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A jam submission

Lake HeroView game page

Don't Be Trash
Submitted by Black Hole Collective (@leftovernick) — 2 hours, 38 minutes before the deadline
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Lake Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#83.7503.750
Enjoyment#93.5003.500
Overall#113.2503.250
Bonus-Points (for accessibility, theme usage and being outstanding)#122.5002.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Had a good time with. Gameplay is good, but a little arrow indicating the front of the tube would be a big help! Some of the elements look similar - trash/hazards - but that's part of the fun I think?

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Comments

Jam Host (1 edit)

Feedback

  • Nice art with multiple sides of the character
  • Nice chill music
  • Game Feel: Movement feels a bit like on ice, in water there would be a bit of a drag
  • Level design
    • Difficulty ramping a bit quickly, level design needs to introduce mechanics and objects graduately.
    • But of course it's great for a game jam prototype, I'm just mentioning it in case the development of the game is contuniued. Which I hope it is! :)
  • Without the precise cranking setting it was pretty hard to be acurate

When I try to sideload it, I get the error: Could not find a top-level .pdx file.

(1 edit) (+2)

A workaround before the dev has a chance to fix the download:

If you unzip the archive and change the name of the folder inside from “LakeHero.pdx-0.1.0” to “LakeHero.pdx” and compress it again, it should work.

Thanks, I can't wait to play it!

Developer

uploaded the same version without the name change. Let me know if that works

Developer

wow… so that was the issue haha I spent hours trying to figure out why it wouldn’t build to device

Yeah, it needs the pdx extension as the last part of the name. The zip is unzipped once it is uploaded to the sideloading service and the server app looks for a pdx folder in it.

Developer (1 edit)

hmm my buddy is still not able to get it working on device. might be another issue as well, how would he get the crash logs? (I don't own a playdate)

(1 edit)

errorlog.txt should be at the root of what’s visible when Playdate is connected via USB. I’ll have a look — I checked the game only on sim. (If the game crashes with e0 error, that’s a OS level crash and that probably won’t produce a log. But all e1 errors should be logged there.)

(Btw solid art and what a nice game! Can’t believe it’s your first experience as a team. Great work!)

Developer(+1)

Thank you! it is our first game developed for playdate, but we've worked as a team for a few years. This will be our 4th game jam together.

I looked inside and I see there are LDtk levels inside — I’ll check on device, but it might be an issue with the initial load taking 10+ seconds, after which OS kills the app if it is not responsive.

I don‘t know if that’s the case, but the solution is to load specific levels instead of one general LDtk.load(). (I recently saw the issue discussed elsewhere.)

Well, third time the charm — checked the game on device and it crashes with e0 error, so it probably is the issue with LDtk working for too long on startup. The last message that I see in the log over serial is “LDtk Importer will use lua precomputed levels.”

You may prevent the issue by delaying the load, but it should be avoidable by loading specific levels after the game launches to one of the splash screens.

Developer(+1)

Thank you! I just moved ldtk.load to the title screen, having our tester check now

Developer(+1)

Just confirmed we are working just fine on device now! Thank you so much for your help debugging

You’re welcome! Happy to help!

I saw the download refresh and was happy to see it work without an issue on device :)

Developer(+1)

beautiful <3 ill update my special thanks credits on the next build I do :)

aww! <3 btw I just left my playdate play the gameplay the music while I’m working. The gameplay theme is amazing.