I really like this idea, and I could see that there was a nice, deeper message you guys wanted to share. I definitely needed a bit more team to read all the text and at some points it sounded like multiple music tracks were overlapping with each other, but otherwise its a really creative submission. Nice work!
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The art and presentation were a treat for sure, but I wish there would have been a little more depth to the combat as I found myself just spamming all my coins each turn and just seeing what happened. Some sort of resource system could definitely give this the little something extra it needs. Great job!
That ain't a bad idea! Why not submit it to our Customer Creation Contest (no art required) if you want a chance to see it in game
I just published my game today, and something I noticed is that it has a border around it that I would like to get rid of (the light purple border in the image below)
This is made in Unity with a resolution of 960 x 540 built using WebGL. On itch.io I set the resolution to 980 x 560 because at 960 x 540 there is still a border, just on the top and right sides of the game window. I've seen other HTML games that don't have this issue and I am not sure how to fix it.
My second issue is that on mobile, the game window is way too big so most of it is cut off:
Is there a way to make the game rotate to fit on the screen/be fullscreen on mobile so that all of it is visible?