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A jam submission

Your Home For EvilView game page

Pest Control Specialist Vasiliy is hired to eliminate the pests in an old hotel, but finds far worse.
Submitted by SAWD Games, churros396, Niko Chantzis, lisamichele, Studio Starlight (@starlight_206) β€” 40 minutes, 23 seconds before the deadline
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Results

CriteriaRankScore*Raw Score
Sound Design#433.6823.682
Horror#603.3643.364
Aesthetics#1023.7733.773
Enjoyment (Best Game)#1073.2273.227
Story#1093.0453.045

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 5 of 24 Β· Next page Β· Last page
Submitted (1 edit)

While I couldn't progress at the part where I have to use the crowbar to remove the cabinets (I don't have a controller, and I have a laptop touchpad that won't let me do right mouse and left mouse click at the same time), the aesthetics, background, sound, and story were awesome. This is an excellent entry for the game jam. 

Submitted

Liked the mechanics and the art. Incredible eerie music in the rooms. Well done!

Submitted

Nice Pixel Art Resident Evil with pest controls. Loved the atmosphere and all the references to the serie (like the shotgun puzzle). Very impress by the length and the detailed level design. Small little UX improvements will make this a masterpiece. of the genre.

Submitted

Real cool atmosphere and RE like gameplay. Excellent work!

Submitted

Oh wow, this is impressive for a jam! I like all the sounds here, very atmospheric.

(+1)

Anyone playing the web build instead of downloading will likely come across limitations on the web version. The game is quite large and seems to go black screen. This bug is not found in the download version and we believe is a limitation of the web build itself.

Submitted

Great art style and animations, though some of them felt a little lacking, the attack animation in particular. I really liked the premise and the UI was neat. Unfortunately I encountered a bug that crashed the game. I couldn't figure out how the 'use' function in the inventory worked for awhile after finding the stairwell key, then when I accidentally used the key away from the door the game crashed. 

Submitted

The mood is wonderful! As well as the music picking up after some time and few puzzles! I really liked it ^^ I think I encountered a but tho, after leaving a room only black screen loaded and couldn't do anything, so rip, but it's fine! Overall I still liked the game and think it was very well made, smooth controls, fun writing, fitting graphics. Great work all and all!

Submitted

This is so spooky! I love the style and audio cues!!

Submitted

Great art and animations. GG.

Submitted

Animations felt so fluid, and the style paired with it was just MWAH

Submitted

This is really impressive! There's a lot more to it than I initially expected - I really liked reading all of the notes. Great work

Submitted

Ambitious project! Keep up the good work!

Submitted(+1)

Great amount of content for a jam, really nice sprites and animations.

Submitted(+1)

Really cool animations I loved it, Greta for a jam and really enjoyable!

Submitted(+1)

I really dig the style and especially the animations. The gameplay was fun though the stairwell key did throw me off. I had gone through several doors without using one from the inventory so I assumed keys were a special-case and auto-use. Really awesome work!

Submitted(+1)

Yeah, atmosphere is good but attack animation need to be (idk how to properly say that) sharp? I think this is maybe due to dedline though

Submitted(+1)

Really great atmosphere, love the aesthetic, love the silent hillesque noise that plays when a monster is in the room. Would have liked a little more animation on crowbar swings.

Submitted(+1)

Really good atmosphere. The tusic reminded me of early Resident Evil. Great work

Submitted(+2)

Gave it a shot, I think I got to unlocking door 202, but when I tried to enter it the game crashed. This was a very large game for a jam, and very ambitious. I'm impressed!

Some feedback:
The spaces you move around in are quite large, and Vasiliy is to be honest not very fast, and has bad cardio. That is fine as long as you don't miss something or have to redo something, and that is the reason I just gave up when the game crashed. The game gets a bit samey after a while. Open door, get into other room, get key, repeat. Fighting enemies was also a bit samey, hear the sound, click on them, move on. I think (opinion incoming) that if more focus would have been put on less systems, you would have had time to make those systems more interesting. The art is good, programming seems to be working well and audio is good, I just think you are all spreading yourself too thin and would be able to make something really good if the scope was smaller and you'd have more time to polish the game.

But to be completely honest, it's a game jam. And the fact that you submitted while having so much ambition is really impressive. Great work!

Viewing comments 24 to 5 of 24 Β· Next page Β· Last page