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Great work getting a whole movement system and board game style loop completed in such a short amount of time. The one thing I feel like that could've fit well into the theme is if each path was bidirectional, but going against the arrows reduced the distance the unit could move. That way it's even more of a risk-taking scenario. But otherwise well done!

Thanks for the feedback!

I thought a lot about bidirectionality, but ended up removing it because it took too much time to implement and from what I've tested it was allowing players to just stay defensive. Also it would slow the game as you would need to select a direction for each move and I wanted a faster gameplay. Though I like the idea maybe you could have some specific path where choosing a direction makes you lose movment points or something, it's worth the try.