Play game
Frame By Frame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2197 | 3.345 | 3.345 |
Overall | #3375 | 2.782 | 2.782 |
Presentation | #3502 | 2.724 | 2.724 |
Enjoyment | #4181 | 2.276 | 2.276 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the character controller is switched (sort of) with the animator controller which you now command
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very interesting idea. However the controlls are very tedious. It feels very slow and frutstrating to move around when you're not really sure where to go. I still really liked the art and the concept though.
Kinda slow, but the idea redeemed that. Good game :)
love the art style
Nice idea, I think it would be great if there was a slightly easier way to control the character, but I think it's a really fresh take.
Really cool take on the theme! My main concern is that it was really slow to control, and the idle frame made it a lot slower. I think using keyboard buttons to control the animation would have a similar feel of controlling the animations of the player while being a lot faster. Anyway, good job!
Very original take on the theme. Good job!
great job implementing this! i not sure why need to have the idle frame, seems a little redundant. anyway good job!
Cool game, but I just wish the animations were buttons instead of needing to drag them to the player, it felt quite sluggish after a while.
Buttons are a good idea, but I think if I were to add buttons it would just become a normal character controller with a new cote of paint. I could be wrong, idk, but I definitely should have made the movement faster or the levels smaller.
Thanks for the feed back <3
Great game! It does get a little repetitive, but otherwise really good!
<br-span><br-bold><br-fixation fixation-strength="1">Game felt sluggish and tedious by design. A creative idea, but fundamentally frustrating in practice.</br-fixation></br-bold></br-span>
SO creative!!
The level design was clever, and the concept was very playful.
The art has a way to go. If I had one bit to propose, it would be to spice up the look of the shadows. Let the light come from above, not the shadow
Let this creativity of yours pave roads.
Keep on fighting,
Blawnode.
Thanks for the love
I love seeing 2D games use shadows and lighting effects, but that is too much for my understanding, skill, and the extra limited time I had to work with. Maybe I'll try experimenting with it in the future.
Love the application of the Theme!
The puzzle elements to force the player to think about how they move around the area are fun