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KoenfuPanda

162
Posts
6
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1
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A member registered Jun 11, 2020 · View creator page →

Creator of

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The camera speed was adjustable in the settings menu, I tried to start it on an acceptable speed for controller gameplay.
Glad you liked it

I wanted more of the squiggly entity. Neat little game

pretty cool! Honestly beat it first try so difficulty was fine for me.

Great assets being shown here

Pretty neat

amazing presentation!

Really good, specifically like the "slickness" of solving the various puzzles makes you feel good. I did waste a lot of time on lvl 7 though, that one is gnarly. everything else i liked

Nice

The combination of input commands was not something I was expecting in a auto-runner. Neat idea

Neat, do wish the slow-down powerup was something I needed to use for simply level traversal as I forgot I even had this skill.

Really pretty

Solid game, strong in all aspects !

Winning on day 3 through pure skill. It pretty fun challenge to keep the combo going. The sound for the slapping is also very satisfying. 

Also... Meow meooow meow meooooow...

:0

Very nice polish! I do think it would benefit from less picking up things on the map as chasing the bullet was getting a bit too much for me.

Sweet game. Nice of you to have the frog character indicate how close one with their accuracy.

I like what you're going for, but I think a more fast-paced approach would be better.

I also don't understand the effectiveness and progress bars when all I care about is the instability.

I do really vibe with the aesthetic and atmosphere.

Neat, definitely leave some hours for sound implementation as it would really enhance the experience.

Regarding the rocket looking jittery. If it's a unity rigidbody, try setting the interpolation to interpolate & your movement code on the rocket should be in FixedUpdate(). Maybe doing those 2 things will help ya.

Solid Entry. Really nice polish things like the loading screen animation & variety of sounds. I have also not seen a game like this before so it's pretty unique.

I would've liked to screenshot all my level scores and post them, but upon beating lvl 5, I couldn't leave that level complete screen anymore.

Really like the style and execution on this one!

Enjoyed it quite a bit, love that there's actual physics involved (especially when eating bottom pieces). Bravo

Neat destroy everything sim. I just couldn't seem to get some sort of climax for the reward.

I love how good it feels to control the character. I do think the button/box mechanic is asked a bit too much. personally would've liked to see more "reactive" challenges rather than the "puzzle" kind.

I could only manage to go for the first stages biscuits as I didn't seem to be able to make the needed height on the second stage for a jump.

Neat levels. Though I don't know if it's by design but the player will gain more velocity by changing their movement direction midjump, making jumps that aren't straight pretty difficult imo.

Definitely would not have first tried it if I didn't get full healed at the mid-point.

Yes, managed to click the begin button now after clicking fullscreen button!

You got a good level setup, wish the experience was actually even longer.

Solid controls, the wonkyness of the car is honestly perfect imo. Just wish there was some audio

Jam Cookie the goat

Really nicely made. So much polish that I can appreciate.

Love what getting hurt looks/sounds like. Gameplay is pretty intuitive and I like that I could play on controller.

Only critique I could give is that some things being far of screen makes it hard to know how to dodge/where to go, this however did not stop me from first-trying the boss.

yellow knight  + farmer + wizard = i win

cute bird drops bombs on civilians for cookies.

Beat the AI. neat concept with the soldiers being dough for the terrain

Beat the boss.

The overall level was neat and the boss too.  I can appreciate a souls-pit/hole to drop down into.

I'd say some prompts popping up on screen would help a lot (like with interacting or bonfires)

Some questionable dipping took place.

Fore some reason the first cookie kills me. Ended up escaping with the prize without picking up the deadly cookie.

Make sure to leave time for some basic audio as it will really enhance a game's enjoyment.

I don't think I can play your game with what you've given. In fact, I think u have uploaded your entire game project rather than a build.

Because as it stands, I have no idea what i need to click to start playing.

Went ahead and downloaded the java thing to give it a go.

Old-style browser platformer with a nice track to it. Only missed 2 flour.

Definitely watch out for the download requirement in the future. It'd be a shame for a game to be dismissed because of such things.

Would love to see multiple different "bad" endings