Thanks!
Climbing Dolphin
Creator of
Recent community posts
Thanks for the feedback!
I thought a lot about bidirectionality, but ended up removing it because it took too much time to implement and from what I've tested it was allowing players to just stay defensive. Also it would slow the game as you would need to select a direction for each move and I wanted a faster gameplay. Though I like the idea maybe you could have some specific path where choosing a direction makes you lose movment points or something, it's worth the try.
Its a great take on autorunner games, I've rarely seen games where you're chased and it surprised me. Visuals are great, I just found that the narrative sequence at the start was a bit hard to read, sometimes words were overlapping and the reading order of text boxes was not clear. But besides that it's really good, well done!
Great take on climbing and rage games, especially for a jam this is impressive! The only thing I think should be improved is that the controls can be unresponsive sometimes like the character grabs a biscuit when I don't want to or doesn't grab it when the hand is literally next to it. Overall it's a solid entry, congrats!
Interesting mechanic. The main gameplay isn't particularly interesting but once you add the effects from the shop it starts to become quite unique. I would have liked some crazier effects, I think the ones I had were alright but were not allowing to control the cards as much as I would have liked. I definitely see a great potential of Balatro-like game and want to see more. Well done!

























