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Climbing Dolphin

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A member registered Feb 10, 2022 · View creator page →

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Hi, I'm your tester for the feedback event!
I tried to test the game without reading anything just to see how it played out, although I was completely lost so I read the description, and... I still don't know how to play it. I get that there's some sort scientific approach to it, although I don't get what the rules of the game are. I'd advise you adding them to the description. I'm very sorry for this, but I just can't provide any feedback other than music is cool and the different options for accessibility are very welcomed.

Though, there seems to be a lot of content, good job for all the work!

Hi, I'm your tester for the feedback pairing event!

I'm going to split this feedback into different topics:

  • OVERALL: I really like the theme, it's cute and you managed to make me feel like it's Christmas while I played it in late January! I did not encounter any specific bug or technical issue. The visuals are clean and the gameplay works well, it's a nice take on idle games. It reminds me another game I've played for last Brackeys Jam that happened in a bakery too with a twist.
  • GAMEPLAY: It's interesting to have a map for an idle game, quite unique. I just wish it was easier to navigate, sometimes it felt like the camera was moving too slow at the start or too fast at the end, but besides that I did not have much trouble to travel across the map, the little button to come back to the bakery is a smart addition! About the cookies mechanics, I like how you can customize them, it's so cool! The progression throughout the game is insanely well managed, it's almost felt perfect. However, I had trouble about the shooting mechanics. The cannon was a bit hard to control, I did not understand at first it could rotate around the whole screen. I would have liked to be able to selec which cookie I was shooting, because I had to shoot all the previously baked ones to shoot the ones I was baking. As the shooting is kinda slow, it sometimes took me a few minutes to finally be able to shoot new ones.
  • NARRATIVE/THEME: Very well done, the environment really makes you feel like it's Christmas, there's a chill vibe, very relaxing. The city lighting up as you progress is great, you feel the difference as you progress throughout the game. The citizens give life to the city, it feels very alive more than a scripted movement.
  • VISUALS: Wonderful, the artstyle is perfect for this game. The only thing I think was lacking is a bit more VFX for more juiciness and some more feedback for player actions. But besides that, I don't know what else to say, it's soooo good!
  • AUDIO: The audio loop is nice, I did not feel like it was too repetitive, and it participate to the chill vibe, thumbs up for this one! About the voice acting, it's cool to have it in games, however I felt like it was not necessary for the tutorial, as I was reading the text faster than the voice was talking, and I was more disturbed by it than it was helping me.
  • UI/UX: The UI is intuitive, there's exactly what's needed, I did not end up lost in too much UI like in some games. Overall, the user experience is smooth. Maybe just the cannon in the UI felt weird, maybe another way to handle/display it would be less disturbing, idk about this one.
  • GAME FEEL: As I already said, it sometimes lack visual feedback with VFX. However, the audio feedback is good. I like however how some actions you make in city have visual impact like destroying a snowman, that's nice, it makes me feel I am impacting the city in real time. Same thing for the trees and houses lights.

That's it for me, well done for the game, it's cute and unique. You did an amazing job, here are my favorite thing about it: progression, map design, visuals.

Congrats to you all!

Thank you very much!

I guess it could be made into a full game of 3 - 4 hours yeah 

I don't have the time or funds to do it but with a few changes it could be an interesting project for sure!

Thank you for the feedback! You're right, the intention is to have a game more focused on survival than pure fight.

Haha thanks! It gets harder by the end but I believe in you!

Great mechanic and excellent level design. The art is neat, I just found it a bit hard sometimes to differenciate the background and the foreground.

This is a really good entry nonetheless, well done!

I'm glad you like it!

Here's the youtube link of the soundtrack : 

Thank you for the kind feedback!

Very beautilful game, the cinematic is great!

I couldn't go past the second level, I do have a few feedback though :

- The paralax effect is too fast I think, it was a bit confusing at first.

- I like the platforming, it works well, I'm a bit sad I could not play more with it

- I immediately died when reaching level 2, I think that's a bug

- The quick time event is nicely done

Anyway this was cool, keep up the good work!

Interesting mechanic, which could be used in other games to add tension when you're about to take a hit. I like it, maybe with more player abilities it could make something pretty cool.

I like how you displayed everything on an old console, it adds something to it, especially a console well known for connecting people!

Gameplay wise, I did not expect a rhythm game, it's nicely done, maybe a few times no synched but otherwise it works. It's a bit hard to follow both the footage and the mini game though, especially rhythm games known for needing a lot of mental effort to focus on.

Where did you get the footage though? I'm curious, there's so much stuff!

I beat the last boss on first run, I don't know if there's a random generation of runs and if I missed some content but this was really cool, I managed to create a strategy, build a deck I like and the dual deck mechanic is clever. I like card games and doing this in 2 weeks is a real achievement. Well done! As others said, some explanations in game would be nice, but besides that you nailed it!

Such a great entry! The gameplay is really good, there's a lot of variety, it really gets better and better as you progress.

The story is simple to understand and fits purrferctly the theme.

And I gotta say I love your art, for only 2 weeks of work this is insane. Congrats!

Haha thanks!

Thanks!

Oh and I forgot to mention it, but I manage to go under the map in two places, I can't remember where exactly, I hope this helps.

I did not understand the mechanic at first. Don't hesistate to add a how to play or even a short texte message somewhere in the game. It can look cheap but it really helps when you don't have time for a tutorial and it doesn't costs you much time.

The ambience is very stressful, I don't know if it was the ambition, but it rreally is with the sound of the mechs in the background.

The shoot was fun, it just needs some more feedback when it hits something.

Sadly I was blocked so I could not go further as I did not manage to open the doors with any key (please tell me if I'm missing something).

I don't know if you did all the art or not but it's cool, there's a great visual ambience here! Keep up good work!

I think it was web build.

The main mechanic here is interesting, I guess there's somehow a Cyberpunk inspiration with the rewind gameplay. It's nicely done here and I managed to do it to the end, which I absolutely not expected the first time I saw the game!

So well done, it's clean and works well, I wonder how it would work on a longer game, I don't know if the gameplay would not feel too slow and how to manage rewind with a bigger scope.

Anyway, well done for this!

Great entry, I was a bit confused at first, I thought I needed to use the wind to moveand then saw the tutorial for the dandelion. The art team did crazy work on this, it's gorgeous. I would've liked to see how many collectibles I got, was there a way to see it?

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I tried it but I struggle with the platforming with 2 characters. I won't rate it, that would not be fair but I will still leave my feedback.

The mechanic is interesting, I like how the 2 characters react to each other it might be very fun with 2 players.

Some platforming sections are quite tedious even with a single player, I'm mostly refering here to this section where you go up platform by platform and if you fall you have to restart it again.

The art is clear, we understand what is gameplay and what is environment so it does not disturb gameplay and the music is nice. Good job on this!

Interesting game, the concept is great and there's a lot of different approaches to it and effects.

I don't know if I've seen all the possibilities but I think there's very few options allowing you to protect the sheeps from predators. There's the bears but they also kill your sheeps and I did not manage to get more than one.

Maybe I missed something here. My best strategy here was to shake all the predators trying to get close to the sheeps but it's very hard, especially when some predators have the speed boost effect and they move like Flash.

Anyway great entry, good job!

That's a realy impressive game you made, there's a lot of content, different environments and puzzles. The puzzle mechanics works well, I like it and even played basketball for a few minutes.

I've had a bug in the lava section. I didn't manage to jump on the platfom below and instead tried to jump on the lava on the right. There's no killzone there so I was stuck and had to restart the game. Besides that and a few camera transitions this is an insane game for a jam, congrats!

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It gets quite hard once you pass the first levels, but nonetheless it's a great entry, it works well and very polished. I did not try the multiplayer however.

Also I do have a question, is it intended that when you use your charge, you can counter an enemy charge? It works like a parry from what I've noticed.

Clear progression and puzzles, it was fun and I want more of this. It's lacking some sound effects to emphasize player actions, but besides that it's a great entry, well done!

I too did not expect a stealth game from the thumbnail. I did not manage to complete the first puzzle with the colors. Did I miss something? I found the correct order but nothing happened after clicking on all the buttons.

Thank you!

I loved the incremental music! The sort of hide and seek gameplay works well and the twist at the end was the cherry on top!

Also gotta say it but your title art is really impressive!

Interesting concept, a bit hard to control as the blue character controls were reversed. The levels are interesting but I didn't manage to complete level 3, for some reason it doesn't go to the next level.

I like the mechanics a lot, some puzzles are interesting and I could definitely see a game like this being fully developed. I crashed on the last section of the game sadly so I did not see the end.

Oh I didn't think about adding it to youtube but I guess I can, it would require a bit of video editing, should be done by the end of the week!

Haha yeah, what's funny is that I found this one right after our conversation and I liked it. Thanks for the feedback!

Thank you! I didn't play much during the PS2 era but a lof of people share the same thoughts about the graphics. I guess that comes from the simple shapes I used.

Thanks!

Haha I'm glad you liked the chase sequence!

Thanks for the feedback!

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It's impressive you literally did a web game, it's the first time I see it. I like the concept, there's some sort of Minesweeper-like gameplay here, but I didn't expect it to be an action game, that's cool. It can be expanded easily into a full game I'd say, there's room for many cool mechanics with this concept! Maybe one downside is that once you found the strategy, right now, there's not much things preventing you from repeating it over and over again.
Overall I like it a lot, and the art is impressive!

Woah "perfect" thank you! I'm a very beginner with music composition, I was expecting such a word!

The 2 last gauntlets (especially the last) are quite hard. As they are short (around a minute) I added a bit of challenge. They should take 3 or 4 tries to get past them.

A third exploration level was planned to add another ability after the dash but it was cut because I was lacking time, but I'm glad I had time for the dash because it really adds something to the gameplay in gauntlets.