I just included a web build! This means the game's page will not be accessible from the itch desktop app (until they solve that). Sorry for any trouble!
Osmago
Creator of
Recent community posts
Out of many "you're the dungeon boss" games, this has some nice and unique ideas! I like how the goal is still for the hero to go on, and the DM needs to self-sabotage (much like in tabletop RPGs).
I think the game could improve by introducing more interactions between the monsters, and maybe forcing the player to interact more with environmental hazards. Maybe a treasure of some kind if you lure the hero to a dangerous path, so we'll need to balance our options.
Overall, really liked it!
Gotta love some tower defence puzzles. I also liked the art so much! This is super polished, from holding click to make text faster to the satisfying spawning of enemies.
Minor nitpicks:
More music would be nice, but in 48h keeping it simple worked.
When you lose a round, it would be nice to keep the structure you just built, to improve it. Redoing every time was a bit of a pain.
cool game! I love it
...
But no, seriously, cool take on the theme with the mind swap thing and the shape art work well.
Just one complaint: parallax + camera moving with mouse + camera shake + fast movement is way too much juice. Tone it down a bit and you'll keep your juice, and the game will be enjoyable for longer.
Really liked this! Super good mini version of those auto-battle games. Your pixel art worked fantastically, I know it's hard to get something good with so few pixels.
My only suggestion is clarifying what is yours and what is the hero's. I kept thinking at the start I had moves I could spend, and that I had health or mana. Separating those to the other side of the screen or making labeled boxes with "MONSTERS" and "HERO" might be good
I'm really impressed on how you implemented a virus mechanic. All the variables work towards this balancing game of wanting to get potency back but not too much, so that people keep walking and you can keep spreading. Feedback loops making things work!
The only thing I'd tweak right now is how punishing death can be, when sometimes there is not much input of the player in that (sometimes people just died).
Very unique idea! I quite liked the strategy aspect of it and think the game has a lot of potential for expansion. Some suggestions if you want to improve it:
- Make it clear what enemy youre switching to, with a marker/indicator of some kind
- Give some foresight on what the enemies will do, so that the player can plan around that and find a way to beat the level before going into the action
This was good fun! And the presentation (art and music) is top-notch. The idea for the gameplay is very nice, I think there is a lot to explore here. I think if there was more information on the path that the bad kitty will take, it could make for a nice puzzle considering different robot paths. Well done!
I really liked the art and music, it's so cute! The gameplay was mixed. It was fun to try and get the stars at the best time, but not really when there were long stretches of time without any star drops. Also, the lack of something to end the game was a bit weird. If given a few tweaks it would make a really nice little arcade game
I liked the game, had no problems with controls like others. Juggling my focus between catching asteroids and picking the best time to distract the opponent was good. Some point to consider:
The asteroids were a bit small;
Would be nice to move around to catch them;
Maybe it would be interesting to incorporate more gameplay ideas from the original asteroids to see how it affects the game.
Good job in making this!