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Climbing Dolphin

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A member registered Feb 10, 2022 · View creator page →

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Thank you for the kind feedback!

Oh you managed to go fast enough for them to follow you to another planet, I did not think this was possible.

Thank you!

I am aware of this bug, I noticed it right after submitting the build but it was too minor for me to resubmit. You should not see the bullets though, I think it's just the audio?

I was almost at the end but couldn't find the butter in the fridge. I did not manage to reach noon and by clicking at the middle of the clock I ened up blocked in the menu because the clock hands disappeared.

Other than that it's very creative, I'm a bit frustrated to not reach the end because it was cool overall. Good job!

Thanks! Did you manage to hit the other side of the planet using the orbits? I bet that's possible!

Thank you!

I definitely wanted to make bigger planet but it implied reworking the camera and I did not have enough time to do so.

And yeah the worms capqule stay active a bit too long, I noticed it too late.

I fell like my wheel was rigged I only got vampiric effect.

I managed to go quite far, although I'm not really sure if it's because I was good or because I was lucky, I did not feel that much in control of what was happening, I selected a lot of cool effects but none came out from the wheel.

Impressive visuals by the way!

Thanks for the feedback!

I was thinking of adding some temporary shield to help preventing bullets as well as adding randomized props with unique effects on the planets. I like you idea of flying enemies that's super fun, I'll keep it in mind ;)

Nice cowboy game!

My only issues are the lack of checkpoints and the enemies shooting too fast. I hard a lot of trouble to shoot without taking damage, and since there isn't much healing it took me a few tries to progress, I did not manage to make it to the end.

Other than that, it's a cool mechanic, with good game feel!

I liked the gameplay, though I would've liked it to last longer, I felt like I spent more time watching cinematics than playing the actual game which was pretty fun.

Good job on the voice acting btw, it's well done!

Same thing here, I did not understand what the different bullets were doing, though the gameplay itself is nice. Some enemies had way too big damage range though.

Nice, I couldn't reach the end sadly, at some point my camera was locked and I couldn't pick my new rats.

It's a fun idle/management concept, I wish there was more to it. Good job, especially on the visuals!

Interesting game, there are some fun mechanics!

A button to restart the level would've been nice, but otherwise it's a great game, well done!

I think I lost control at some point...

Great concept for an incremental game, it works well, there wasn't much to do but the chaotic aspect of it is definitely entertaining. At the moment I bought the goblin it started going too fast for me to realize what was happening though.

I'm curious about how many upgrades there are in the game, because there wera A LOT!

Great game!

Great! So far my favorite beyblade-like game, you made a lot of levels and I liked most of them, I managed to make it to the end.

Well done!

I'm not sure I fully understood how it works, but I managed to get to level 2 at the very least. For some reason the boomerang was sometimes going in the opposite direction.

Nice concept though, it's interesting!

Not much to say about the gameplay since there is not much to talk about.

However, you nailed the visuals and audio, at a point I would've loved to have an actual gameplay for more immersion, there's so much to do!

Nice! Good visuals and gameplay with varied items. Well done!

I had a lot of trouble trying to understand the controls, but finally found out how it works.

The game is very hard, I barely go past 11PM, the boredom gauge increases so fast!

Great first project. I like how you display the character next to the letter so that we can focus on both at the same time, it makes the user experience much better!

I love the graphics!

I had a bug where at some point my character started  rotating around a point while moving, it was weird.

I like it, I did not see much battle royale style twists on the beyblade kind of games, with more dynamism you would have great results!

Creative character, through, the camera was too hard to control, it made it very hard to look at the boss. Also I'm not sure exactly how what made the ball go bigger, it felt really long to get it to max size. I went to ladybug but couldn't go further.

Great entry, I don't know what you need to do when you have no more ammo though.

I don't really know how this fits the spin theme, I think the gameplay was all about quick time events?

I barely looked at the objects inside the machine since I was too focused on looking at the gauge. I'm not even sure if both were linked, I'm a bit confused.

The visuals are lovely, a bit sad that there's no goofy music with it though.

The visuals are nice, though I have a few issues with the gameplay. The spin attack felt genuinely worse than  the secondary attack, all I had to do was walking and hit nearby enemies, there was no specific reward to use the main attack.

I like that you added several upgrades and the presentation is good overall.

Great level design and solid concept. Easy to get in, but there seem to be strategies to optimize your time.

Well done!

This is a katamari damacy level game! I was a bit confused about what was happening in the first seconds of the game and didn't really know what to do until it zoomed out for the first time.

Nice experience, I especially liked the control of the hand, it's very immersive!

Thanks for the feedback! At some point in the development the character had the physics of projectiles but it was too hard to control. I can see this being an upgrade, it sounds like a fun idea!

Wow level 9! That's pretty good!

I do think the jumping part would require some improvements yes, it has a few collision issues.
Thanks for the feedback!

Thanks!

Hey thank you for the feedback!
The game is actually infinite, it goes on as long as you survive!

Cool puzzle game! There were a few minor bugs but I managed to reach the end, good job!

Nice!

Is the game entitrely physics based? I think so, it's quite cool to control.

Thank you for the feedback!

The only way to know your progress is on the death screen as of right now. There is afeature to track how many enemies are left but I couldn't  finish it on time. I'll try to add it later as a fix to make the game more enjoyable.

Thank you, I liked that you used the word 'chaos', that's exactly the goal! ;)

Hi, I'm your tester for the feedback event!
I tried to test the game without reading anything just to see how it played out, although I was completely lost so I read the description, and... I still don't know how to play it. I get that there's some sort scientific approach to it, although I don't get what the rules of the game are. I'd advise you adding them to the description. I'm very sorry for this, but I just can't provide any feedback other than music is cool and the different options for accessibility are very welcomed.

Though, there seems to be a lot of content, good job for all the work!

Hi, I'm your tester for the feedback pairing event!

I'm going to split this feedback into different topics:

  • OVERALL: I really like the theme, it's cute and you managed to make me feel like it's Christmas while I played it in late January! I did not encounter any specific bug or technical issue. The visuals are clean and the gameplay works well, it's a nice take on idle games. It reminds me another game I've played for last Brackeys Jam that happened in a bakery too with a twist.
  • GAMEPLAY: It's interesting to have a map for an idle game, quite unique. I just wish it was easier to navigate, sometimes it felt like the camera was moving too slow at the start or too fast at the end, but besides that I did not have much trouble to travel across the map, the little button to come back to the bakery is a smart addition! About the cookies mechanics, I like how you can customize them, it's so cool! The progression throughout the game is insanely well managed, it's almost felt perfect. However, I had trouble about the shooting mechanics. The cannon was a bit hard to control, I did not understand at first it could rotate around the whole screen. I would have liked to be able to selec which cookie I was shooting, because I had to shoot all the previously baked ones to shoot the ones I was baking. As the shooting is kinda slow, it sometimes took me a few minutes to finally be able to shoot new ones.
  • NARRATIVE/THEME: Very well done, the environment really makes you feel like it's Christmas, there's a chill vibe, very relaxing. The city lighting up as you progress is great, you feel the difference as you progress throughout the game. The citizens give life to the city, it feels very alive more than a scripted movement.
  • VISUALS: Wonderful, the artstyle is perfect for this game. The only thing I think was lacking is a bit more VFX for more juiciness and some more feedback for player actions. But besides that, I don't know what else to say, it's soooo good!
  • AUDIO: The audio loop is nice, I did not feel like it was too repetitive, and it participate to the chill vibe, thumbs up for this one! About the voice acting, it's cool to have it in games, however I felt like it was not necessary for the tutorial, as I was reading the text faster than the voice was talking, and I was more disturbed by it than it was helping me.
  • UI/UX: The UI is intuitive, there's exactly what's needed, I did not end up lost in too much UI like in some games. Overall, the user experience is smooth. Maybe just the cannon in the UI felt weird, maybe another way to handle/display it would be less disturbing, idk about this one.
  • GAME FEEL: As I already said, it sometimes lack visual feedback with VFX. However, the audio feedback is good. I like however how some actions you make in city have visual impact like destroying a snowman, that's nice, it makes me feel I am impacting the city in real time. Same thing for the trees and houses lights.

That's it for me, well done for the game, it's cute and unique. You did an amazing job, here are my favorite thing about it: progression, map design, visuals.

Congrats to you all!

Thank you very much!

I guess it could be made into a full game of 3 - 4 hours yeah 

I don't have the time or funds to do it but with a few changes it could be an interesting project for sure!

Thank you for the feedback! You're right, the intention is to have a game more focused on survival than pure fight.

Haha thanks! It gets harder by the end but I believe in you!