The camera speed was adjustable in the settings menu, I tried to start it on an acceptable speed for controller gameplay.
Glad you liked it
KoenfuPanda
Creator of
Recent community posts
Neat, definitely leave some hours for sound implementation as it would really enhance the experience.
Regarding the rocket looking jittery. If it's a unity rigidbody, try setting the interpolation to interpolate & your movement code on the rocket should be in FixedUpdate(). Maybe doing those 2 things will help ya.
Solid Entry. Really nice polish things like the loading screen animation & variety of sounds. I have also not seen a game like this before so it's pretty unique.
I would've liked to screenshot all my level scores and post them, but upon beating lvl 5, I couldn't leave that level complete screen anymore.
I could only manage to go for the first stages biscuits as I didn't seem to be able to make the needed height on the second stage for a jump.
Neat levels. Though I don't know if it's by design but the player will gain more velocity by changing their movement direction midjump, making jumps that aren't straight pretty difficult imo.
Really nicely made. So much polish that I can appreciate.
Love what getting hurt looks/sounds like. Gameplay is pretty intuitive and I like that I could play on controller.
Only critique I could give is that some things being far of screen makes it hard to know how to dodge/where to go, this however did not stop me from first-trying the boss.








Solid game, strong in all aspects !