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deimos

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A member registered Sep 21, 2018 · View creator page →

Creator of

Recent community posts

thanks for your thoughtful feedback! and so happy to see a mechanic could spark new possibilities! i like this mechanic but im also thinking about how to make it less tiresome for longer playtime. hopefully i can see something like it better integrated in one of my future games, or someone else's :) 
and thanks for the tips on stock photos!

🏕

♾️

🩴

heheh thanks

playing

for

thanks

sry about the volume jump scare!

thank you walking is so fun :)

thankyou达文!

thanks neontaxidermy!

😢

oh wow thank you!

yay points

thank you!

so cool im dirribling with the title bar. imagine a multiplayer multiwindow basketball game on the desktop with this mechanic its gonna be mad chaotic fun lol

cool level

thank you!

yeah i was trying to make them a bit frustrating :S but every time you re-enter the dream zone there are fewer critters, so it gets a bit easier

ah, then you need to get your shadow to meet the symbol critters :) they will vanish together

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thanks for playing :D the controls are kinda tricky you have to hold down certain keys and press some other keys at the same time it's a keyboard carnival

<3 i need to write more poems

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好主意啊也许我该试试做做恐怖元素

ヾ(´〇`)ノ🎙️ ♪🎶♪ ♪

thanks for the feedback! yea like Neontaxidermy said, give the mouse a few rapid shakes first to rev up the hand saw and then you should be able to do all the pruning and stuff :) sry for the confusion, i've made the control description clearer (i guess) (also some browsers may require a click before audio can start)

thank you droqen <33

congrats! been looking forward to an update to demo im gonna play the hell out of it

i found it clap clap great game thank you goblins

cant find thunder achievement plz help

thanks so much for playing! i don’t think about moon deimos very often, but it’s comforting to know it’s there.

really happy to hear you trying to understand the symbol critters, because imo making players curious and confused is often only a thin line apart, and i haven’t quite learned how to deliberately balance that yet. i also really love your reflection on realizing you couldn’t truly get lost. that’s a very interesting way to put it.

thanks for the support iscream <3

yea..I even kept an acupoint reference chart around as a secret combo list. they really went all in on the body-mapping stuff. and I still remember the feeling of visiting a traditional chinese medicine clinic with my mom in chinatown it felt like walking into a sanctuary full of forbidden manuals..

it's alright! Never stop making games!

thank you flowered stoat! nsmg

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thanks for sharing q1 :)) i thought of your 10,000 rooms a lot while making this game

thanks.

<3

i love the little footsteps, the clicky sounds, and that pixel arrow crawling out and fading away. i love its shortness, its intentionality to include gameplay and how the timer at the end gives me a complicated feeling. a flat game with a rich tone

love it reminds me of stirring my finger in the fishtank as a kid and i like how the other words have colliders and seem inevitable