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Osmago

212
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8
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6
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A member registered Jul 13, 2020 · View creator page →

Creator of

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Something I felt undecided about, but I'll give it some tests post jam... Thanks for the feedback!

How can a man cook so much with so little...

Cool concept, would be nice to see it developed a bit more. At the end the optimal strategy was always to press up when the ball was going out

Amazing! I didn't figure out the last code so brute forced when I had two digits... 

This is so good I'll provide actual feedback:

The distortion is quite trippy at the start, I'd try to look for a way to circumvent that.

There was a jump that felt like more of a timing/platforming thing than a puzzle.

Having to loop around the level just because I miss a jump felt a bit harsh.

Otherwise this has great potential to be one of those zelda-like level wide 3d puzzles. Very good :)

The pixel art looks nice, and the gameplay was pretty fun (although hard to coordinate both hands!). Would be cool with more incentives for me not to just do a big loop around the whole level

I was afraid Phobos might suffer a lot of yeeting and it really did. Good thing it was a bit of a funny moment! Thanks for playing.

Really like the art! Some of these levels were pretty tough as well, had a good time

I enjoyed this way more than I think I should've. Rolling over to minus 1 billion points was great

LOL What did you do to little Phobos. Probably yeeted out for being a lightweight

Thank you! I didn't exactly know where to explore the mechanic more, but I'm sure there are avenues

faster! I noticed the gane speed gets a bit faster after a while, so that's a great start :)

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Thanks for the feedback! I put it initially as A + D because I was thinking of making the game mobile-compatible, but agree that it would've been better with space or something...

Amazing game! Loved the art and the storytelling

I thought of using some parallax for the stars but it felt even worse... I think I'll settle with changing for a different background. Thanks for the feedback!

Glad you enjoyed! Thank you :)

Saw this on the discord and had to try it! No comments, this is great.

Great job as always Piggy :)

Enjoyed the art a lot! Cool mechanics, just kinda wished the music synced up with the stuff on the screen. Amazing job, congrats!

Cute art!

Good job! Would be nice if the difficulty ramped up faster over time and if you could move both directions. Then add some hazard variety, not just spikes

Creative idea, really enjoyed the gameplay. Maybe make the other bowls a bit cheaper?

That was actually pretty funny. I was impressed with the frog first but you managed to scale up the whimsy. Wish I could see more levels!

Really enjoyed this mechanic! It wasn't clear if all the ice skating tricks (changing feet, turning around) made any difference but it was fun, good job.

Really like this! The speed and leniency of the hitboxes felt great. The only thing I'd suggest is have a static camera to make it easier on the eyes, and give a clearer indication of when you're hit. Maybe some camera shake and a sound effect.

The game says the goals on the top left! Normally it's to stay at a specific distance (orbiting or landed) from a planet/moon for some time.

Love the cute art :)

Wish I had a player 2 to play with me, seemed like a nice mechanic too

Very nice, reminded me of Doctor strange. Would be nice to have more movement options because this feels a bit slow

I enjoyed this more than I expected! I was confused with the controls first but then the roguelike aspect got me. I think I'd allow more hits than just one though as one-hit kills feel harsh. 

Such a nice idea and great execution! Got some PTSD from the joined together announcement. FYI I did get a "memory access out of bounds" error or something like that

Cool game!  I really liked the drink mixing mechanic.

Hey we had similar ideas! Nice to see this take on it.

The planet sprites caught my eye because I used the same tool on my project :D

Thanks for playing :) 

Love to see those design decisions come through!

Really good implementation of the mechanics with simple puzzles that made me stop and think. I really liked this! Super good block pusher.

Really good implementation of the mechanics with simple puzzles that made me stop and think. I really liked this! Super good block pusher.

Wow, great score! That's higher than my own high score when first uploading the game, that's when the waves get insane and your strategy needs to switch a lot to keep going.

I'm really happy you had a good time with the game, thanks for playing!

Thanks, I'm glad you liked it! Yes, these are all things I thought about while making the game, even though it kinda took shape as it went :)

It was a massive inspiration! Hopefully I included enough twists to make it distinctive.

Nice idea! I really enjoyed making a big flotilla of ships. I wish the different units automatically organized around me, so the whole unit is not so lop-sided. And sometimes having enemies shoot me from outside of the screen was confusing! But I did have fun after all :)

I got so big that my browser couldn't even handle it anymore, this was a lot of fun :)

I'd suggest re-centering the polygon when you merge, this way it would avoid rotating the whole body if you started on one side.

Happy you have fun even though the game was hard! Thanks for playing!

Power-ups are definitely top of the list for things to implement post-jam! (will be mostly size related of course)

Thanks for playing my game, I'm glad you liked it :)