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Osmago

258
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A member registered Jul 13, 2020 · View creator page →

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Thanks! Sorry for the time lost with addiction D:

Thanks for playing!

That's a totally viable strategy! Thanks for playing

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Thanks for the feedback! I'll probably tinker with some more particles and things like screen shake.

I also though about expanding it, but I don't know if it would ever be a rogue like? Since I don't want many different levels and all that. IMO, not everything needs to be like rogue!

Thanks for playing! Keeping track of the coins and counting the bullets was part of the design, but I'll tinker with the coin distribution for sure.

Thank you for trying it out! Was great to see someone else play it live.

I'll maybe equalize the bullet randomness but not the coins! In my view having it random allows for extra lucky runs and that high-score chasing feeling.

I'm glad the animations had a positive impact, that's the power of variable interpolation! I'll play around with the size of things later and see how it looks.

Thanks for the feedback!

Ah, so creative and hilarious! I didn't know what to expect from the screenshots, but this is truly a gem

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Saw this on discord (It's worth it to post it there!). Really liked the dash attack movement, especially bouncing into the obelisk. I can imagine using it to combo with other moves (a ground pound? Air enemies?)

One thing I suggest is putting more time in juice. Get some screen shake when hitting the enemies and some impactful sound effects. You have the base for something great!

And congrats for finishing your first project :) Go make some more games!

Scary, honestly! I really liked learning some morse code actually, I think something like this (maybe not exactly texting a GF?) would be a great tool to actually learn it.

Was yearning for some more narrative development, so you managed to make something pretty captivating!

Super fun and hectic! Took me a bit to understand how fast to do things but it was really nice when I got the rhythm of things

I love love love the character you give to the robot, this is really charming. The movement mechanics were well executed as well (even though that was a weird choice of buttons!)

Maybe you could implement a shadow right below the character? In 3d games it's hard to know if you're above the platforms because of the camera perspective.

Wait! 

I didn't realize I kept the upgrades after dying! This is way more fun now, really good!

Very cool concept, and the vibe was cool with the music (maybe some more attention could be given to sfx?). I think I didn't understand how to get more sand? If theres no way it seems impossible to get to the last wave. I think this has great potential for growth.

Pretty cool! Love these arena shooters

Very impressive execution of such a simple and effective idea... I'm jealous!

Really well done, loved it.

Love the choices for assets, it all worked really well. The puzzles were pretty smart as well, made for a lovely game.

If I have to say anything, maybe the countdown isn't super consequential. I guess it forces you to find the optimal solution, but it doesn't alter the logic of the game that much.

What a vibe!

Wish I had a bit more of a tutorial section before some of the hard bits. Especially with the grappling hook

I did it. I saw the number go down

That was really cool! I liked how the puzzles led me one way and then stopped me, making me have to think a bit differently about the problem.

If I have to add anything, sometimes it's hard to click on the robots.. Maybe you could add an indicator to make it clear when they're selected, or make them chunkier! Great job overall

I don't think this is as bad as the other comments made it out to be. It has all the ingredients to make a nice game, but it didn't explore far enough to find the fun.

Good jog getting to know the engine and I hope you keep making games!

Aaah I really hoped someone would get that too! Coin juggling is the best. Originally shooting the wrong coin destroyed it but the bounce turned out way better.

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Thank you! Nice to have got the feeling right :)

I didn't test for spamming when testing but I think it's still not a super good strategy? Because you need to count the bullet types and hit the right coins. I'll test blocking shooting while the barrel is still rolling...

Thank you! I tried to focus this jam on getting these details right, so that's really good to hear :)

Thanks! It was tough to decide when to end, and I ended up goigg for the easy option and doing what fit the UI. That's when you get 20 coins in either stack

I did spend a bit of time picking the right sounds! It's amazing how many good ones you can get for free nowadays. Thanks for playing :)

Cool concept! It was a bit hard to tell when I could attack, so maybe having an indicator for the attack timing would be good? Then players can focus on getting high and plunging for the boss

Really liked the art and gameplay! Spent a long time trying to build a big tower. The difficulty curve also seems well thought out.

If I'm suggesting anything, maybe just make the sounds a bit punchier, it seemed like not much was happening even with loads of enemies around.

Hey  2.50 is a good score! Anything positive deserves the applause at end.

Great concept, great execution. Lovely simple game, I had plenty of fun trying to get the special prize

Super creative, and very challenging! My guy, how is that difficulty 1?! Kinda love it, though

Fruit ninja was indeed one of the inspirations! I'll for sure try to flesh it out a bit more after the jam. Thanks for playing

Whoa really nice! Had a lot of fun figuring out what strategy was best (In the end it was just double battery and pray to hit everything). Probably has some promise for a larger game if all the strategies are balanced out (some mods seemed so bad!) and synergies more developed.

I really liked facing Godot at the end :)

game is stuck!

Pretty fun concept, I think this has a lot of potential for a larger game. You gave me a legitimate "Aha!" moment that directly used the box count down mechanism

Got stuck on the door! I do really like the vibe and the art, wish I could see more of your work.

Honestly very good concept and implementation. I was scratching my head a bit for some of these. I really dig the minimalist look, and maybe it could be even better with some soft music on the back. Good job!

Fun concept for a game! I wonder how you could expand on this concept of "just click and count down".

Maybe there could be some twist on the clicking, where unexpected things happen when you click? Food for thought.

great job :)

Good points! I'll definitely implement a rational distribution at the start (and maybe even for reloads) after the jam.

Very ambitious for a jam game! I was a bit overwhelmed at the start but then realized you can just buy/sell for infinite money since you always buy for 50 and sell for more.

More visuals would be nice. Also some form of tutorial or simplified game to explain the mechanics.

The overall theme of managing slaves is also a bit grim and not pleasant. But good job finishing this!