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A jam submission

We're the Good Guys (promise)View game page

It's all for a good cause—we swear!
Submitted by vtranr, Aersenus, MewMewMake (@nekoatmtl), huumanda, jphil, icyymusic — 56 minutes before the deadline
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We're the Good Guys (promise)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#11843.6803.680
Presentation#12443.6803.680
Overall#18023.3203.320
Enjoyment#32662.6002.600

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the enemy and try to stop the hero.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+3)

Very nice game, I enjoyed very much your interpretation of the theme. The game felt really polished and fun to play. Great job, well done for submitting this.

Submitted(+2)

The art style and music are amazing. It's a fun concept to make a reverse stealth game. I think there are some bugs with Level 2 that prevent the level from starting. But overall, still a good game.

Submitted (1 edit) (+3)

The games artstyle is very unique, and works fantastically for the games overall vibe and theme. Well done creating the assets yourselves, they worked very well to make the game feel alive. Very good use of sound and art.

Presenting the task could be improved, as I was confused as to what the controls were as well as what needed to be done exactly. I see you have the tutorial on the game page, but in my case I was coming straight from the rating page and I rarely look at the screenshots in depth. Having a tutorial in game (or even just text explanation) can help immensley!

The concept is very unique in the 100+ games I've rated and played, and it is very well executed, although again, it was relatively confusing what needed to be done with the dragable boxes specifically. I loved the mechanic of shining a spotlight on somewhere you hear a noise or similar, and then using that to catch the bad guy. Great use of the theme :)

I encountered some bugs trying to go onto the next levels (I could see the bad guy and the game didn't continue if I pressed "Go") but from what I played in the first level, this game has huge potential and I can see myself wanting to play a finished version of the game after the jam!
Very well done guys!

Submitted(+3)

I was confused for a bit but overall the game is great!

Submitted(+3)

Definitely took me a bit to figure out the controls and how the game worked, but once I did the concept was very enjoyable! I think the game could be improved a ton by more clarity, and maybe a more streamlined control scheme for placing and controlling guards, but the amount of depth and complexity here is impressive for a game jam game. Could see this being a full release!

Submitted(+2)

Very nice role reversal! Hahaha I also thought it was funny how the executable is called Blue Nav Mesh, what's that about? Enjoyed setting up the guards to catch that pesky cat!

Submitted(+1)

Also wonderful art direction :)

Submitted(+3)

The art and music are awesome, though the gameplay is not very intuitive, maybe you guys can add some tutorials after the jam.
Anyway, good job!

Submitted(+3)

This was good fun! And the presentation (art and music) is top-notch. The idea for the gameplay is very nice, I think there is a lot to explore here. I think if there was more information on the path that the bad kitty will take, it could make for a nice puzzle considering different robot paths. Well done!

Submitted(+2)

Fun concept, it was cool setting up the guards paths and all that. It took me quite a while to figure out what was going on but I did certainly enjoy it after that. Good work!

Submitted(+2)

This feel like a beta for a indie game that's been in the works rather than a game jam game. The art, Music, Concept and everything else is great. You made something of a professional quality in a short period. Good job!

Submitted(+3)

This was a neat concept with great art and music! I had a tough time going through parts of the game though due to a lack of explanation and some levels bugging out. Sometimes after GO nothing is moving and I had one level just not load correctly. I hope you continue to work on it post-jam, I'd like to see more of it!

(1 edit) (+2)

Cool concept, and cute art, nice music!

Unfortunately I feel like many things made it hard to experience it the intended way:

- no ingame explanations/tutorials

- after a first run, controls seem to be locked

- it felt really easy to catch the thief, because I knew where he would start, direct a guard there + put my light just where he was and then follow him with a guard. 

Seems like the foundation for a fun game though! Great job, submitting something!

Submitted(+3)

I am agreeing with Codian that the game needs a lot more explaining how to play.
I think the first time you are running the game it will work but if you try to run it again it will not be playable
The idea has potential but the execution was poor.

Submitted(+3)

Your art and soundtrack was really solid, but ultimately I think the gameplay mechanics are unclear, and so I didn't know what to do or what was going on most of the time. I think your idea was creative, in choosing to flip the stealth genre on its head.

Overall, this has a lot of potential. Thanks for your submission!