Great entry with outstanding art. Especially the caravan. I think it should be a camel, but it looks like an adorable alpaca! :D
Definitely one of my favorites in this jam!
I love the high contrast art, reminds me of the good old DOS games.
The lack of a description what to do, made this game a bit hard to understand. But as far as I figured out what to do, it was quite fun. Also adding some sound would improve this game a lot!
Nevertheless it's a good game! Great job! :)
Very interesting concept and neat low poly look. Unfortunately most of the weapon feel the same. I see that they have different stats, but due to the fact of missing feedback and sound they feel a little bit dull.
And I'm not sure if I did something wrong, but I was not able to get any weapon at the second level.
Nevertheless it's a solid base for further development. Great job! :)
Thank you for trying out my game. :)
Yeah, the walking enemies missing a little bit of spice. The problem was, that I hung with the idea of procedural generated enemies, what made it a little bit harder to work with the animations of the enemies. That's the reason they are a bit boring and look so stiff.
The idea of this game is really good. But I think there should be multiple levels, which increase in the sense of difficulty. Cause I was a little bit overwhelmed of this disharmonious flat share. Everyone had a bad conversation. Everyone was searching for poisons, guns and knifes. I was like "what's happening here? Will they all kill everyone?" :D
But as I said the underlying idea is top! Time well spent! :)
I like this procedural generated maps. They look very natural. Only the missing skybox is a bit strange at first.
Without the screenshots of a compass and a map, I would not have found them. Cause I pushed every button and nothing happened. It was a bit confusing, that I have to look down to see the map and the compass. To be honest, for this small map size they were no big help either. But I guess it was kind of a proof of concept thing - which is fine. :)
Enjoyed playing it!
I'm not a big fan of horror games, but I thought I should give it a shot. And it was really frightening and uncomfortable to play. But that's the goal. Very good horror game for this time frame.
The idea was also very neat. Although I think a study that triggers panic attacks would not be done alone in real. At least I hope so. ;)
Hey together,
I released my first 3D game for the 7dfps/Procjam. Although it's not perfect, Im glad how it turned out. Here's a video of the game.
It would mean a lot to me if you give it a shot.
https://dunkelgrau.itch.io/maledeierThank you for playing my game and commenting. I'm surprised that you liked the sound effects. Cause I made all of them with my headphone mic and audacity. And I'm definitely not good at it. ;)
Most people hate the spiral attack. And that's fair, cause it combines very lousy. But I like the idea that not every spell is a direct upgrade. The only combination that works quite well with the spiral is the nova. But this one is hard to find.
This game has a strong The legend of Zelda vibe with this treasurers and how to overcome things with new abilities. The first two levels (Tower and Snow) were really funny. Also I was not able to overcome the snow mans. As I entered the next level (Pyramids) I got stuck in the ditch. I was not able to get out with my new skill. So that was sadly my whole experience with this game.
But I see a lot of work in this game and a promising concept. If you are working further on this game I would love to play the finished game! :)
Wow, that game is really hard to beat. I did not manage to come to the other levels, which I see in the screenshots. But I like the atmosphere and the spell/summon mechanic. The graphics are also super cool. One thing I would change is the difficulty level at the start. Because the first two books are already really hard to kill. Or is it just me? :o
Overall a very good dungeon crawler!
You definitely need a better cover image. Because I clicked this game way to late in this game jam. What's a shame, because this game is well executed. First a little bit confusing, but fun to play. :D
I also like the fact, that you introduced a color blind mode. That's really cool. Great submission!
The main idea of this game is very solid. I just miss another element that works against the player. Like some physics or a more complex sorting, like color + genre or color + publish date. That would make it harder. Maybe this could be introduced by different levels? Just an idea.
But for two days this is a nice casual game! :)