Recent community posts
Hi. It's not easy to start, but there are tons of tutorials and sample projects in the internet. I've been working in Unreal Engine 4 for over five years, and I'm constantly learning something new.
Thanks! I found at worldofgothic.de 3d model of the mining valley terrain, then I imported it to Unreal Engine 4, and it served as a foundation for the scene. Additionally, Gothic was fired up in the background, and I often alt-tabbed and watched the place in game I was currently doing in Unreal.
Ouch. I didn't know that itch has it's own launcher. I checked, it. Yep, download doesn't work. I tried to reupload file but it doesn't help, I noticed that some games have the same problem. My second game - Esothe is downloaded properly. I have no idea how to fix it.
I reccomend to download Venineth through browser at this moment. Sorry.
Thanks for the extensive review!
I noticed that many people have a problem with finding a way out of this underground, I will try to fix it in the future updates.
1) Implementing animations of sword swings are easy to do, complete combat system with complex AI is a bit more complicated and, to be honest, it is possible that the topic has surpassed us, so non-combat exploration mode can be the only one ;)
2) Character model is a free model of space pirate from mixamo.com with only changed textures and hairs, I am not a character artist, and I don't know anyone who can help, so I can't promise anything in this topic.
Thanks for playing!
Each level has its own visual theme, and each one is completely different. Some of them have a structure similar to the example you posted.
So the main problem is the first level which is quite short. I will try to clarify the path. Thanks!
So that there is no doubt, I did not create everything myself from scratch, I used various asset packs from UE4 Marketplace, all animations are from Mixamo, just like the main character - I only changed her textures and added some attachments. Creating games (real games, not demos like this) is a journey through torment, but it's a topic for a longer conversation.