Great work getting a whole movement system and board game style loop completed in such a short amount of time. The one thing I feel like that could've fit well into the theme is if each path was bidirectional, but going against the arrows reduced the distance the unit could move. That way it's even more of a risk-taking scenario. But otherwise well done!
Reedsman
Creator of
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Huh downgrades, not something that crossed my mind at all with regard to the theme. A great twist on the classic block breaker game. I was so determined to get every single block It felt like I was spending 30 seconds bouncing back and forward, constantly missing the same lonesome block! Didn't realise I was that engaged. Especially as things got more difficult. Well done!
Hahaha FLIP1E is very cute. For some reason the jump mechanic took me a little bit to get, I felt so stupid when I realised you didn't have to spam space and hold down constantly.... Otherwise it was fun actually doing some forklift stuff, and then switching up completely and doing stuff not even remotely related! Well done.
So much potential here! The visuals are great, the opening dialogue is fantastic, and the art amazing. I could see this being even better if you'd done a simple thing like putting a limit on the number of one item you can get and emphasising the player spending more time manically running around looking for nice button combos. Or even changing up the keys every few seconds. Regardless, amazing work, well done!





