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Nick Mendoza

123
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A member registered Apr 04, 2017 · View creator page →

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Recent community posts

The voice lines were a nice tough. Had fun with it! Reminded me of those fish eating games with more of a stealth feel. It would be nice to be able to influence the pirates in some ways, either redirecting them or being able to sneak past unseen. Good work!

I dont know that i ever really understood what to do. It said to push items around, but there was nothing there. Then in the battle phase switching enemies felt really clunky. would like to try again later.

Really creative idea, good music. 

Unique concept! definitely difficult to get the hang of, but i like the flip on the bullet hell experience.

Quite the sad story. Creative concept for the jam, good job!

Couldn't get the browser version working. I wouldn't recommend requiring people to download an emulator to play it. Its a creative idea, but in a jam like this just lowers the playability. Even after downloading the game, none of the buttons did anything so i dont know if i really experienced it or not.

Almost blew out my eardrums when i got the egg in the frying pan

Really liked the art. It was simple and clean. The bombs were a bit too much of a negative imo, but i get that it's the game. I think making bombs passable, but fire causing damage would be a simpler system. Had fun!

This game was incredibly well thought out and polished. Visuals were impressive, mechanics all felt balanced and intentional. I did find it a little hard to lose. I think having the enemy have a health bar like we do and having a win condition to move onto a harder opponent would be fun. At later stages the enemy could also have access to the swap cards like we do. Very good work.

I liked the character art, but the roles could be more defined. a better visual and audio indication of what role they're in would make the gameplay feel better. The walls also feel very strong since your attacks go through, but theirs don't. Good work!

Had fun playing, but some of the controls seemed tough to hit. Z and K are a little awkward. Q, E, F, R are quite a bit closer to where your hands are.

Very fun, I liked the how the units had different strengths and weaknesses. Setting up a good capture felt good. Would love to see some more unit types as it develops further.

escape key!

if you finish the game with your reputation all the way there is :)

Looking forward to seeing this one in the recap review!

Thanks! We're working on a tutorial to help prevent that.

Thank you! The art team worked really hard on it.

Really good aesthetics. I liked the camera shots and the visual grain. I did get stuck once between rooms. Would love to see it with some sound effects and for the animations to line up a bit closer with the zombie movement. Felt like i was on heelies :p

good concept, but needed a little more interaction for the player. The art assets also all seemed to clash with each other.  I liked the choice at the end.

It was fun! I think the ship was a bit too powerful. I think it would be nice if there were levels where the ship got increasingly more powerful and obtained better powerups and stuff.

I adore card games so this one hit my fancy right away. I really liked the puzzle aspect of setting up a room and the AI seemed to do a good job of pathing how you'd expect. I did run into a few bugs that made the level unfinishable, but it was pretty rare. 

Cool premise, but it needs some more game feel when possessing enemies and when you die or kill them. Getting the possession over them felt a little rough and then the game would end pretty abruptly. Had fun with it!

The art and music were really cute and the mechanics were really fun once i figured them out. i will say it felt less like i was controlling a sword and more like i was just throwing the guy around. Had a lot of fun with it especially in the later levels! I got to around 26, might go back and try to beat some more. 

Great that you had a tutorial, although some of the mechanics weren't explained well. i didn't realize i had to switch views to drag the cursor or click the green infect things. I liked it overall! (also if you force full screen, have a exit game button)

The art was great, i wish the game was  a bit more zoomed in so i could appreciate it more. The mechanics were really fun to play around with.

Definitely a novel idea, but far too much text to read through. I felt like i was going through a novel. I think theres a good idea here for the right person, but i'm definitely not the target audience.

Thank you!

We had originally planned and designed 5 mini games, but only 2 got implemented in time. We will continue working to add more.

Thank you! I think the controls will feel more natural once we make the tutorial and can explain better. But you're not the only one with that feedback!

I agree, but with 3 artists and 1 programmer only so much can get done in 48 hours. We're planning on continuing to add the missing features.

Good idea, the stealth mechanic was fun. Sometimes they would see me when I think they shouldn't. Would love to see more ways to trap/cook the chefs!

Good execution, especially for your first game. Id like to see more interesting puzzle mechanics as ultimately each puzzle is solved the same way.

I really liked the idea and the gameplay loop was executed pretty well, but the player needs more information. Not knowing how much taxes are is frustrating when they arrive. not knowing how much the reward will be is frustrating. not knowing what services the traveler wants (bed, food, beer) is frustrating. I think if you addressed these things youd have a great game on your hands!

I liked the concept! I was a little confused at first with leveling down, but overall great execution.

Wow, incredibly creative. had an absolute blast. the lore of the game dev adding and removing features was hilarious.

good concept and some creative ideas with the levels. I ran into a few physics issues with falling or accidentally adding extra speed to a platform. Looking forward to seeing it with som more polish later.

good concept and some creative ideas with the levels. I ran into a few physics issues with falling or accidentally adding extra speed to a platform. Looking forward to seeing it with som more polish later.

This game was so much fun. The visuals were awesome and I love that the backgrounds were real shots. Game play was well balanced and everything was super polished. Great job.

escape will let you skip the intro, but yeah the controls didnt get communicated well and we didn’t have time to do the tutorial. We’re planning on adding that after the jam!

Thank you :)