Sweet game, had a lot of fun despite the roughness that comes with jam games.
Did void so hard with 6 jumps the game refused to give me anything but the start of game checkpoint. Good luck with bug catching and navigation help, cause felt cozy ala A Short Hike just jumping around.
Play SKATERWITCH
SKATERWITCH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (graphics, audio) | #8 | 4.646 | 4.646 |
Fun | #99 | 3.508 | 3.508 |
Originality | #135 | 3.585 | 3.585 |
Theme | #358 | 2.492 | 2.492 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
You must be able to transform Lila into permanent witch mode. You'll start as a skater mode and need to collect flight ability to reach the top of the mountain on your broom-skate, where you can obtain permanent witch mode.
Comments
Major kudos to your development and work on the game. I think with some more time and a bit of polishing, this can become a truly bite-sized enjoyable gaming experience. I think it would be really worthwhile to provide some introduction and or direction for gamers, especially those more unfamiliar with navigating pc formats when that might not be their normal playable console.
I found the sounds score, color palate, and flexibility in the game while executing cottage core art style elements - really brought together a cozy element. Personally, I would love to be able to play inside the Unexpected School!! It has so much potential!!
Thanks for the experience and good luck.
Thanks again for your comment! :D
Totally agree on providing more instructions for those unfamiliar with playing on PC. We're working on enhancing this version and delving deeper into the game, and your feedback helps us to keep going!
Yeah, Unexpected School can be a very challenge but might be worth it heh we'd love to get there.
Thank you so much for playing!
This game looks really fun! Couldn't get my dualshock 4 to work with it, I played a little with mouse and keyboard and I feel like I'm not doing it justice! Would love to try again in an update if that could work!
Great atmosphere, visual and sound design! Enjoyed the presentation a lot.
I agree with others that your game provides a ton of fun and shows great potential. I also agree that the most crucial improvement I find needed is in the difficulty curve. After "jump across" and "double jump across", the first real puzzle all of a sudden involves 6 whole platforms, in 3D space! That just totally caught me off guard and created more than a little frustration LOL
Had a lot of fun! Hope you can keep working on it and I think it will be great!
Unfortunately my laptop wasn't able to handle graphical intensity of this game very well (Unreal Engine games always melt my laptop), but I managed to keep playing for a decently long while and was very impressed by the aesthetics and atmosphere!
I did find a glitch in the opening area, however. When I fell from the ledge overlooking the pool of water, I seemed to miss the death plane and went into the geometry below the surface and couldn't get out without restarting. I'm not too sure many will notice since I only fell due to a delayed input from my laptop lagging, but it might be worth fixing if there's a plan for a patched version later on.
Overall, it's very well-polished and has a great cozy atmosphere!
Very nice aesthetic and vibes.
It would be extra sweet if it allowed me to play with a controller as I feel it almost a requirement for 3D platformer-ish games, as locking player movement to the the cardinal and intercardinal directions can be painful for many types of jumps. Knowing where to go can also be a headache.
Give it a go a say!
Cozy game and really original take on broom flying, really loved what you did with this one !
I had a lot of fun with this one! Really great presentation and a unique idea. A lot of the jumps were challenging in a fun way and you can tell a lot of thought was put into the puzzles.
My only criticisms would be that there were some jumps I had to figure out completely via trial and error, because the next cliff or ledge was out of view. It wasn't a huge deal but those were definitely frustrating because it didn't feel like I missed them because of my own mistakes, but instead for what basically amounted to luck. I also got lost a couple times and would've appreciated some way to know I was on the right path or not, especially when I was descending the mountain or doing something else counter-intuitive.
Overall, really great entry! I'd love to see what this looks like if you continued to develop it further.
Thanks a million for playing and for your feedback. Completely agree with what you've mentioned, and we're sorry for the frustration. We didn't manage the time to polish those aspects and we'll release an update soon that fix a lot of those issues, but happy you still enjoyed it. We will continue with the development and your encouragement means a lot! :D
Beautiful music, beautiful graphics, and a amazing experience to get to the witch place. The journey is amazing. This one is my favorite. Hope you guys win!
This was a fun, chill game and the controls felt pretty good. I agree, it is 100% better on controller. I liked the little development easter egg you can find near the beginning once you have unlocked permanent witch mode and have all the flight available. Whether by design or not, there were a few points where I had trouble figuring out where to go and had to explore to my death a few times to find the next platform or guess correctly which direction it might be in.
We spent a good while figuring out what the beginning Easter egg was until we realized we left the construction workshop there haha. We thought no one would get that far, so it's pretty funny someone uncovered the secrets under the game. We'll fix the blind jumps and put in some more work. Thank you very much for playing and for your feedback!
Really good presentation on this one, fun too with some intricacies in the multiple jumps. Wasn't really expecting a platformer, kinda puzzly type from the name but I'm happy that's what I got!
This was amazing! There's like no way you all made this in two weeks lol y'all must be professionals. The visuals were amazing, the soundtrack was amazing, gameplay was very fun, great job all around. I will say though I would've liked to have some sort of checkpoint system, there were some parts that were a bit frustrating to get through and going all the way back to the beginning discouraged me a bit, but I guess that's all part of the challenge and making play time longer which I can appreciate. 5 stars all around.
The atmosphere and sound design are really great. This could be an extremely relaxing, zen-like, experience with a bit more guidance around objective destinations
This game looks gorgeous, the presentation truly sold me this game immediately. I really like the utilization of colors and lighting, it gives the game a feel of coziness that is both lovely and engaging. I truly loved the mood and presentation of the game, it's a really relaxing and beautiful experience. It is almost unbelievable a game this good looking was made just in a few weeks, I wonder what the team would be capable with more time to work. I congratulate you for such a great game!
Love the consept of the game , progress is hard when you cant find out where to next , also i would like to have the upgrades on me when i walk too they are cute
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