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Guilded Hut Studio

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A member registered Apr 09, 2021 · View creator page →

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I agree on checkpoints. i tried to make "paths" with the tiles to help visualize the flow. It's not as open as it deceptively seems. My goal was to bring some of that "adventure and wander"., let the player find the path. But I definitely agree with checkpoints.

Thanks :D. I enjoyed the experiment of a 1-2 player but still have 2 characters regardless on screen. One of the many things I wanted to add (but lack of time) was a toggle to have one character follow the other.

Thanks for taking the time to play it. Yeah, I need to scope down some so I can get some other features in like save states, etc next time.  I'm glad it seems very enjoyed by everyone.

Awesome on having your partner play with you as well! Yes, I agree on the checkpoints. I hope you both had some fun though.

Thanks. Sorry I didn't get anything set up in time for deaths.

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That is VERY fair and something I'll be mindful of with making adjustments to the game after the jam. Thank you very much! :D

That is awesome! I think you're the first person to tell me that they got a second person to play with them. How was that experience?

Yeah, that's something that I have to work on for sure. Thanks for the feedback and glad you liked it. :D

Thanks Gordon! My main goal was to hit on the nostalgia with what I loved back in that era. I was actually looking at Final Fantasy Tactics A2 on the art direction side for the characters. But the feel of the first Legend of Zelda.

Thanks! I'll have to look at those hit boxes. They may have shifted when I added in the animation sprites (well, the sprites shifted due to change in pivot). Sorry about that. Glad you liked the style and vibe.

Yeah, I agree with all of that. I was thinking of putting a button press to have the one character follow the other. I didn't have time for that :(.

I ran into an issue when I tried to reset this room because I fell to the bottom and had no way of getting back up.

This is awesome! I had an idea like this years ago for another jam that I never got around to finishing (but in 2D). Great job. One problem though....needs more levels :P. Great work.

Great job with this. It reminds me of those King's Quest and Day of the Tentacle games. It was a little challenging trying to click on some things with the character moving around and getting in the way. Awesome stuff!

I fixed the visual issue that the non-full screen was cutting off some of the sides.

I fixed the visual issue that the non-full screen was cutting off some of the sides.

I fixed the visual issue that the non-full screen was cutting off some of the sides.

Ahaha! That's all good.  He actually has the higher damage in the "other" world compared to Barbara.

Awww. Thank you so much! I tried to hit a few connection notes to make sure it was apparent :D. 

Thanks!

Yeah, I have to figure out how to adjust the export so it'll show the full screen within the space of the non-full screen view.

So far it's one of my favourites that I have tried ;).

Totally fair. I had issues with the web build to show the full camera without being fullscreen. Full screen mode, you can see everything.

Thank you very much :D

Thanks for that feedback. Yeah, I was a bit annoyed trying to get the full camera to work in the browser without going fullscreen. If you fullscreen, it shows the extra tile space at the edges. Thanks for the wonderful feedback and kind words. I agree with you 100%.

Yeah! I'm glad I hit that note for so many. I'm glad you liked the feel of it.

That was the next thing I wanted to add, was some "lives" to be able to get back up on choice. I agree with you there. Thanks for the feedback, I take great value in it.

Don't we all need that. It takes a lot of play testing and balancing. I like to start off with one mechanic or concept in a safe way to teach the player, then a few challenging uses for it before introducing the next one, then combining the two, etc. You did awesome overall! I can see it being an interesting game that people would like to play.

I look forward to trying it out when it is fixed. All good.  Issues happen. The options for the power up are not registering the cursor for me, if that helps.

I have a health UI bug that I'm trying to figure out, since it isn't displaying properly sometimes, if that helps make you feel better ;).

I never played these so I felt mislead with the screenshot versus what was happening in the game.

Yeah, someone else made a similar suggestion. I'm not much of a keyboard player so it didn't even occur to me, but it totally makes sense. Thanks for that wonderful input :D.

Awww. Thank you very much! I do plan to expand on this one after the jam. I've said that a few times but this time I really REALLY enjoyed this. I have a boss I'd like to put in for the "jam equivalent" version of the game. But then build a stronger structured version and add more of the ideas that I had in mind. Thanks for playing!

Awesome game. I think a much smaller map to start the player so that it's obvious there's the datacenter building would help. I didn't even know about that really far off building until it was almost too late. Great work, really solid. I love the vibe! I'm definitely going to be playing this one again.

I think having the game default to a bit smaller frame would help a lot. This game definitely seems cozy. It took me a bit to realize that I had to switch view to direct the trains as well to the proper towns. Great job on this! I can tell it was a lot of work.

Love the idea of the two characters being in different "world spaces".  I think some tweaking on the feel will make this an awesome game! Great job and keep up the awesome work.

Aww. Sorry to hear that. If you know how to fix it, you are able to update stuff like that. It's not changing or adding features. It's fixing a broken feature that is crucial and already in the game.

Good work on this game! I had a lot of fun playing it :D. Next time I'll try out the "meat shield".

Good work on this. The notebook, I don't know if it's not displaying letters properly or if it's a code book. It was really difficult to tell what I'm supposed to do.

Great work on this piece. I had a great time with it. Some of the procedural elements really make you think. I started having troubles and worries at wave 4. I had fun!

Aww thank you. That was what I was trying to capture, even just a bit.