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Reedsman

49
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3
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A member registered Feb 20, 2020 · View creator page →

Creator of

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(2 edits)

I really enjoyed trying to weigh up short vs long trips. I kept risking how low my battery was getting. Very thankful that when the drone stopped moving, it stopped consuming battery because a few times I had to wait for a small battery in order to make a short trip with what little battery I had left.

I also really liked the challenging delivery spots in narrow spaces, once I started to learn how to read the wind in combination with the drone movement, it made it a lot more fun to nip into the spaces at speed.

The visuals gave me Celeste vibes, I love the look at the packages in combination with the drone too.

Amazing entry, well done!


What a funky take on the theme. Super visually distinct, great work with the unique characters, animations, text selection and polish!

My only gripe was sometimes when killing enemies, I would be spamming 'C', and I hadn't realised I had already killed them. Only when I stopped did they die. Otherwise, well done!

I spent way longer than I would like to admit just moving the camera around without actually playing :D Surprised me how satisfying this would be. Good design, theming and overall submission. Well done!

Bahahahah I was not expecting that ending! I like how it opened with a bang, very entertaining. Well done!

Soooo close to killing the boss. Awesome visuals, great sound. Such good theming. Well done!

That was great fun! Awesome mechanic for coding the platforms. Super sweet atmosphere. Using a terminal was such a funny feeling doing it in a game. Definitely more than once tried to hit tab to autocomplete :D. Well done!

Great work getting a whole movement system and board game style loop completed in such a short amount of time. The one thing I feel like that could've fit well into the theme is if each path was bidirectional, but going against the arrows reduced the distance the unit could move. That way it's even more of a risk-taking scenario. But otherwise well done!

I like the concept of needing to manage your speed and it being a risk in terms of "how long" it takes to switch between directions. Felt like I was panicking loads and frantically switching, my poor keyboard! Would love to see this mechanic developed. Well done!

Huh downgrades, not something that crossed my mind at all with regard to the theme. A great twist on the classic block breaker game. I was so determined to get every single block It felt like I was spending 30 seconds bouncing back and forward, constantly missing the same lonesome block! Didn't realise I was that engaged. Especially as things got more difficult. Well done!

Gee whiz amazing amount of polish. It's all so cohesive. How on earth did you manage to make something so complete in such a short amount of time! So many amazing little shaders scattered around. Gameplay is satisfying, SFX great, sound great, just fantastic. Well done!

Hahaha FLIP1E is very cute. For some reason the jump mechanic took me a little bit to get, I felt so stupid when I realised you didn't have to spam space and hold down constantly.... Otherwise it was fun actually doing some forklift stuff, and then switching up completely and doing stuff not even remotely related! Well done. 

Very quirky game, really enjoyable. Animations of the dice and people were great, felt good swapping the dice when it came down to the wire and then pulling off the kill. Well done!

Good design with the little thought bubbles on the claws to quickly inform the player what they do. Well done!

Great visuals, awesome work with the minimap, fog of war, picks, sounds, little animations, having a tutorial at the start, music, everything! Amazing work, well done!

Trippy visuals, really good job at adding stakes. Found myself always dashing straight up into the air to gain as much height and then using the double jump to accurately land on platforms. Super enjoyable, well done!

Amazing work fitting in so much content in such little time. Occasionally I would find myself beating up enemies who were already dead! Super fun, well done!

Hehehe Poly, good name. Great to work up to hard mode, definitely took a little bit for me to get used to the controls but were super fun when I got the hang of it. Well done!

Was fun trying to find the best synergies between cookies. At first I somehow didn't realise I was choosing to replace a skill so I chose my best skill at lost it :(. Otherwise great game, well done!

So much potential here! The visuals are great, the opening dialogue is fantastic, and the art amazing. I could see this being even better if you'd done a simple thing like putting a limit on the number of one item you can get and emphasising the player spending more time manically running around looking for nice button combos. Or even changing up the keys every few seconds. Regardless, amazing work, well done!

Super interesting take on the theme, well done for making something that stands out! Very nostalgic vibes as well

Amazing work! Having a level select is awesome, I played level 2 twice just to stroll around and mess with the guards. Great visuals, great work having guards who come look for you, great work having the masking with the light. Well done for achieving so much!

Getting localisation in for a jam is amazing. Gameplay is fun, each of the secrets took me a little bit to get but are super satisfying when you start flying across the level once you figure it out. Well done!

So fun tricking grandma to do loops around furniture to escape. The dog comments were great and add loads of character. Well done!

Great job fitting the theme super well. One thing that surprised me that I really liked was the menu flicking through the pages to show the item. Great work and well done!

Super unique – what an interesting approach to the theme. The pop up ads really boiled my blood like they do in real life. Super fun, well done!

I like being able to see all your items, stats, and the levels at all times, really helps you gauge whether to risk opening another chest or not. Well done!

The concept is fantastic, and good execution. Well done!

Was great fun to solve the levels without using all the pieces. Great game, well done!

Incredible game, the concept was awesome, and the visuals were great. Would've loved some music. But otherwise well done!

Loved the chaos as more and more enemy types started appearing, the art was brilliant. Well done!

Art style was fantastic. Would've loved to see more tower choices, but otherwise well done!

Interesting idea, a tutorial would have made a world of difference. It was fun either way, well done!

It was super fun to just lob the car from the start all the way to the finish. Well done!

The art style is great.  And playing against yourself makes it really unique, well done!

Awesome levels, also love the art style

Aesthetic is brilliant. Only having a short amount of time to place roads made it stressful but fun. Well done!

Loved playing, your boosters, cannons, and the holes were so satisfying to get right. Spent ages trying to see if I could beat levels without using all the pieces. Well done!

Fantastic game, a fun take on TD

Neat game, gets pretty stressful when you have loads of planets, well done!