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A jam submission

Stuck in a RoomView game page

Submitted by RamezRamboo — 1 hour, 16 minutes before the deadline
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Stuck in a Room's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15793.5153.515
Artwork#23213.4853.485
Audio#24473.1213.121
Narrative#44952.2122.212
Creativity#47773.0613.061

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
fits it quite well by "looping" the same room over and over again

(Optional) Please credit all assets you've used
"https://0x72.itch.io/16x16-industrial-tileset" and my friend "https://majd-damerji.itch.io/" for the art.

(Optional) What would you like to be called if GMTK features your game?
RamezRamboo

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

pretty well polished game with some fun puzzle design! i don't think it's necessary to require interacting with boxes to push them (makes pushing boxes tedious)

Developer

I agree but buggy physics system </3 Thanks for your feedback tho!

Submitted(+1)

Well done! Your puzzles are quite entertaining. I would love to see the levels you design next.

Developer

Appreciate the feedback!

Submitted(+1)

I was stuck on the second level for a while, just because I couldn’t move to the right. Then I realized it was because I was holding the box with E. After that, I was able to fully enjoy it. Great puzzles!

Developer(+1)

I tried clarifying that you can't really "pull" the crate (cheap workaround the buggy physics system ik </3) but thank you so much for ur feedback!

Submitted(+1)

This has really good level design! Not too hard and not too easy for me. I had fun - excellent work!

Developer

Thank you so much!

Submitted(+1)

A fun concept, but super well executed! love all the juicy details!

Developer

Likewise :)

Submitted(+1)

Really fun game with a great visual style and sound design!

Developer

Appreciate it!

Submitted(+1)

Basic puzzle platformer. Decent if a little unimaginative

Developer

ye

Submitted(+1)

The puzzles felt clever without ever becoming frustrating, and the animations smooth out every interaction. Big kudos on the sound design too—it fits the vibe perfectly.

Developer

Thank you so much!

Submitted(+1)

Loved it!! The fire works at the end were very cuteee😁😁

Developer

Ikrr lol tysm 🙏🙏

Submitted(+1)

The game’s visual presentation is breathtaking—camera choreography and sound design blend in seamless interplay, while puzzles unfold in thoughtfully layered progression. An absolute masterpiece of craft!

Developer

What a comment man. Really made my day lowk. Thank you! 

Submitted(+1)

The cutscenes were great and the game was very polished. I sometimes found the interactions to be a bit weird, like how you have to press e to only be able to push the box. feels like I should be able to pull it or not have to press e at all. Anyways, good job!

Developer

Tbh it was a cheap workaround for some bugs but maybe I could use that restriction for more puzzles in the future. Appreciate ur comment 🙏

Submitted(+1)

Neat little game. But as others have said, it's a bit low on the looping aspect. Lack of music and an inability to change the settings at the pause menu is a bit unfortunate as well. Another thing that was bugging me was the push mechanic only going in one direction; it seems like an unnecessary limitation that makes puzzle-solving more annoying than it needed to be. On the other hand, I can see very interesting puzzles built around that limitation. Beyond that, you have a solid foundation for an excellent puzzle platformer game. 

Developer

Others mentioned that u can just push it without an interact key but the physics engine was bugging </3. appreciate ur comment alot!

Submitted(+1)

Nice game, I managed to beat it without too much trouble. I had issues with the 'E' interact key with boxes. Right now, pressing 'E' near a box goes into the push/pull state and you can't jump in that state and you need to press 'E' again to exit that state. Usually, you press 'E' to go into push/pull state and you release 'E' when you want to exit that state, it feels more intuitive this way.

Developer

I thought about making the [e] held to interact but it wouldve been harder for mobile users (if im gonna do that later anyways). Ill add an indicator that the player is holding the crate too lol. ty for ur comment <3

Submitted(+1)

feels polished and good to play, but i dont really see the "loop" theme

Developer(+1)

Brainstorming wasn't the best this year I guess 😭i just had the player loop the same room every time with a slight change

Submitted(+1)

Cool concept and solid level design — the assets complement each other nicely. However, I was hoping to see more gameplay elements tied into the "loop" theme. Still, great work overall!

Developer

Thanks! 

Submitted(+1)

this is rlly cool game! But i have not enough iq for beat 1 lvl XD. However art , and effectson high level!

Developer

I very much appreciate it 🙏

Submitted(+1)

My only critique is that I want more lol. Feels good to play, looks good and sounds good. Very well done one of my favs so far!

Developer

Really glad you liked it! 

Submitted(+1)

Not a huge fan of E and R being interact and reset, caused me to misreset the room a few times. Otherwise, a basic but nice little puzzle game. :)

Developer

I really wanted to add keybinding in the settings but I didn't have that much time lowk... But thanks! 

Submitted(+1)

I really like the sound design and visuals too, controls feel pretty consistent as well! well done!

Developer

Should've added variable jump height lol but thanks for ur comment! 

Submitted(+1)

Cute little game, the few puzzles were nice and you can see the potential for more complex puzzles using the current mechanics. Not sure why you need to press E to move the boxes, seems like the mechanic would have worked just fine with just pushing the box without pressing E. I'm guessing you had more mechanics planned for the box that would require an interact button, but either way you get used to it.
Only real complaint is that  you could have done more with the loop theme, the only similarity between the rooms is the goal of getting past the door and the square shape.

Developer

Brainstorming wasn't that great lol but i agree. ty ty

Viewing comments 21 to 2 of 21 · Next page · Last page