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Osmago

102
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5
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4
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A member registered Jul 13, 2020 · View creator page →

Creator of

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I just included a web build! This means the game's page will not be accessible from the itch desktop app (until they solve that). Sorry for any trouble!

This is hard!! I need to work on my reaction time a lot more...

Damn, this brought me back to the RPGMaker days real hard. Amazing to see what can be achieved in 48hrs by someone with more experience!

Well, I just know how I felt. Maybe not too much juice, but just "too much". I think the parallax is what made it kinda droozy.

Don't worry, I'll prepare even more things for you to roll up post-jam! Trees, cars, animals, people!

The game is fantastic, congrats to the team! If you ever expand it, just make sure you distinguish 'fallable' squares from the edge of the game. You might need that for larger levels!

Really cool idea and implementation! As others said it would be nice to have more information/have it more apparent. Especially something that shows more clearly that the dash is ready (more than the tiny arrow) and what the upgrades might do.

Really fun idea! I think it would feel a bit more intuitive to control if the keys were oriented vertically like in the game (or if the game was horizontal). Also, I didn't know when the game would end, after the music stopped. Overall I did enjoy the music, gameplay and art. Really good game :)

Out of many "you're the dungeon boss" games, this has some nice and unique ideas! I like how the goal is still for the hero to go on, and the DM needs to self-sabotage (much like in tabletop RPGs).

I think the game could improve by introducing more interactions between the monsters, and maybe forcing the player to interact more with environmental hazards. Maybe a treasure of some kind if you lure the hero to a dangerous path, so we'll need to balance our options.

Overall, really liked it!

Thank you for playing! That's good advice on the 'death' messages, I'll surely implement that for the post-jam build. 

You can end the game if you reach 3 minutes, get hit by objects 3 times, or get caught by asteroids (katamari).  It seems like yours was the last case

I enjoyed the art a lot, well done! I feel that a bit more polish would benefit the game greatly. You seem to have a good grasp on level design principles as well, with the more challenging bits towards the end. Congrats on the game :)

Gotta love some tower defence puzzles. I also liked the art so much! This is super polished, from holding click to make text faster to the satisfying spawning of enemies.

Minor nitpicks:

More music would be nice, but in 48h keeping it simple worked.

When you lose a round, it would be nice to keep the structure you just built, to improve it. Redoing every time was a bit of a pain.

cool game! I love it


...

But no, seriously, cool take on the theme with the mind swap thing and the shape art work well.

Just one complaint: parallax + camera moving with mouse + camera shake + fast movement is way too much juice. Tone it down a bit and you'll keep your juice, and the game will be enjoyable for longer.

Really liked this! Super good mini version of those auto-battle games. Your pixel art worked fantastically, I know it's hard to get something good with so few pixels.

My only suggestion is clarifying what is yours and what is the hero's. I kept thinking at the start I had moves I could spend, and that I had health or mana. Separating those to the other side of the screen or making labeled boxes with "MONSTERS" and "HERO" might be good

I'm really impressed on how you implemented a virus mechanic. All the variables work towards this balancing game of wanting to get potency back but not too much, so that people keep walking and you can keep spreading. Feedback loops making things work!

The only thing I'd tweak right now is how punishing death can be, when sometimes there is not much input of the player in that (sometimes people just died).

So good! The limb breakage was unexpected and I couldn't help but laugh. I think the aesthetic goes very well with the theme too. Congrats on the game :)

This plays really well! I liked how the bullets bounce around. It felt like a paintball match in some ways.

Thank you for the feedback! I'll definitely be implementing some of this stuff after the jam.

(2 edits)

Katamari are always the way to go in terms of satisfaction (although in my game they're kind of stressful). Thank you for plaing :)

Hahah random is great! It's exactly what I was going for., thank you for playing.

I'm glad you liked it! Thank you for playing.

WHY DID YOU GIVE ME THIS POWER??? YOU KNOW I'M NOT MATURE ENOUGH TO HANDLE THIS RESPONSIBILITY


Very unique idea! I quite liked the strategy aspect of it and think the game has a lot of potential for expansion. Some suggestions if you want to improve it:

- Make it clear what enemy youre switching to, with a marker/indicator of some kind

- Give some foresight on what the enemies will do, so that the player can plan around that and find a way to beat the level before going into the action

When I saw the screenshots I couldn't believe it, it looks so good! I love temple run too so I was happy to see something similar in this jam. Unfortunately I couldn't experience the gameplay to the fullest on my potato of a laptop, but I had fun with what I played. Great work :)

This was good fun! And the presentation (art and music) is top-notch. The idea for the gameplay is very nice, I think there is a lot to explore here. I think if there was more information on the path that the bad kitty will take, it could make for a nice puzzle considering different robot paths. Well done!

Nice to see another take on asteroids! This was good fun. Using the tiny asteroid as a shield was a nice touch that I didn't see in many other asteroids-like games. The glow + blur + distortion when moving fast was a bit much though. Maybe I would tone some of that down.

I really liked the art and music, it's so cute! The gameplay was mixed. It was fun to try and get the stars at the best time, but not really when there were long stretches of time without any star drops. Also, the lack of something to end the game was a bit weird. If given a few tweaks it would make a really nice little arcade game

Very cool to see another take on asteroids. I liked this one a lot! The inverted text is a really nice touch, and everything else shows a lot of care for the visuals. Well balanced too with limiting the super close throws, just overall a very well-made game :)

Very polished, very good! (though it could use a bit of music) Making the asteroids felt very good and not hitting them on each other was a good challenge. Some of the better asteroids-likes I've seen!

Nice to see other takes on asteroids. Weirdly controlling an asteroid with WASD put me off for a bit, but it controls well. Also kept dying for seemingly no reason, but it was good fun, and a great challenge! Congrats on the game

I liked the game, had no problems with controls like others. Juggling my focus between catching asteroids and picking the best time to distract the opponent was good. Some point to consider:

The asteroids were a bit small;
Would be nice to move around to catch them;
Maybe it would be interesting to incorporate more gameplay ideas from the original asteroids to see how it affects the game.

Good job in making this!

Nice to see another asteroids-like! It was really fun and over the top (although a bit hard to see where I was amidst all the mess). 

Interesting to see other takes on asteroids! I got the controls being floaty and all, but maybe a bit more control would be nicer. Also, the ship is very good at shooting things down! Nice challenge, good game :)

Really nice to see some other ideas with asteroids! I thought it was a bit harsh for other asteroids to hurt you but managed to pull through. I enjoyed it a lot!

I quite liked the art! Such a nice style

Nice take on asteroids, slinging stuff around felt really nice. The ship's shots were very accurate! It was hard to survive that long if the AI didn't break

Wow that's a lot!! Certainly the world record, I can't even imagine dodging 26 katamari full of stuff. Thank you for playing the game and featuring it in your stream, it was good fun :)

Fun take on the theme, I liked the music

Thanks for playing! The gravity idea is interesting... I'll take note. Definitely implementing the intro skip later!

Glad you liked it, play my other games for more fun.