Great way to use the theme! I had some trouble too with the third boss, I didn't understand what was expected. The first two bosses are perfect to teach your mechanics though.
Great game!
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #280 | 1.809 | 3.000 |
SOUNDS / MUSIC | #323 | 1.357 | 2.250 |
Overall | #346 | 1.457 | 2.417 |
CONTROLS | #347 | 1.508 | 2.500 |
FUN | #347 | 1.357 | 2.250 |
ART / VISUALS | #358 | 1.508 | 2.500 |
BOSS DESIGN | #361 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Its a Boss Rush where the player can exchange places with objects.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Great way to use the theme! I had some trouble too with the third boss, I didn't understand what was expected. The first two bosses are perfect to teach your mechanics though.
Great game!
I really enjoyed this game! Extremely good core mechanic, outside of the boss rush jam i could definitely see it being it’s own puzzle game based around it. The art is enjoyable and the design of everything has a nice charm to it. I think the first two bosses exemplify the gameplay very well, even if they are pretty simple to beat. The third boss gave me a lot of trouble though, it is very hard to understand when he is actually able to be damaged, and since their are only 4 damage vases in the arena it means if you miss one it’s a automatic restart every time. Which is a shame, because i enjoyed the design and the way of attacking them. Overall I would definitely recommend continuing this idea further after the jam.
Leave a comment
Log in with itch.io to leave a comment.