Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tower of The BiscuitView game page

Jenga roguelike tower builder with cookies!
Submitted by Kristoff Red (@NitroGenStudios) — 37 minutes, 33 seconds before the deadline
Add to collection

Play game

Tower of The Biscuit's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#224.0524.052
Audio#354.0004.000
Visuals#384.5884.588
Gameplay#513.9713.971
Theme#774.0494.049
Enjoyment#1153.9713.971
Innovation#1363.7353.735

Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
This is a jenga roguelike, where the player first builds their tower, and then they are forced to eat portions of said tower.

The player can decide to eat more of the tower in exchange for more points, which is where they can risk. Some synergies can also be pulled off by eating foundational pieces to trigger additional bonuses.

Alongside that the game is cookie themed :3 (wow crazy)

What code and assets did you not make from scratch during the jam (if any)?
Some SFX from pixabay.com
The fonts used: ARGO Typography and Nice Sugar

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 76 to 57 of 76 · Next page · Last page
Submitted

Gee whiz amazing amount of polish. It's all so cohesive. How on earth did you manage to make something so complete in such a short amount of time! So many amazing little shaders scattered around. Gameplay is satisfying, SFX great, sound great, just fantastic. Well done!

Wow!This is a perfect game for tik tok

Submitted

Really good game overall!

The amount of polished you've managed is insane. The sound design too, was really well done, as well as the music. The sfx in particular felt incredibly satisfying. Also, the visuals were great. 

Gameplay wise, I'd say it was pretty nice. I really liked that I had to actually think strategically rather than just randomly place blocks. However, the eating the tower part felt kinda easy imo. 

Submitted

Super fun game! Reminded me of those tower stack games at the arcade but loved the twist to fit the risk it for the biscuit theme. You did a great job in making it look clean and balancing the difficulty on how much to eat.

Submitted

One of the most enjoyable games I've found so far. Relaxing yet challening, but not too much. Appreciate the sound control. And so many Biskits!

Submitted

Really fun game, lots of polish and a cool idea. Well done!

Submitted

This one is worth fives across the board. Amazing work.

Submitted

Damn, man.

The game is super polished, super fun, and the fact that you're working on this alone is INSANE!!!!!

Like, everything you did is so right, from visuals to gameplay, audio, and the risky factors. my mind's blow!!

The game is SUPERR CREATIVE. XD

This's probably the first game I've ever rated all 10/10 without any exception. Great game! > v<

Submitted

Really solid! I feel like it never got anywhere remotely challenging though, and I was always scoring like 3-4x the target score. My cookie deck improved faster than the score targets ramped up. I’m not sure the “build up, eat down” thing quite works to actually feel like jenga, because every time it was “build a super stable tower, then eat the giant platform pieces that don’t disrupt it / eat the loose ends”. Maybe you need to eat more as you get farther along?

Balance quirks aside, this is really fantastic, great job :)

Submitted

funfunfun gamegame

Submitted

had a relatively similar idea to this (not half as complex) and holy deer I am glad I didn’t do that I would have gotten eaten alive like your cookie towers, amazing entry

Submitted

Very fun polished yenga cookie mix, I enjoyed it :)

Submitted

really enjoyed it.. simple idea but executed very professionally.. nice on all aspects for sure. 

only issue is the tower got too high for me, then I couldn't see where I was placing the cookies. 

Developer

You can look up/down using the scroll wheel as shown on the game page

Submitted

The game is fun and the idea is great. Great job!

Submitted

This was a ton of fun and I really like the effect you have for the UI panels! It didn't quite click for me at first the way scores were computed so I wasn't sure for the first several rounds why I was getting the points I was. I did eventually get that blocks needed to be triggered to score (I thought it was re-calculating every block, every round) but it was pretty late in the run before I realized. I still enjoyed the game a lot though and the level of polish you achieved here is incredible!

Submitted

Are you a winner? You look like a winner. Congratulations! This is the most polished game I've seen yet. Not only are the visuals great, but it also has a gameplay depth while still looking like a hypercasual game.

Submitted

10/10 I had to stop this as it is already late here. Enjoyed this sooo much! Got 120.000 points in my last run - was so proud. I like the challenge of strategy and timing - this is absolutly fantastic!

Submitted

Very fun! love the idea and the design! 

Submitted

This one is really quite good.

The cookie art, vibrant background, and flat table texture really work together to highlight the central piece of the tower.  It's really very eye-catching.  I have to imagine that a comparatively sizable number of people have come here through the screenshots feed vs the average submission.

The visual feedback is also really nice and juicy.  Hitting the block placement and getting the immediate score/mult diff keeps the excitement on simmer until you're finally able to make it to the final score tally which, again, comes with it's own escalating chain of score and combo accumulation.  A really nice crescendo after the build-up.

The mechanics also manage to do a lot without relying on an abundance of complexity.  There is a real trade-off to how you build your deck.  Sizing matters in order to ensure you can reliably create thick bases for your taller towers.  Candy mults are great, but you also need to be sensitive to how much chocolate you're including else you may negate the benefit.

The physics manages to stay pretty fair while also handling the "you goofed" cases.  I had one tower that went a little wonky with a wide block tilting over an uneven layer below it.  I was able to flatten it back out by balancing enough cookie mass on top of it to push the short end of the tilted block down across the fulcrum of the block below it.  Later on, I was able to patch this mess entirely by eating the problematic layer below.

Again, really fantastic design and execution throughout.  Bravo!

Viewing comments 76 to 57 of 76 · Next page · Last page