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El fideo rubio

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A member registered Jan 30, 2019 · View creator page →

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Hey ZombieKittie Thank you for playing, for attaching the eyes to his face you first have to talk to him ( press E when the eye appears ) When did you recorded the footage we have a new version up, and I just want to make sure the older version are not available.

I really like the game you should get back to it and add the missing features such as the menu and a flesh out combat system and from there you have a nice and fun game :) 

Here's the main problem right now, you make it so that the ai sort of mirrors the progression of the player and this is fine but right now is completly out of balance I had 8 warriors, and the ai seems to have like 40 of them :( , other than that really great concept :)

This was a very unique and fun game, I haved played with ragdolls in my project and I had the same issue as you guys did where the collision was not following the mesh, I think this is due to how the character class is structure , did you guys find a solution for it ?

Hey thank you for the invitation, it means a lot to us,  at the time that you played, the game was only 4 days into development , now the game has been in development over a week, and we have improved it a lot :) we made an announcement regarding the future of the game on the main page, if you would like to check that out.

There's something I wanted to ask you regarding the invite, we can present the game as it is right now, but we also wanted to start development from scratch with all the systems that we imagined from when the idea came into our minds, so if we go with the current build we have now could we changed it in the future before the closing date ?

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Hey guys, our team just drop The Ward on itch.io and we are enjoying all the gameplay people have been putting out on these last couple of days, we know that the game is striking the right chords when it comes to offering something new and we want to move forward with it, but we do need more people on our team to make this a reality. 



So here's where you enter all of this horror experience, we need:

-Designers, Coders, Animations, 3D modellers. 

So if you want to expand your portfolio while collaborating on a new and bizarre experience feel free to reach out to me on discord. 

El fideo rubio#8764

Thank you for playing and taking the time to leave a comment in regards to performance at the moment with don't have many measures to make the game run smoother but we are going to look to implement some of those :)

Thank you for playing I think you are the first youtuber that left JitterBug( the guy with the toaster) alive on the dinner table :) 

Hey AnythingGaming thank you for playing, the game was done in 4 days but we are really happy with the reception on the community,  we are moving forward with it so keep an eye on it ;)

Hey thank you for playing the game we put your video on the page since we really like your playthrough hope that helps you getting more exposure, if you have any feedback in terms of what to add or what to expand on we would love to hear that :)

Hey thank you for the interest in the game it means a lot to us that you took the time not only to play it but to showcase it to the community, couple of notes 
-There is one baby that is the real one the rest are fake and you can actually interact with him but I won't spoile anything 

As of now we recently release a patch fixing the issue with the frame drops adding the dinner scene and two finalies.

I would like to get your input on what did you enjoy most about the experience and if there was anything that was poorly communicated to you as a player, we are new to this whole game dev so having that sort of feedback will help us improve.

Thank you for your time and I'll see you on The Ward

The Ward community · Posted in HI

Hey JangleX thank you for playing the dinner section is not implemented yet we are working on an update 

The bread you are talking about is just there to decorate you have to pick up the tape in front of the tv and give it to PigHead, we are working on an update for the physics and different issues.

We are planning on updating the game soon and fixing all those nasty bugs, I wanted to ask what did you thought of it the first time you play ?

Hi guys this was a submission for the extra credits jam 4, there are some instructions on how to run the game but I'll go over them here as well.

1) Ensure you are logged into steam before starting the game, since the game uses the steam framework to connect to another clients.
2) Make sure that in order to see your friend match you are both sharing the same download region on steam ( to check this, go to steam settings > download > and make sure it's the same download region) whoever of you ends up changing region don't forget to restart steam and get back into steam.
https://el-fideo-rubio.itch.io/magnetwo

Hello everyone I'm looking for different artist, coders and designers to make a survival game for the game jam, Jam Craft 3. The theme is crafting so think of survival games like dayz or rust, It will be super cool if we could get a team going in the community, I have 6 jams on my belt already, all of them with a finish product I have experience managing teams working with repositories and team boards, such as trello, you can check my previous projects https://el-fideo-rubio.itch.io/ The ideal candidate is someone that has cover the basics on their field of expertise such as programming, animation, 3d art whatever it happens to be and has worked on at least 1 game jam with a finished prototype.

If interested contact me on discord. 

El fideo rubio#8764

Hello everyone I'm looking for different artist, coders and designers to make a survival game for the game jam, Jam Craft 3. The theme is crafting so think of survival games like dayz or rust, It will be super cool if we could get a team going in the community, I have 6 jams on my belt already all of them with a finish product I have experience managing teams working with repositories and team boards, such as trello, you can check my previous projects https://el-fideo-rubio.itch.io/ The ideal candidate is someone that has cover the basics on their field of expertise such as programming, animation, 3d art whatever it happens to be and has worked on at least 1 game jam with a finished prototype.

If interested contact me on discord. 

El fideo rubio#8764

Hey nice to see you release a new game, I love the critique on modern art and the pretentiousness of some artist thinking the art has to evoque certain feelings when art is such a hard concept to grasp most of the time as artist we are just having thoughts of things that we are interested in, but we cannot really tell how did that thought originated we just go with it, and people are so different to each other how could you transmit the same feeling over multiple personalities, anyway I'll stop here since I'm starting to sound pretencious haha.

I love the artwork, I'm going to give this a try with some friends 

hey man I liked the concept unfortunetly I couldn't play for very long due to two main reason 1 the colliders for the spikes are way bigger than the actual representation on screen 2 there seems to be a bug that when you die a couple of time the game select quit instead of playing again.

this is when you just express the random thoughts of your mind into a game I love it :)

in the end the problem was that I was using a 0 instead of an o, but thanks for letting me know, I like the concept of conecting to your innerpsyche through the different scenarios

I like the concept I don't know if the keypad is workign as intended I couldn't chose 0 for the first number, also the clues or pieces of the password seem super odd for the player, I found a sort of L shape in the beginning a 0 then an S on the door and a number 1 but that combination didn't work did I missed something ?

I love the premise of this people trying to get all the knowledge they can store in this giant temple, the narrative is really strong but the art is a solid rock, every environment has been heavely detail your eyes are always looking at all the patterns around you, I can't think of any other game where I had that feeling or the righ amount of complesity when it comes to art, but this game does.

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Perfection has a weird shape, it's not something polish or well Define as we image, rather it's when we show our imperfection through our work, Bacchus Made Me Do It it's the representation of that, it's a vapor wave sort of art, is so unique that on visual itself makes you want to play it and what to say about the music? other that I just want a mixtape, take my money NOW :) . 

hysterical game in my opinion in the good sense of the word, it's goofy it has a groovy music and it is challenging 10 out 10 Play It Again.

The game doesn't go beyond the menu when I hit start it crashes even with the patch

this saturday around 2pm EST, I would conduct the interview through discord by default if you want to answer the questions on paper you can too, you should check your email Grim Curio sent the question I will be asking in there :)

that's fine you can also reply to the question I have on paper and I will read them on stream, you should recieve an email from Grim Curio with at the questions detailed, :)

yeah we plan of adding a couple of features and upgrade existing ones so be prepared for that

the stream will be on saturday 24 at 8pm (GMT+1) yes you could just write the answers and I will read them on stream after finishing the game, you should receive an email from Grim Curio very soon detailing all the questions.

Hi I'm going to be doing a stream with all the mytholojam entries compatible with windowsand browser, my plan is to play the game and then have the creators come in and explain the game and the process of the creation. If you are interested in the idea of making an interview get in touch with me on discord: 

El fideo rubio#8764

Hey thanks it mades us really happy to have our first youtuber played the game :)

glad you like it, we made another build(0.11)since the current one had a major leak on the AI, hopefully this would be the last one to have the game in a stable manner, enjoy :)

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@CoalFire Hey thanks for the suggestion, yeah so yesterday we were going to do these things but we haven't slept much in the last couple of days,  now the description is there and the screenshots also working on a trailer as we speak, make sure you get the latest version which is 0.10 since we had one previously that was causing issues.

So this week Devblog comes a bit later than usual but here it is nonetheless 

-Kylen ( 3d art )

This week I have been creating props one after the other. I am finally getting the hang of texturing with Substance painter and feel like we are on track to have basic props with basic textures completed by the deadline.



- Saulo ( Audio )

Saulo is still working on the layering for the main background music.
Here you can listen to the latest version : https://soundcloud.com/saulo-carranza/mytholojam-draft-v1-10-chase-op-c/s-6QPqv

-El fideo rubio ( art & technical art )

-For this week I researched the whole process of lighting in Unreal I also finish polishing some assets and level parts.





-Milo ( code )

Milo has been working on integrating the behaviour for our creature.

That's it for this weeks report, remember we are still looking for character artist and animators if you are interested or know anyone that might be don't hesite to contact me on discord: El fideo rubio #8764 

Adiós

Hi guys this week we worked on different tecniques for the art different tracks for different events in game and much more.


*Candles are from an asset pack

- Saulo ( Audio )

Saulo made some new versions of the main background music. The idea is to have an interactive music approach, working with different audio layers.

Here you can listen to one of those versions (intermadiate tension level):

https://soundcloud.com/saulo-carranza/mytholojam-draft-v1-01c-1


-El fideo rubio ( art & technical art )

This week I researched ways of displacent our texture creating more complex shaders and tried out a trim technique for texturing the environment.


-Milo ( code )

Milo made some tools in order to simplify level building, and started working on the AI. Nothing to show here, but progress nontheless !

-Kylen ( 3d art )

The focus this week has been on adding some low poly props with basic materials. These will be added to the grey box level layout and then replaced with high poly assets and materials in the future.



That's it for this weeks report, remember we are still looking for character artist and animators if you are interested or know anyone that might be don't hesite to contact me on discord: El fideo rubio #8764 

Adiós