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Guilded Hut Studio

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A member registered Apr 09, 2021 · View creator page →

Creator of

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I'm glad you had fun. Sorry to hear the self destruct occurred. It'll be around in case you want to have another go at some point ;).

Thanks evilentity! I hope you had fun with it.

Awe! Thank you. I was trying hard to have the game live and breath the theme in as many areas as possible. I hope you had a fun time playing :D

Good work and well done on the puzzles.

Thank you very much! I'll be sure to check yours out when I can ;). I'm glad you liked the puzzles.

Thanks. I wanted to keep the levels a bit more friendly for the general public. My experience with jams are if you put it too hard, it puts people off. But I get it. Thanks for the kind words and I do have a lot of other mechanics I'd love to put in if I develop this into a full game.

Right on! I was working too late on a big final level that encapsulated everything, but I'm still pleased with what I got done. I think it's the tightest and most polished jam I've ever done. Glad you had fun :D.

Thank you very much for your kind words. I'm glad you had an enjoyable time :D.

I honestly expected WAY more games to be similar to either of ours. You did a good job with yours as well!

Thank you very much. I hope you had a good time.

Thank you! Glad you had fun.

Thanks for the really kind words. There's definitely a lot that could be done still.

Thank you very much. I was having a lot of fun with it. 

Aw! Thank you :D. Reverb was my friend for a lot of it in Audacity.

Well done on this game! Nice and simple. Well put together.

Thanks! I agree about the font because it's just the default font in the engine. I'm glad you had fun :D.

Good time! I think that's close to my best time so far ;). Yeah, I wanted to try to capture a feel of some people wanting to try to speedrun and get the best time remaining at the end. Thanks for the kind words :D.

Thank you. Yeah, that one I forgot to set the starting facing direction. My bad. Making note of that now to change after the voting period is done. Yeah, a scoring system would be cool!

Yeah, I noticed that after posting for the deadline. I guess I didn't connect the objects fully at that point. Glad you enjoyed it!

I really dig this one. I had a good time watching the artist streaming while working on some of the weapons and was glad to find your game. Great job and wow is it hard, but enjoyable. Up there as one of my favs!

Aww! Thank you. :D

That's awesome, cause it's there! You got this! Cool thing is you are getting all this feedback as well to help you strengthen it.

Thanks :D. I started to build a chart on mechanics I didn't mix up yet. I had a few other mechanics ideas if time permitted as well, like pushing blocks, weighted triggers, storing gun shots that release after so many steps, etc. Maybe it'll be something I dabble with and develop further...hmm.... Glad you liked it :D

So do you have bigger plans for this? Cause it's good.

Once was in the double fat bat room in the bottom right. The other was, if I remember correctly, taking the right locked door with the snakes that leads to the 4 slimes. I got stick (again) in the bottom right while jump dashing over that bottom pit area to get across.

Yeah, I managed to do it a few times. I just couldn't move for a while. Once i was able to dash out, the other I let the timer run out. You did awesome on this though. I had a blast.

Great job overall. The art style is fantastic. The game plays well. I had some of the blue rings not triggering properly when the blue enemies were coming from the bottom left (behind) for some reason. Great work.

How did you program all of this in such a short time?!

Thanks. It was fun applying distortions to my voice and a few things around the house for them. Glad you had fun :D

Great puzzles at the end that made me think and experiment for a while.

Yeah, I wanted to keep things a bit easier for more people to enjoy it. I really wanted to push it where it was almost a requirement to be super efficient. I have ideas if I want to take this game further, like moving blocks, weighted switch platforms, other guns, powerups, more enemies, etc. TONS of ideas :P. I was working on a final stage as a "here's a little bit of everything to test your mettle" but then I saw there was 15 minutes left before the submission and stopped myself. I had a blast working on this and am glad people are enjoying it so far. Thanks for taking the time to play and comment :D. I hope you had fun!

There's a lot of cool potential with this one!

Really cool game. I can see this doing really well as a full game. It could even be a good tool to teach kids numbers and how they interact with each other.

Great vibe and direction with this game. The character did get stuck in walls a few times, I think when dashing near them. Great job on this!

I love the feel of this game. It takes me back to my high school days with the games that came out then.

Nice little game. The numbers on the blocks, I was expecting them to take that much damage to destroy. The numbers seemed a bit irrelevant. Good movement and cool boss.

Cool idea and can be super crazy.

I hade an issue when the screen went yellow (see screenshot) at about 1.5 minutes remaining and the player character just slid all the way to the starting point without letting me control it at all for a good 30 seconds. Just letting you know. Cool game. I think you can do something interesting with this with powerups inbetween rounds and other fire type creatures or hazards. LOTS of options with this cool idea.

Great work. Controls are a bit tough with movement and clicking on people that just don't like to sit still. Lots of wonderful effort is in this, good job!

I like the idea and direction this one takes with the theme. I think there is a LOT you can do for this to expand it to a full game. Great job!