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A jam submission

DreadmazeView game page

Submitted by FullMoonTeam β€” 7 hours, 30 minutes before the deadline
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Dreadmaze's itch.io page

Results

CriteriaRankScore*Raw Score
Story#2292.2862.286
Horror#2372.4292.429
Enjoyment (Best Game)#3102.1432.143
Sound Design#3132.1432.143
Aesthetics#3562.2862.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

The objective was not clear from the beginning so it was more of a "I'm going to do what I can and see how it goes" than having a clear objective in mind and going for it. I think it's not a wise decision to put the mechanic of throwing the torch so the skull it doesn't follow you in a missable note since the first one was about the lore and I just skipped it.
On the other hand I liked the design of the skull voxel and the detail of the hand not going through the wall.

Submitted

Finding your way around the maze wasn't difficult, but I wasn't sure if I needed to collect all of the levers in order to exit, I think you could have added some decal to break the pattern of the rooms, since visually it was not that interesting.

Overall it was ok.

Submitted

The feeling of being lost in a maze and that something unknown is lurking I liked very much as a premise. To give a very vague map was a great design decision. Solid entry! :)

Submitted (1 edit) (+1)

I really liked the environment art style. Also that skull scared me...like a lot. The skeleton at the beginning reminded me of the Minecraft skeleton. I would change the fact that if the skull is with its back turned on you, you can move behind it without being noticed. Nice job overall!

Submitted(+1)

Bruh you creep my af, couldnt finish it because its very late and Im alone at home ahah but still tried to grind it hard. Cool game :D

(+1)

Big Sounds scared the shit out of me, aesthetic environment pretty pog, love the map and dogging the scary monsters.

Seems to be inspired by the main temple in The legend of zelda fantom hourglass, tho the time doesn't stop while in a safe zone, which is counter by the amount of time you get.

Main mechanic being the torch "throw", keeping yourself safe from monsters but not being able to see anything, good thing you can choose when using a torch, so you can wander with some in your inventory.

I don't like the unskippable dialogue and the "game over" followed by "you've been caught". I know what happened I'm still scared god damnit.

Overall enjoyable.