I agree on checkpoints. i tried to make "paths" with the tiles to help visualize the flow. It's not as open as it deceptively seems. My goal was to bring some of that "adventure and wander"., let the player find the path. But I definitely agree with checkpoints.
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Don't we all need that. It takes a lot of play testing and balancing. I like to start off with one mechanic or concept in a safe way to teach the player, then a few challenging uses for it before introducing the next one, then combining the two, etc. You did awesome overall! I can see it being an interesting game that people would like to play.
Awww. Thank you very much! I do plan to expand on this one after the jam. I've said that a few times but this time I really REALLY enjoyed this. I have a boss I'd like to put in for the "jam equivalent" version of the game. But then build a stronger structured version and add more of the ideas that I had in mind. Thanks for playing!
Awesome game. I think a much smaller map to start the player so that it's obvious there's the datacenter building would help. I didn't even know about that really far off building until it was almost too late. Great work, really solid. I love the vibe! I'm definitely going to be playing this one again.











