Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

topoftheyear

193
Posts
2
Topics
15
Followers
13
Following
A member registered Nov 21, 2023 · View creator page →

Creator of

Recent community posts

Thank you for all the kind words.

To burst a couple bubbles, the other instruments come in at a set time. The pixel scrunching is also just a result of the window scaling used, ultimately just a setting, but I suppose it is still a choice made. The rest though, I'm glad you noticed and liked them. It's rewarding to be seen.

I had intended for there to be much more for gameplay, including another demiurge, and special buildings that spawn in special situations. Discovering them and uncovering the lore of the world being built out before you was the crux of the intended experience. I ran right out of time for basically any of that. RIP the giant tower I had planned, but hints of everything remain.

It took me a bit to figure out what was going on and what the long term goal should be, but once I did, I kept playing until the framerate gave out. I love building up little things like this, it's a nice little loop.

There's a ton of levels in here for the length of the jam, and a few of them got me good and stuck for a lot longer than I'd like to admit. It's a really fun concept well executed. And a particular shoutout to the slower, more moody track that plays sometimes, it's unexpected and enjoyable.

I got so sucked into the gameplay that I didn't realize there was narration per level until the end. I was too in the zone.

Really cool project. There's way more in here than I usually see in jam games, like cutscenes and VA. It's a general level of polish that helps the whole thing feel like a cohesive game on otherwise simple mechanics, and most don't pull it off on a time limit. You guys added a lot in a short time period and I think it really paid off.

I do wish the lighting was more consistent though. Using the cutter made me feel like I was getting flashbanged, like Ben Starr at the game awards.

The Odd God is far better at math than I am. I handed him 9 x 7 - 7 with such confidence and he cut me right down to size. I have been humbled.

Anyway, prime computer lab game, felt like I was 8 all over again.

Great gameplay loop and concept, sealed by a really cool ending. Good work, man!

Thank you. I meant it to be about discovery, but way less got in than I hoped so there's a little too much to discover...

Thank you for this. It's like Brothers: A Tale of Two Sons but good.

Hey there.

With the jam concluded now, just coming back to say I did a round robin tournament with all the goons the jam participants shared. Your guy took third place! He was very well put together.

Just wanted to let you know. Thanks for playing and sharing!

Hey there.

With the jam concluded now, just coming back to say I did a round robin tournament with all the goons the jam participants shared. Yours was the second best! He was my personal favorite to root for, he was a lot of fun.

Just wanted to let you know. Thanks for playing and sharing!

Hey there.

With the jam concluded now, just coming back to say I did a round robin tournament with all the goons the jam participants shared. Yours was the best! Top ranked!

Just wanted to let you know. Thanks for playing and sharing!

Some comments were lost moving over to this community system. Oops. here's the code that got lost.

GOON-Chucky=Undies-H4sIAAAAAAAAA1NgYGCQYACBDmcGhidODAz7gLQzEM8FYlYgfgUUM3BiaJgMZE8AslucwcoZHBwYGBocIPQBeyDbngEBwOy0tDT7s2fO2ILYAJeCVKRoAAAA

Goon Trainer community · Created a new topic Goon Codes

Post your codes here or in a new thread. Do as you like.

Goon Trainer community · Created a new topic Jam Goons

I collected all the goons shared from other jam participants and ran them through a round robin tournament. I'm sharing them all here for posterity, tiered and sorted so you can fight them with your own as you want and so on and so on.


S Tier:

  • GOON-e2-H4sIAAAAAAAAA1NgYGCQYACBGGcGBh4nhgYmF4aG10C2OBA7ODEw9DiBpRsOOjM0LASK+UD4DA4ODAwPoPiAPQMcNNhDMBjAxQGsRFkSaAAAAA==

A Tier:

  • GOON-Lil=Tony-H4sIAAAAAAAAA1NgYGCQYACBCCcGhkVAHObM0HDWmeGAtgsDQx+QP8MRLM3Q4cTQ0OnMwMDlAuE7OAAJoFyD/dkzZ+wY4KDB3tjY2B7GPnvGxw7EBwDxvQ6UaAAAAA==

B Tier:

  • GOON-Hatty=Mchandso-H4sIAAAAAAAAClNgYGCQYACBb04MDHrODAyLnBka+oD0FSBWBGJJINYByrkAaVsgngTEBY4MDAscgJqANIPD2TNn7EAmGBsb2zMwNCBhBpAaMBsA/mwbL2gAAAA=

C Tier:

  • GOON-Cyberwitch-H4sIAAAAAAAAClNgYGCQYICBFU4MDgouDAwuzgwNp5wZGA44MTCIHAaqcGJo+O4MUVMPpR0cIPiBw9kzZ+zgRjA02EMwRBFMDAC7cDt/aAAAAA==
  • GOON-Chikko=the=Chin-H4sIAAAAAAAAClNgYGCQYACBJmcGhvlAvAaIi4B4nRMDAyeQ9gfiaCCOAmIuZwY4aLBnYFjgwMDwwGHWTEkgm8He2NjYHiIOwbNmzrQ/e8bHDiQPADz5W0loAAAA
  • GOON-WingedFoxDev-H4sIAAAAAAAAClNgYGCQYACBfmcGBk8gLnBiYFB2ZmjY6MzgYOrCwJADFGtwZIAAILvHmeEAgwsDCjhgD1QDxTAAZjsAMVgcADouM1VoAAAA

F Tier:

  • GOON-BVSSIC-H4sIAAAAAAAAClNgYGCQYICBKhcGhj4nhoa5zgwMFU4MDLFAOvwwg0OEC1i6oQ3IDzgIV87QYM/AcMDh7JkzdhA2CCPLMTgAMVgcAHuOSNloAAAA

Hacked Goons (WARNING: SLICKNESS OVERWHELMING):

  • GOON-goon-H4sIABdbimkA/5XMsQkAIAwF0RvDMouIEZzKygHjDo6SkCa1Bw9+9QVoAfb6c0ZQeHrNel5kMmtXDkcHIldoAAAA

Welcome back.

Abridged thoughts: the style is cool, the writing is good, and Slickter could sell me anything with a hat like that.

Oh man, that's a goon I really wish we could keep. I will curse browser security restrictions for the rest of my days.

Update, I have gone back and beaten it properly now. Good work to you folks,

The game looks awesome! There's a great, comfortable style going on that's so easy to look at. I like the phases of gameplay, too, getting to realize you've gone from chased to chasing. I'm also reminded of those few RPGs where weaker enemies actively avoid the player. I think this is a bit like what those enemies feel like.

This is a fun and silly game with a fittingly silly story. I was bouncing around like pinball and shooting all the while trying to make sense of where I was once it got fast enough. The sprite work is nice and clean too, I think the style is charming. As a great duck once said: Zip Zoom.

My New Life as a Guy who Slides Around a Lot to Avoid the Enemies but Shoots Them when the Timing is Ideal.

I'm a fan of the sprite work. The animations are fun and full of motion, the reflection is a great detail to have, the cutscenes are put together well too.

Slick puzzle game. I really appreciate how well you integrated the theme into the gameplay, you simply can't separate one from another meaningfully. That's always been the thing I feel people struggled the most with (including me), but you got it down.

The art style is so insanely silly, it's wonderful. I feel like it would sit perfectly among Konami's library of old, weird shmups they used to make, like they were so proud to show off the PS2's graphics in the launch year they made this. And the weirdness is perfectly at home in the genre too, excellent choice for the idea. I had a stupid smile on the whole time, well done.

As with any good racing game, I made sure to see how fast you could really go and how big of a jump you could get. Both are satisfactory, so it's a thumbs up in my book!

Sick, sick, sick, dude. Such a feelgood game, open and free, assisted by the setting and the parasailing and the music. The water tech is cool but also functional since it's useful at getting me back in the air when I can't quite land a railing. It's exactly what it needs to be.

Wow, that was intense! What an overwhelming barrage of lights and motion and moving projectiles, all set to a pounding beat. Slick.

What a great way to implement "slick" as a theme fundamentally into a platformer, there is simply no getting around the slickness in the game. It's both your primary tool and primary hinderance. Everything revolves around it and it's really tightly designed, even when everything comes together at the end for an utter gauntlet of a level. Very cool, awesome concept!

Funny title with a lot of little juicy details. I love the default bear sound effect, and when I saw the first bear actually employ tactics to get me I laughed but got distracted and lost. So I guess it worked.

I can safely say I never expected what you came up with next and I was hooked all the way to the end. Cool, silly, and original.

Fun platformer! The art is excellent too, and I really want to accentuate how wonderfully done the background elements are. It's so easy, at least for me, to make backgrounds sprites too visible. It makes the style noisy and affects the gameplay even, but there's no problem like that here at all. It comes together nicely.

Fun time, man! All your Bigmode jam submissions over the years have been a blast, keep it up!

This is a good concept executed well! I wasn't stalled at puzzles too long when I was, the mechanics were quick enough to pick up, nothing felt impossible to overcome out of lack of platforming ability, nothing like that. Most of my issues stemmed from being a wasd guy learning zxc. Shoutout to Pygame as well.

Ah ha, it has finally been found. Yeah, I knew it was a thing but both forgot and ran out of time to fix it. The training attempt variable is tied to the room instead of the save data, so it gets reset on loading in.

Thanks for giving it a go! Hope you had fun.

Cool puzzle game elevated by the music! I was going to recommend an endless or arcade mode, but it looks like you already know, so consider this reinforcement.

Oh, this one is slick. I did my best impression of Big Smoke when it was time to dap up the dog, but I don't think I'll ever be as slick as a dapping dog.

Cool gameplay, the quick weapon swapping reminds me of Hotline Miami I think. It really encourages you to keep moving, kill more enemies, and the inventory system actually letting you store some for awhile allows for some more tactical play, though the guns do run out of ammo quickly. Keeping health restoration in that same system creates some neat tradeoffs between dealing damage and safety, too.

It's fun and original, guys! I got caught in the horde once and accidentally created a horse singularity. It appears they abide by different rules than the rest of us.

Cool project! I like the orbs and all the faces they'll make in various situations, and the hats are a good touch. I'm sure you spent a lot of time getting the AI kinks worked out because I didn't spot any of the usual issues that happen in jams.

It was a lot more tactical going in than I expected, I don't usually see positional stuff paired with cards and deckbuilders, but it was refreshing! It's really interesting keeping track of positioning and motion like Into The Breach.