Well, the game is simple. Congrats on finishing it for the jam. You definitely have the skills to make types of games that look more complex on the surface but really aren't that hard to create. I'm talking about shoot 'em ups, for example. They're pretty much the same unless you're creating complex enemy patterns or bosses. Good luck on your next game.
Play game
Risky Route's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #830 | 3.116 | 3.444 |
| Visuals | #1203 | 2.814 | 3.111 |
| Gameplay | #1418 | 2.211 | 2.444 |
| Overall | #1483 | 2.245 | 2.481 |
| Innovation | #1555 | 2.010 | 2.222 |
| Enjoyment | #1580 | 2.111 | 2.333 |
| Audio | #1968 | 1.206 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You risk your money and cargo by taking riskyier routes to earn more money!
What code and assets did you not make from scratch during the jam (if any)?
Only used this pack: https://foozlecc.itch.io/void-environment-pack
and this pack: https://screamingbrainstudios.itch.io/seamless-space-backgrounds
How many people worked on the game?1




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