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(+1)

Interesting to see other takes on asteroids! I got the controls being floaty and all, but maybe a bit more control would be nicer. Also, the ship is very good at shooting things down! Nice challenge, good game :)

Thank you! Yeah, the floatyness of the controls is a bit much. It's tricky to balance having snappy controls, while also enforcing a speed limit on the asteroids so that the game doesn't get too easy. The current implementation just uses physics drag to enforce the speed limit, but a custom solution (Maybe let the asteroids go as fast as you want outside the arena, but slow them down upon entry? Maybe keep a speed limit, but not limit acceleration?) would most likely be better.