Way to go to your team! This was fun and interesting. The music adds to the chaotic nature of going for the rats. It was a bit dark and hard to tell how long I had to charge the jump for. But overall good feel and you got it done! That's a huge feat right there.
Guilded Hut Studio
Creator of
Recent community posts
Thanks Bullstorm. To add to your hopes, I'm already starting on the full commercial game version. I have been playing around with the character controller first to improve it, and slowly I'll build up the other concepts. LOTS of research for making the roots grow randomly to generate the roots and ground for unique experiences, taking everyone's wonderful feedback to heart.
Here's the link to the new character controller in action so far https://guildedhut.itch.io/verdant-heart-sandbox I'll re-add the double jump soon. It's already in there, just toggled off at the moment. I was focusing more on coyote time and jump buffering.
Aww. Thank you very much Semicolonkid. Yeah, I agree with what people have been saying and I 100% agree about not communicating double jump. That specific feature I just didn't think of needing since the last time I had a platformer, people were fuming that it didn't have a double jump "even though all platforms need it". Which I don't agree with. But it was an experiment for sure.
So I'll make sure to address it with tutorials/communication in the full commercial game version I'm currently working on. I really appreciate the kind words and feedback :D.
Great idea. I tried this thanks to MarcusFromOz's recommendation. I like the mechanic that you have going, once I figured out that starting point. It still needs some polish for your mechanic to really feel great. I found myself fighting it to do what I think you have intended. I'm trying to be vague to not spoil anything for others. I think if polished, this could be AMAZING! Let me know if you keep working on it! :D
This could be a really interesting game. I would suggest that the input commands you expect, have it in the same order as what you have in the quest log. It took a LOT of "What am I supposed to type?" to figure out that it was the opposite order of words than the quest log.
I agree with Chuske. Or you could, instead of explore, have the first few tasks get the player to visit each of the sites one at a time, to force the explore a bit more while having a definitive task or try out the other elements like typing in the commands.
Good work overall! I did have fun.
Oh WOW! Thank you very much for that wonderful and extensive feedback. I love it! Day 11 seems to be the quicker side of things. I think when I ran through fast I hit like day 10 or 11 as well. I think the only point I wasn't aware of at this point is the multi spamming to collect a lot of essence from one node. I do plan on writing all of this feedback down as I have decided yesterday that I'll start making this into a commercial game due to the overwhelmingly positive feedback.
The next while, I'm going to strengthen movement and jumping to get that to feel amazing. LOTS of research into everything. I also plan on having the roots grow randomly each time to make it feel different each time. I LOVED the idea of co-op, so I'd like to add a co-op mode somewhere. Most enemies, enemy types, finally add in bosses (I wanted to have a boss come in at the end but ran out of time). And some elements like better, more tutorials spread out when they are needed, as well as some speedrunning tools since I can see that being a thing with this game.
Thanks for your time JehtMonkey. I'm going to bring your feedback to my master document immediately after this. I appreciate the work you put in and I am glad you ha da lot of fun. That makes me happy :D.
That was a very nice piece for sure. And it seems like others, made me reflect on some past relationships. I like the pacing and wanted a bit more of the story. Some of the wrong "your"s that should have been "you're"s slowed me down with typing. Congrats to the team on this!
I can see you creating this system as a storytelling game for teaching kids how to type and also how to spell. Also as a form of therapy, in a way.
Aww. Those are some amazing words Veras Studios. Before submitting this game, it has been my best feeling and most complete jam game I have done to date. I told myself that I would move forward to make this into a full on Steam game after LOTS of polish and tightening up of mechanics, and building it from it's current simple state. I do have some plans to basically address everything you bring up. Congrats on getting to the end! Thanks for playing.










