Heya guys I'm looking for a team to join the jam, I have done plenty of jams in the past ( over 30 ) know how to use a repository, I don't mind learning a new engine but I mostly work with UE5.
Let me know if this works for your team
Discord: elfideorubio
El Fideo Rubio ( Héctor )
Creator of
Recent community posts
We are 2 folks still looking for a team.
I'm a combat designer/ Gameplay programmer done over +40 game jams and some of them with a horror theme
My friend is a character artist/ animator / and composer. He takes full ownership on creating and making horrific creatures.
What are we looking for ?
Someone that can help my friend creating the environment( Environment Artist/ Prop Artist )
Someone that can make some cool VFXs for our creatures ( VFX artist / Technical Artist
We need some horrifying background and lore for our game so we will need a ( Narrative designer / Story Writter )
UI is often overlook but not for us, we very much like to have some nice menus, HUDS and more ( mind you this will be a 3D game, so we are looking for a lovely UI artist )
Lighting is one of those aspect often overlook as well, the reason why L4D still looks as good as modern games it's because of their great lighting ( A magician Technical artist )
Even if you don't fill any of the criteria previously mention, don't hesitate to reach out if you think you can offer any skill of value.
See you in space cowboys.
Heya chief I saw your post already on discord. We are 2 folks still looking for a team.
I'm a combat designer/ Gameplay programmer done over +40 game jams and some of them with a horror theme
My friend is a character artist/ animator / and composer. He takes full ownership on createing and making horrific creatures.
If this works for you let us know.
Thank you so much for playing the game, also thank to all of your team members for playing. :)
Great point about blocking the track when you have finished.
In regards to killing the boss, we had a mechanic similar to Dead by daylight with the flashlight, in which you can blind him and he will take longer to appear. We got it working but it was so overpower, it make the killer more of a real clown, after the lock on the submissions we plan to tweak it and add it.
I'm not the best person to answer about the story but I will poke someone on the team and maybe they can shead some light.
Was the performance stable for all of you though ? We are planning to launch more Graphical controls after the submission lock is lifted.
Thanks again.
I liked the atmosphere of the game, giving direction it becomes such a grind so quick., which is a shame because I loved the asthetics,everything felt so cozy that I was protected in my own lighthouse.
you could have play with the idea of a stranger getting into your area and maybe having to avoid him, eventually leaving on a boat and facing the sea monster yourself.
I loved the visuals and the little conversations in the beginning. After finding the shipwreck the submarine kept breaking down every second, it destroyed my enjoyment for the game. After reparing it 12 times it ask me to reach the surface and so I did and the game ended.
Was there a monster or did I miss it ?
Currently we are a group of 3, composed of: Coder/Designer, Environment artist and Character artist. We are actively looking for any of this roles:
- Voice actors
- Narrative designers
- Level Designers
- Designer or coders that can prototype within unreal engine 5
- Composer
SFX Artist- UI Designer/ artist
- VFX artist
- Technical artist
- Animator
- Technical animator
What do we offer ? We are experienced developers that can provide guidance and leadership on the project as well as creating Assets, Mechanics and systems at a very fast pace. We have done plenty of game jams before in my case the number is over 30. https://el-fideo-rubio.itch.io/
In addition I offer my creative chaotic mind with loads of weird and bizarre ideas that would spice up our adventure, so what do you say ? Do you want to join the Headless Renegade Knights?
If so DM at: elfideorubio
Heya, love you music thus far. Really gives me silent hill vibes. I have a group of 3 including myself ( Designer/ coder, Character artist, Environment artist ) We are all very familiar with the process of making games you can check some of my personal projects here.
https://el-fideo-rubio.itch.io/
So what do you say would you like to make a great horror game with us ?
Just played the game I think I beat it but in the last level it crashes.
Here's a clip of me playing the game, it might be interesting to you if you want to collect feedback for how I reacted to thing etc.
The rating
I like the game It had a simple premise, nice humour, the controls were easy to get a grasp on. In general the camera and character movement feel floaty and it was hard to lock on, I started to do a combo of spinning and hittting which work quite nice and I didn't have that problem anymore.
The game crashes often on the transitions of the level, or level restart you might want to look into that.
The final boss attacks where hard to dicern what what hitting me VS what wasn't
I like how strong I felt defeating enemies and when I pulled out a combo.
The health pick ups where rarely found around the level and the asset itself is not one that I would associate with health
In many level the lighting felt too dark, especially on the boss one at times I couldn't even see the enemies clearly.
I like the comentators chatter on the background and I was vibing with the music.
All an all I give it a 4/5
Hiya you can check my previous projects here https://el-fideo-rubio.itch.io/
We are going to be working with Unreal engine 5, it is not a requirement for you to know the program unless you are another programmer
We are going to be making a 3D game, althought 2D art is always going to be needed it's not going to be our focus
With the theme we are going to be headed on the direction of some sort of Doomsday scenario. If you'd like to reach out to take a shot at our team, make sure to have an accesible portfolio
If you are an artist I expect Artstation or sketchfab.
If you are a sound designer soundcloud or website.
If you are a level designer I expect an art station outlining the process of your blockouts.
If you are a programmer I expect lots of projects on itch.io finalized.
Reach out to me on my discord: elfideorubio
Are you still looking ? if the answer is yes
I'm a professional combat/ gameplay designer with tons of jam experience
this is my itch page: https://el-fideo-rubio.itch.io/
PS: I love david Lynch movies too
We had a very talented 2D artist :)
It was difficult to handle the AI I added a lot of safety mechanism but they still break from time to time, question would you have rather they stay static on the beginning and you start from there, they rush to the exit with you, or they follow you behind ?
Also any ideas how to add the they into the gameplay maybe at some point we can fight the cook ?