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Null Builds

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A member registered Oct 07, 2023 · View creator page →

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Thanks for the feedback! and no worries, the current build does only have the one ending. I was originally planning for 3 with one being complete failure (originally the game would have been timed but it felt too rushed so I cut it), the ending it has now, and then a third that would have related to some optional events on the ship that I didn't have time to add.

Funnily enough, I actually was going to add a mission report screen after the ending explaining what exactly became of the ship and its crew but I wound up cutting it for the sudden cut to black instead. I think in hindsight, the mission report screen would have probably been the better choice to help explain what just happened.

The artwork and atmosphere really drew in me into the story!

The shadowy figures popping in just at the edge of your sight is a really cool touch. The pacing felt good and I like the eeriness of it all. I'm not sure if I was supposed to be able to read the note though or if it was meant to be too distorted.

What a cool concept! Would love to see something like this expanded into a longer experience.

Thanks for the feedback and for the tip about the ringmod! This was my first time doing any kind of audio manipulation and I'm still very much learning. I was aiming for something like Morgan's suit from Prey 2017 and that ringmod sounds like it'll help me get closer.

All the SFXs are from FilmCow's free audio library. Most of the sounds were used as-is but for the announcement beeps, I combined two of the library's stock beeps and pitch-shifted them slightly. I've always loved the beeps Xerxes makes in System Shock 2 so I was trying to capture that same feeling.

I had to cut a lot of ideas to meet the deadline so there's definitely room to expand in the future if I come back to this project.

I ran into the same issue as the other commenter. I get a windows error that it's not compatible with my computer.

This is fantastic! Love the controls and the last line from the computer is terrifying. Great foreshadowing as well.

I didn't notice the start button at first and was looking around the cockpit confused for a bit so may want to make it bigger or just auto-start. I also found myself mashing the move keys repeatedly to get to max throttle at every junction so it might make sense to add an option to hold to increase it and maybe a throttle display as well so I know if I'm at max speed yet but those are really just nits. Great work!

Thanks!

Thanks for the feedback!

Thanks! Yeah, it's definitely shorter than I intended. I had a lot more planned but unfortunately had to cut it for time since I changed direction mid-jam.

Thanks for the feedback! In hindsight, I could have definitely improved the power rerouting sequence to make it clearer that it only has one solution and can't be failed (if you saw the credits, you got it right). I think I made the mistake of half-committing to it being a puzzle and half-scripted event and I should have gone one way or the other.

I really dig the style and especially the animations. The gameplay was fun though the stairwell key did throw me off. I had gone through several doors without using one from the inventory so I assumed keys were a special-case and auto-use. Really awesome work!