Hi, I just uploaded new update, it should work on the itch io lanuncher now.
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Ouch. I didn't know that itch has it's own launcher. I checked, it. Yep, download doesn't work. I tried to reupload file but it doesn't help, I noticed that some games have the same problem. My second game - Esothe is downloaded properly. I have no idea how to fix it.
I reccomend to download Venineth through browser at this moment. Sorry.
Thanks for the extensive review!
I noticed that many people have a problem with finding a way out of this underground, I will try to fix it in the future updates.
1) Implementing animations of sword swings are easy to do, complete combat system with complex AI is a bit more complicated and, to be honest, it is possible that the topic has surpassed us, so non-combat exploration mode can be the only one ;)
2) Character model is a free model of space pirate from mixamo.com with only changed textures and hairs, I am not a character artist, and I don't know anyone who can help, so I can't promise anything in this topic.
Thanks for playing!
Each level has its own visual theme, and each one is completely different. Some of them have a structure similar to the example you posted.
So the main problem is the first level which is quite short. I will try to clarify the path. Thanks!
So that there is no doubt, I did not create everything myself from scratch, I used various asset packs from UE4 Marketplace, all animations are from Mixamo, just like the main character - I only changed her textures and added some attachments. Creating games (real games, not demos like this) is a journey through torment, but it's a topic for a longer conversation.
Hi, thanks for playing! I'm glad you enjoyed it.
1) Thanks for reporting the error, I missed this place, cliff should be higher there. I realize that there are more such places, some I could overlook when testing, the rest result from the necessity to limit the map. I think it is better to insert a stone wall than to make the fade out and the text "I have to turn around". In the next major update I will try to reduce the artificiality of barriers.
2) Save options are a bigger task, so I omitted it in the current version, but they are on my to do list. The current version of the game can be completed in less than 10 minutes, if you know where all the orbs and secrets are located.
Thanks for feedback!
Hi, thanks for gameplay! I'm glad you enjoyed it. No fails and deaths - respect! I have already fixed this bug at the end of your video, and player movement in house, and I'm working on next update.
Hi, thanks for playing!
Interior controls and jumping sections - working on it. I'm glad you enjoyed it. Thanks for your walktrough, commentary and analysis, it gave me some ideas for further development. About a title - just read it like a word "esoteric" without "ric" (Myst is unfortunately already in use).
Hi, thanks for playing!
Camera inside house - I agree, I will try to fix it in the next version.
Player movement - I plan to expand movement system, add climbing, etc. but it will take a little longer time, right now it's just bare bones.
The map (gothic 1 style) is on my to do list but in later versions.
About game future: this is my hobby project made for fun with no budget, so who knows. I would like to expand it a bit more (simple combat system, very simple quests, some puzzles, lore), but at the same time I want to keep it minimalistic so I will not bury myself in a project that I can not do alone or in a small team.
Thanks for feedback, I'm glad you enjoyed it.