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dunkelgrau

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A member registered Jan 03, 2020 · View creator page →

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More addictive than I like to admit. :D

I love the art style. :)

That was unexpected. This game was one of my first games. I would not have expected that you pick it up. Glad you liked it. :)

Thank you for the video and comment. Unfortunately the (optional) cat moment was not triggered, because you were in the woods. :)

Thank you. My wife came up with that amazing idea. :)

Very cool concept and great pixelart!

I love the colour palette and concept. Although some checkpoints would have been neat. ;)

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Hmpf, what a pity. I would have been interested on your thoughts about the game. :/

My best guess is that your graphics card does not support Vulkan. The only option for me would be to provide an openGL3 version (offshore uses openGL3), but this version would take away a lot of charm, since this game tries to have a more realistic look with volumetric fog.

Out of curiosity, what GPU do you have?

Edit: You could try to enforce it by running .\duesternis.exe --rendering-driver opengl3, but the experience would be definitely different.

I provided a zip file now. Just to be sure. It is also smaller.

Nice atmosphere. The sound effects were placed perfectly. I was caught and had the bad ending. It would have been nice to have a quick-save there. But other than that it was a really eerie experience. Great job! :)

Nice writing! :)

I would have loved a skip button for the final battle versus the boss. Maybe I miss a detail, but I gave up after several tries.

This games reminds me of the Black Mirror episode “White Bear”. Great execution and nice graphics. Best implementation of the Theme “Theatre of Grotesque” that I’ve seen so far!

I had a small, but gamebreaking bug once. I was stuck in the door in scene 2. It was in the Linux version. Since it was relatively early I just restarted. :)

Nice story with unique characters and nice dialogues. :)

One detail that made no sense. The butcher gave me the cleaver and said something along the lines “get me the eye”, although the boy did not mention it. And later he asked “what is it?”, or maybe I remember it incorrectly. But besides that I had a great time playing this game on linux!

What a great game. First I thought it’s a clever horror game that takes place in one room, but then it unfold to so much more. Love it!

The only thing that I did not understood was the switch puzzle. I had the feeling I brute-forced it. ;)

This game is a masterpiece. Well executed and a great story. I love it!

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Really cool game and nice graphics. Reminds me of Morrorwind. :) It was a bit hard to collect all 10 fuels.

Hint: It was unplayable in Firefox, I needed to use Chromium.

Hey, thanks for letting me know. The fact that your browser blocks exe downloads seems to be a fantastic feature from security perspective. Although it seems to get in the way in this case. :/

I had a brief look and I have not found what could cause this. To be able to work on this, I would need the error message. Could you start it from the Powershell. E.g. with .\duesternis.exe and send me the output?

Maybe another download from a different browser/PC might fix it?

Thanks for playing and the kind words! It was really useful to see that the last scene was rendered incorrectly. I’ll push an update! :)

Thanks! That is a great compliment! :)

Thanks for the note. It will be a busy week, but maybe I can find the time! :)

Very atmospheric! :) Although I can just reveal the d2jam logo. Is there more to explore?

Ich leg’ sogar noch ein drauf. Vegane Salami und Feige ist auch mega auf einer Pizza. ;)

Nice artstyle and neat story. Also a good idea to have a cooldown to prevent spamming random attacks. :)

Eine super Idee, mit originellen Paarungen und Dialogen. Und perönlich würde ich Pizza und Ananas als beste Kombination sehen. Die anderen Paare sind Geschmacksverirrungen. :D

Dennoch hab’ ich alle zusammengehalten, die Dynamik war einfach zu gut. :)

Servus, echt cooler Artstyle und nice Atmosphäre! :)

Funnily enough, I had friends over today and we made burgers together. Perfect timing. :)

Glad to hear, that you liked it. And I definitely see your point. Maybe it would have been a good idea to have an onboarding tutorial with detailed instructions. Would also make the game more accessible. Maybe it’s part of the next overhaul. :)

Great pacing and atmosphere! :)

Thank you so much, especially you gave most of my horror games a try and commented on them. This helps me a lot to understand what works and what not! :)

Very impressive! Right the start hooked me. It was very cinematic. The level design was amazing and the atmosphere was on point. The only thing that was a bit underwhelming was the caught-cutscene. And for me personally, it could have been way darker - this would have also made the flashlight more useful. :)

Nevertheless one of my favourite submissions for the Franken Game Jam.

Very interesting game. Especially the “phone world”. I also clipped once more and expected to dive even deeper into the outer boundaries. But unfortunately I did not. Maybe I lost myself and explored it too much. :D

Great submission and take on the theme!

Very nice that you went for a horror game in the Franken game jam! Really appreciate it. Besides that it had some technical and game design hiccups, I see a lot of potential in the idea.

One thing that could be improved, is the pacing. The game leans into the horror atmosphere right from the start, with all the effects/ambient background already on. You’re already burning a lot of powder here, that you could use later on to build up. For me it also was a missed opportunity that the locked room was empty. I would have expected an unique story beat. E.g. a hint what happened in this family. But the flashback visuals were also amazing, as was the level design itself! In overall a very cool submission! :)

P.S.: If something makes no sense, maybe it’s on me. I played it on Linux in a virtual environment.

Nice atmosphere! I also loved the level design, felt very skyrim-ish and eerie. :) Unfortunately I got stuck, after I found the golden statue. I found another character trapped, but was not able to free them or get past them.

One thing that I missed, was the sound of my footsteps. But that could be on me, since I played it on Linux on Bottles.

Thank you very much for the bug report. I finally had time to look into it. I tried it on Linux/Chromium with different zoom levels and fullscreen, but I was not able to reproduce it.

I will try it on Windows again the next days.

Unlike in scrabble you only get points if all letters are used.

There are two types of wiggly texts in Obgoose. The one is hand drawn and not specific to Godot. The other is a shader and is only used for the letter on the pieces. That one was shared by another developer.

What do you mean? Which language did you use? I tried to use similar rules to the official scrabble.

It’s a word game. Similar to scrabble.

Thank you very much for the feedback! I am very happy that you also took an interest in Regensburg outside of the game. :)

Thank you very much! :)