Just incredible. I probably don't have anything new to add that others haven't already said but extremely good for a jam game. I can see myself playing this on my phone right now
zutilt10
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Never thought that stopping a timer could be made into a gameplay mechanic like this. Though unlike Balatro, this might be too reaction dependent to be truly as popular. The art and the sound were simple but fit the game. Overall, a very solid jam game that could easily be spun into a full game with more content and polish
Extremely polished from the art to the music. That said, I think the game rn is too frustrating to play for me to enjoy a lot though I will say that I typically steer clear of platformers. The inability to attack upwards felts annoying and sometimes the bat enemy would get stuck in me and deal damage without me being able to avoid it. The fact that its not clear at first how to proceed is I think intentional but it just seems a tad frustrating right now. Great work though for just 4 days
I really like it. A short and simple text based adventure game stands out a lot in this jam. If you wanted to expand on this idea, making a visual branching tree would help as well as developing the clues you get would help a lot I think. One minor pet peeve I had though was the fact that it was possible to accidentally make a choice since there is no prior warning when a choice suddenly appears and sometimes I was just clicking on the villagers randomly and accidentally made a choice. Minor nitpick though
Cool interpretation of the theme though the instructions for each of the different gimmicks for the level could have been better explained. I would have also spent a bit more time ensuring that your UI didn't look so out of place in the game itself like the hose and also providing more visual feedback for player actions. Overall, this was a decent attempt





