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vibecoding

77
Posts
A member registered 80 days ago · View creator page →

Creator of

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Game feel and music in this game are awesome.

Made me smile at the end. Cool little game with some pretty juicy shooting and a chromatic aberration overdose. I especially liked the looping edges.

Cute and fun game

Good, polished game. There's a bug though: you can buy upgrades multiple times before they disappear, and if you go above level 10, the enemy spawner breaks.

Cool idea using a time mechanic instead of a limited ball count

Some early levels felt a bit like troll levels with most of the biscuits in very hard spots

Interesting game of balancing your stats

Shield mechanic? Lol, I completely forgot about that one. Pistol felt boring and difficult, bounce shotgun is OP, you can go all day with it. Funny dialogues. It's tediously long for a jam game (let's ignore that it's basically infinite), but the music was keeping me going.

The visuals are super stylish 5/5. The gameplay needs some polishing though, it feels a bit too reliant on RNG.

I fucking hate this fucking goblin, he cheats lol. Couldn't beat the third level. And then it crashed.

The game is good, tho. I imagine this as a decent tabletop game.

I expect to see you as the gameplay category winner!

Awesome game, very addictive and fun. Perfect balance of punishing player's greed and rewarding their skill.

Ommmmmmmmeeeeeeeeeeeeegggggggggggggaaaaaaaaaaaa

Cool page styling

Fun: 100%
Risk: 0.1%

If you enjoyed your game, could you please check this video?)

I liked that you can suck items in by just swooping the bag over them

- Mom, can we have Sea of Thieves
- But we have Sea of Thieves at home
(1 edit)

I hit rock bottom in my dwarf life, but there was still no escape. I worked for months, yet no pay was coming my way. I had to quit that job. This would be the strongest entry for the theme "Greed" if the jam had a secret theme. My dumb ass kept dying on the third level over and over, even though I had hundreds of coins. I really dig that you can move very fast without cooldowns, allows for fast gameplay. Oh, by the way, you might want to check out Cookie Caverns, it has similar mining gameplay.

It has the style

That's a unique mix of puzzles and racing. I can feel this combination has potential.

Cool small game. Reminds me of Dumb Ways to Die mini-games.

Very well-made and strong puzzle mechanic. The last level is where the game really tests the player's attention.

After finishing it for the first time, I wondered how fast you can beat this game. My best is around 8 minutes. I imagine having a time leaderboard would make the game so much more addictive. Also, the cookie gets so big so fast that the only thing I can see is a few colored pixels, and I have to manually search for what needs boosting at that moment.

Even though I read that lives multiply scores, it was still a bit confusing why a round was won, or why I lost the very first level even though I beat every chess piece. Managed to score 990. Cool game.

I WON!! (with -$11 in my pocket, -1 ear, and -1 eye). And the only thing I had to do was have mad skills (just keep throwing dice). Insanely good game for a 1 week jam.

I had so much plans for my full hand of banana peels and other good stuff, but then the LOOP happened 😩
Beautiful game

That was easy. I liked the idea of one-sided strategic deck-building.

I second that holy moly comment below. Everything is top notch, 5/5. And with just 2 people! I thought it was made by at least 4 people. Animations are crazy.

I love that you actually have to risk it if you want to beat the game. After another death around the 7th level, I once again faced a choice to either return to an empty store with my one-and-a-half million (in spidar coins equivalent) or risk it and go for the finish - and it worked out. 

Game is so good and so fitting for the theme that I just can't say anything more

Ha, I thought I was cooked when I had to use all 6 of my items on last spot, but it turned out to be the final stage. Cool game, stylish interface.

Lol, I've never seen a unit-based mouse control in an avoidance game. RTS + obstacle avoidance is a kinda interesting idea.

Sees a box full of, ehm, brown sausages. "Oh, it's a dog treat." Daaamn, this game is life-accurate. Too bad I got stuck on the green portal island, frickin dogs blocked my way out after I talked to the golden dog. Felt so close to the finale.

Escaped on the first try, lol. Did I get impossibly lucky? I didn't even encounter a single falling spike. I only found out they could fall on you during my second play. The art and music are so good, I honestly thought it was some popular asset pack.

Despite the glitchy cart, it's still possible to finish tho.

This was way more fun than I expected after reading it's your first 2D game. I really enjoyed it. For the bugs, you already know about the one where you can open the door before the camera stops. Also, on some of the more complex shapes, you might miss a tiny spot that is hard to see; you kinda have to spam click all over the shape to hit it. Overall, it's a good game.

Well, the game is simple. Congrats on finishing it for the jam. You definitely have the skills to make types of games that look more complex on the surface but really aren't that hard to create. I'm talking about shoot 'em ups, for example. They're pretty much the same unless you're creating complex enemy patterns or bosses. Good luck on your next game.

Is it supposed to be only 20 seconds for the first level? Difficulty is insane, couldn't beat it that fast.

Damn, that's a deep game. Also, those dithering animations are so cool.

Cool pixel art

LOL

How an [unofficial] OST and a meme poster can boost a game's feel

Cool art