Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

topoftheyear

184
Posts
2
Topics
9
Followers
13
Following
A member registered Nov 21, 2023 · View creator page →

Creator of

Recent community posts

Hey there.

With the jam concluded now, just coming back to say I did a round robin tournament with all the goons the jam participants shared. Your guy took third place! He was very well put together.

Just wanted to let you know. Thanks for playing and sharing!

Hey there.

With the jam concluded now, just coming back to say I did a round robin tournament with all the goons the jam participants shared. Yours was the second best! He was my personal favorite to root for, he was a lot of fun.

Just wanted to let you know. Thanks for playing and sharing!

Hey there.

With the jam concluded now, just coming back to say I did a round robin tournament with all the goons the jam participants shared. Yours was the best! Top ranked!

Just wanted to let you know. Thanks for playing and sharing!

Some comments were lost moving over to this community system. Oops. here's the code that got lost.

GOON-Chucky=Undies-H4sIAAAAAAAAA1NgYGCQYACBDmcGhidODAz7gLQzEM8FYlYgfgUUM3BiaJgMZE8AslucwcoZHBwYGBocIPQBeyDbngEBwOy0tDT7s2fO2ILYAJeCVKRoAAAA

Goon Trainer community · Created a new topic Goon Codes

Post your codes here or in a new thread. Do as you like.

Goon Trainer community · Created a new topic Jam Goons

I collected all the goons shared from other jam participants and ran them through a round robin tournament. I'm sharing them all here for posterity, tiered and sorted so you can fight them with your own as you want and so on and so on.


S Tier:

  • GOON-e2-H4sIAAAAAAAAA1NgYGCQYACBGGcGBh4nhgYmF4aG10C2OBA7ODEw9DiBpRsOOjM0LASK+UD4DA4ODAwPoPiAPQMcNNhDMBjAxQGsRFkSaAAAAA==

A Tier:

  • GOON-Lil=Tony-H4sIAAAAAAAAA1NgYGCQYACBCCcGhkVAHObM0HDWmeGAtgsDQx+QP8MRLM3Q4cTQ0OnMwMDlAuE7OAAJoFyD/dkzZ+wY4KDB3tjY2B7GPnvGxw7EBwDxvQ6UaAAAAA==

B Tier:

  • GOON-Hatty=Mchandso-H4sIAAAAAAAAClNgYGCQYACBb04MDHrODAyLnBka+oD0FSBWBGJJINYByrkAaVsgngTEBY4MDAscgJqANIPD2TNn7EAmGBsb2zMwNCBhBpAaMBsA/mwbL2gAAAA=

C Tier:

  • GOON-Cyberwitch-H4sIAAAAAAAAClNgYGCQYICBFU4MDgouDAwuzgwNp5wZGA44MTCIHAaqcGJo+O4MUVMPpR0cIPiBw9kzZ+zgRjA02EMwRBFMDAC7cDt/aAAAAA==
  • GOON-Chikko=the=Chin-H4sIAAAAAAAAClNgYGCQYACBJmcGhvlAvAaIi4B4nRMDAyeQ9gfiaCCOAmIuZwY4aLBnYFjgwMDwwGHWTEkgm8He2NjYHiIOwbNmzrQ/e8bHDiQPADz5W0loAAAA
  • GOON-WingedFoxDev-H4sIAAAAAAAAClNgYGCQYACBfmcGBk8gLnBiYFB2ZmjY6MzgYOrCwJADFGtwZIAAILvHmeEAgwsDCjhgD1QDxTAAZjsAMVgcADouM1VoAAAA

F Tier:

  • GOON-BVSSIC-H4sIAAAAAAAAClNgYGCQYICBKhcGhj4nhoa5zgwMFU4MDLFAOvwwg0OEC1i6oQ3IDzgIV87QYM/AcMDh7JkzdhA2CCPLMTgAMVgcAHuOSNloAAAA

Hacked Goons (WARNING: SLICKNESS OVERWHELMING):

  • GOON-goon-H4sIABdbimkA/5XMsQkAIAwF0RvDMouIEZzKygHjDo6SkCa1Bw9+9QVoAfb6c0ZQeHrNel5kMmtXDkcHIldoAAAA

Welcome back.

Abridged thoughts: the style is cool, the writing is good, and Slickter could sell me anything with a hat like that.

Oh man, that's a goon I really wish we could keep. I will curse browser security restrictions for the rest of my days.

Update, I have gone back and beaten it properly now. Good work to you folks,

The game looks awesome! There's a great, comfortable style going on that's so easy to look at. I like the phases of gameplay, too, getting to realize you've gone from chased to chasing. I'm also reminded of those few RPGs where weaker enemies actively avoid the player. I think this is a bit like what those enemies feel like.

This is a fun and silly game with a fittingly silly story. I was bouncing around like pinball and shooting all the while trying to make sense of where I was once it got fast enough. The sprite work is nice and clean too, I think the style is charming. As a great duck once said: Zip Zoom.

My New Life as a Guy who Slides Around a Lot to Avoid the Enemies but Shoots Them when the Timing is Ideal.

I'm a fan of the sprite work. The animations are fun and full of motion, the reflection is a great detail to have, the cutscenes are put together well too.

Slick puzzle game. I really appreciate how well you integrated the theme into the gameplay, you simply can't separate one from another meaningfully. That's always been the thing I feel people struggled the most with (including me), but you got it down.

The art style is so insanely silly, it's wonderful. I feel like it would sit perfectly among Konami's library of old, weird shmups they used to make, like they were so proud to show off the PS2's graphics in the launch year they made this. And the weirdness is perfectly at home in the genre too, excellent choice for the idea. I had a stupid smile on the whole time, well done.

As with any good racing game, I made sure to see how fast you could really go and how big of a jump you could get. Both are satisfactory, so it's a thumbs up in my book!

Sick, sick, sick, dude. Such a feelgood game, open and free, assisted by the setting and the parasailing and the music. The water tech is cool but also functional since it's useful at getting me back in the air when I can't quite land a railing. It's exactly what it needs to be.

Wow, that was intense! What an overwhelming barrage of lights and motion and moving projectiles, all set to a pounding beat. Slick.

What a great way to implement "slick" as a theme fundamentally into a platformer, there is simply no getting around the slickness in the game. It's both your primary tool and primary hinderance. Everything revolves around it and it's really tightly designed, even when everything comes together at the end for an utter gauntlet of a level. Very cool, awesome concept!

Funny title with a lot of little juicy details. I love the default bear sound effect, and when I saw the first bear actually employ tactics to get me I laughed but got distracted and lost. So I guess it worked.

I can safely say I never expected what you came up with next and I was hooked all the way to the end. Cool, silly, and original.

Fun platformer! The art is excellent too, and I really want to accentuate how wonderfully done the background elements are. It's so easy, at least for me, to make backgrounds sprites too visible. It makes the style noisy and affects the gameplay even, but there's no problem like that here at all. It comes together nicely.

Fun time, man! All your Bigmode jam submissions over the years have been a blast, keep it up!

This is a good concept executed well! I wasn't stalled at puzzles too long when I was, the mechanics were quick enough to pick up, nothing felt impossible to overcome out of lack of platforming ability, nothing like that. Most of my issues stemmed from being a wasd guy learning zxc. Shoutout to Pygame as well.

Ah ha, it has finally been found. Yeah, I knew it was a thing but both forgot and ran out of time to fix it. The training attempt variable is tied to the room instead of the save data, so it gets reset on loading in.

Thanks for giving it a go! Hope you had fun.

Cool puzzle game elevated by the music! I was going to recommend an endless or arcade mode, but it looks like you already know, so consider this reinforcement.

Oh, this one is slick. I did my best impression of Big Smoke when it was time to dap up the dog, but I don't think I'll ever be as slick as a dapping dog.

Cool gameplay, the quick weapon swapping reminds me of Hotline Miami I think. It really encourages you to keep moving, kill more enemies, and the inventory system actually letting you store some for awhile allows for some more tactical play, though the guns do run out of ammo quickly. Keeping health restoration in that same system creates some neat tradeoffs between dealing damage and safety, too.

It's fun and original, guys! I got caught in the horde once and accidentally created a horse singularity. It appears they abide by different rules than the rest of us.

Cool project! I like the orbs and all the faces they'll make in various situations, and the hats are a good touch. I'm sure you spent a lot of time getting the AI kinks worked out because I didn't spot any of the usual issues that happen in jams.

It was a lot more tactical going in than I expected, I don't usually see positional stuff paired with cards and deckbuilders, but it was refreshing! It's really interesting keeping track of positioning and motion like Into The Breach.

Cool game! I've always enjoyed riding the corners as close as possible in racing games and it feels very good to do it here with so little control over the car. Around 7k, I got so close to hitting one of the walls it should have been over, but it wasn't and it felt great. It was over on the next wall after that, though.

Finally, a game I can play with my face.

I like the small tidbits of humor. The mustache oil, the faces Blobbert makes, liquid lunch, it all helps form a pretty cool identity for a title that matches the gameplay of smashing my face into the keyboard.

Very original! I don't think I've seen an entry like this in a jam before, and it's elevated by the replay. Though I did quickly descend into doing wacky moves and I spent longer than I'd admit trying to figure out what speed to move to get the guy match the beat of the song in full speed.

I wasn't expecting to see a deckbuilder in this jam! I like the ability to correct the randomness of what you're dealt by selecting what you want from your hand but balanced by a limited selection time. I feel that deckbuilders are often too reliant on that randomness but you guys slickly skirted around that pitfall.

Very fun dialogue in here, though the looksmaxxer made my soul leave my body.

Also, this was made in Love, right? A game about finding love made in Love is a good joke in itself.

I really like the world built here! It's like a really specific style that reminds me of games from like the Gamecube / PS2 era and I just can't place anything specific right now. It feels like good, carefree times, and the grapping hook matches that feeling.

(Sick Undertow pfp by the way)

There's some real cool mechanical stuff going on in here with the ice cutting and even just the snow trails. There's a lot of flavor added that helps everything visually feel really good.

The atmosphere and visuals are where this game really shines. A nice, dark room, suspicious figures, objects that are a little obscured and hard to make out, it comes together nicely.

I have to be brutally honest, this game is good, but it's not as good as Super Mario Bros. 2.