Play Risk it
Space Biscuit Delivery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1046 | 3.051 | 3.200 |
| Theme | #1141 | 2.765 | 2.900 |
| Gameplay | #1434 | 2.193 | 2.300 |
| Overall | #1440 | 2.304 | 2.417 |
| Enjoyment | #1545 | 2.193 | 2.300 |
| Innovation | #1561 | 2.002 | 2.100 |
| Audio | #1679 | 1.621 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We have to chose between Two path (Safe route & Risky Route)
What code and assets did you not make from scratch during the jam (if any)?
Planets and Background are not made by me.
How many people worked on the game?1
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Comments
Great job for your first solo dev!! Loved the cohesive art style and that you made time to create an easy and a hard mode! Fun space game!
Thank you for your feedback :)
I thought this was a pretty cool entry all told. Movement mechanic felt smooth to me and it's fun trying to avoid stuff. I did think the risk factor was a little tenuous, and the lack of sound was almost deafening, but I liked your graphics a lot. Good job for a solo dev. Good luck with the jam
thank you man I appreciate your feedback I will definitely improve in my next game :)
The controls with the camera movement were quite unintuitive, most of the time I had to pin my cursor to the corner of the screen. Maybe it would be better if the camera followed the space ship more closely in the center of the screen so that didn't happen. Also, didn't feel much of the risk factor difference between safe and risky route. I figured out that I could just squeeze between most of the planets and completed the levels in under 5 seconds. Other than that, I enjoy a good space game, the art is really pretty and the music in the menu was a vibe. If only the music carried through to the levels. Good work!
Thanks man, I will defiantly improve in my next game and thank you for your feedback
A fun game! I agree with the rest of the comments about the sfx, but those are hard to make. We got all of ours for our game from a royalty free website. Great first game in Unity!
Thank you for playing and I will defiantly use this website for next game Thank you :)
Neat, definitely leave some hours for sound implementation as it would really enhance the experience.
Regarding the rocket looking jittery. If it's a unity rigidbody, try setting the interpolation to interpolate & your movement code on the rocket should be in FixedUpdate(). Maybe doing those 2 things will help ya.
thank you for feedback man and I will implement this thing in game thank you for helping me.
Movement was quite jittery but I like the physical feedback when knocking into things, should have kept the menu music playing during gameplay. Well done!
Thank you for your feedback bro Yaa the rocket movement is jittery I try to fix it but it keep getting worse so i settle down in this, and I'm glad you like the music and feedback system, I will add this music in gameplay. Thanks man :)
Love the idea of delivering biscuits through space! I couldn't avoid the rocket ships so I had to be more careful when navigating which made it even more risky and challenging, I liked that :)
thank you man, I am happy that you love this game :)
Great game, would have been way more fun with sfx, but still really good for a first game on unity and matches the theme as well
Thank you for your feedback I appreciate
Nice retro takes-me-back-to-asteroids kind of game, two paths is a good fit for the theme.
The movement of the rocket feels a bit jittery, check movement and camera update method
thank you for your feedback man and I'm happy to hear that you like the retro style of this game and I also feel the little jittery in rocket movement or camera movement in play testing i try to fix it but i just make little better because this my second game in unity i will do better in next game.