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dunkelgrau

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A member registered Jan 03, 2020 · View creator page →

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Hey, this game was just a test for me, to see how I can implement a point-and-click adventure and how to tell a story in this genre. Currently I’m working on another RPG project that is not officially announced. But I also have another point-and-click adventure on my idea list, that may be a candidate for steam.

Long story short: The Last Node is most probably done - although the comments and reviews are very positive. :)

You’ve been putting out an incredible amount of work lately. What engine did you use for this?

Thanks for playing. I really enjoyed watching your play-through. Very entertaining! :)

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[SPOILERS AHEAD]

Very valid points. In my storyboard, this should have been much longer to let the effect sink in - but I also wanted to have it as a short experience. But even now the story could continue with Emma and this only serves as setup. One part I’m not entirely satisfied with is that the revelation, that the model is cursed, leads to the death too quickly. The basic idea was to create a sort of “The Ring” with LLMs. This also explains why Simon now has access to Simon’s real memories. The model now serves as a gateway to the afterlife. And the monster basically is an entity that roams the afterlife.

And the fact that your name is similar to Jana Stern’s and that you work with LLMs is really funny. :D

Hey, I added a windows and linux version. The estimated play time would be ~15min.

Making a tetris game within 3h is impressive. Also I like the concept. And it has a cat! :3

Thanks for playing. It’s funny to see what people experience and interpret in that short game. :)

What started as a helping tool for “Waddle Words” to create bitmap fonts (fnt) is now a full application. Get it on itch: https://dunkelgrau.itch.io/bitmap-font-creator

Bitmap Font Creator is an semi-opinionated tool to create Bitmap Fonts (AngelCode Format). The tool is designed to create pixel fonts and to export images that can easily be edited by other drawing applications.

The tool is made in Godot, so the font that are shown in the preview will be the same in your Godot project.

As always I like your artstyle. And in a positive sense your games are always a bit different. :)

Thank you! I tried to incorporate all the feedback that I got for Obgoose. And fun fact about the mowing. I added it relatively late, because I thought something was missing. And now it’s a nice subtle progress indicator. :)

I’m terrible at this game, but at least I made it. \o/ Great game! image.png

I really like the concept and mechanics. The artstyle was simple, but I love the retro look. I will definitely revisit to crack the highscore! :)

I really enjoyed this game and the robot was cute. :) But I was not able to complete the tutorial. And in main game I was stuck. I saw no possibility to progess or open doors. I would have liked a much clearer direction.

Games should be neutral! /s

More addictive than I like to admit. :D

I love the art style. :)

That was unexpected. This game was one of my first games. I would not have expected that you pick it up. Glad you liked it. :)

Thank you for the video and comment. Unfortunately the (optional) cat moment was not triggered, because you were in the woods. :)

Thank you. My wife came up with that amazing idea. :)

Very cool concept and great pixelart!

I love the colour palette and concept. Although some checkpoints would have been neat. ;)

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Hmpf, what a pity. I would have been interested on your thoughts about the game. :/

My best guess is that your graphics card does not support Vulkan. The only option for me would be to provide an openGL3 version (offshore uses openGL3), but this version would take away a lot of charm, since this game tries to have a more realistic look with volumetric fog.

Out of curiosity, what GPU do you have?

Edit: You could try to enforce it by running .\duesternis.exe --rendering-driver opengl3, but the experience would be definitely different.

I provided a zip file now. Just to be sure. It is also smaller.

Nice atmosphere. The sound effects were placed perfectly. I was caught and had the bad ending. It would have been nice to have a quick-save there. But other than that it was a really eerie experience. Great job! :)

Nice writing! :)

I would have loved a skip button for the final battle versus the boss. Maybe I miss a detail, but I gave up after several tries.

This games reminds me of the Black Mirror episode “White Bear”. Great execution and nice graphics. Best implementation of the Theme “Theatre of Grotesque” that I’ve seen so far!

I had a small, but gamebreaking bug once. I was stuck in the door in scene 2. It was in the Linux version. Since it was relatively early I just restarted. :)

Nice story with unique characters and nice dialogues. :)

One detail that made no sense. The butcher gave me the cleaver and said something along the lines “get me the eye”, although the boy did not mention it. And later he asked “what is it?”, or maybe I remember it incorrectly. But besides that I had a great time playing this game on linux!

What a great game. First I thought it’s a clever horror game that takes place in one room, but then it unfold to so much more. Love it!

The only thing that I did not understood was the switch puzzle. I had the feeling I brute-forced it. ;)

This game is a masterpiece. Well executed and a great story. I love it!

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Really cool game and nice graphics. Reminds me of Morrorwind. :) It was a bit hard to collect all 10 fuels.

Hint: It was unplayable in Firefox, I needed to use Chromium.

Hey, thanks for letting me know. The fact that your browser blocks exe downloads seems to be a fantastic feature from security perspective. Although it seems to get in the way in this case. :/

I had a brief look and I have not found what could cause this. To be able to work on this, I would need the error message. Could you start it from the Powershell. E.g. with .\duesternis.exe and send me the output?

Maybe another download from a different browser/PC might fix it?

Thanks for playing and the kind words! It was really useful to see that the last scene was rendered incorrectly. I’ll push an update! :)

Thanks! That is a great compliment! :)

Thanks for the note. It will be a busy week, but maybe I can find the time! :)

Very atmospheric! :) Although I can just reveal the d2jam logo. Is there more to explore?

Ich leg’ sogar noch ein drauf. Vegane Salami und Feige ist auch mega auf einer Pizza. ;)

Nice artstyle and neat story. Also a good idea to have a cooldown to prevent spamming random attacks. :)

Eine super Idee, mit originellen Paarungen und Dialogen. Und perönlich würde ich Pizza und Ananas als beste Kombination sehen. Die anderen Paare sind Geschmacksverirrungen. :D

Dennoch hab’ ich alle zusammengehalten, die Dynamik war einfach zu gut. :)

Servus, echt cooler Artstyle und nice Atmosphäre! :)

Funnily enough, I had friends over today and we made burgers together. Perfect timing. :)