I am delighted with the aesthetics and sounds, the gameplay idea is simple and clear, I like it! Very good entry, 'cause I have a lot of fun!
Maybe sometimes I was too bad for this game, so I try to explain with what difficulties did I have to face. Hope it helps you make your project even better!
Drons were too fast for me, and sometimes enemies were stuck (Not to say that sometimes I wasn't gloatingly happy about it :D). Also I have problems with unpacking archive so I need start game without unpacking. And I would like the sound not to be interrupted between locations, it's very beautiful :)
Good job! Thank u for experience!
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Dont Show Yourself!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #123 | 2.926 | 2.926 |
Enjoyment (Best Game) | #198 | 2.815 | 2.815 |
Aesthetics | #224 | 3.074 | 3.074 |
Sound Design | #301 | 2.259 | 2.259 |
Horror | #307 | 2.037 | 2.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
We are glad you had lot of fun! Thats the goal everytime. Soundwise we had no time to implement it because we ere in a rush with no time. For enemies when we exported the game the NavMesh of the Ai started to show these weird "stuck" situations. Btw thanks a lot for your feedbacks we are gonna fix them soon :D
Pretty strong start. I guess I'm too bad but I couldn't see the end of the game. Some doors would not open and I gotta admit I got bored of watching the cutscenes over and over ^^' However, I like the idea and I like how we don't understand the mask thing at the beginning only to get pieces of information during the walkthrough.
I think a lot of gameplay elements need balancing but the idea is good and the game is not so far to feel good to play to me. Here's a list of things that kinda bothered me:
- it's hard to see while out of battery
- enemies sometimes get stuck in doors, blocking the way
- drones are really fast, especially the first one, it's hard to recharge while dodging enemies
- enemies are hard to see under the drone
- enemies and environmental lights are easy to confuse
- no skip button for dialogues and cutscenes
Other than that, the game looks great! I would gladly give it another go if you manage to balance it a bit! Nice entry overall :)
Love the Theme, something very rare indeed to find, the general aesthetic of the game and the story driven action pushes everything forward.
Feedback wise I would say, be careful about the enemy collisions because right now they are a little to big in my opinion right now, sometimes the buttons don't trigger the events and I couldn't interact with them properly, so I had to go back and forth to make them work. Also, for the map design, instead of making multiple small rooms, try to make big rooms with central or multiple obstacles so that the player can rotate around them and help the player avoid them
All around this is a very good idea, well done!
This game presents a distinct and original world with striking visuals. The storyline is engaging and contributes significantly to the overall experience. The 3D top-down perspective offers a fresh dimension to the gameplay, and the maze-like aspects were well-executed.
The interactions within the game were enjoyable, but the addition of suitable music could enhance the atmosphere and immersion. I also missed the horror elements in it.
The main menu design is praiseworthy, making it a pleasurable entry point to the game.
A minor point of contention is the inability to skip through the interactions at the beginning of each level after experiencing defeat. Allowing players to skip these sequences would streamline the gameplay and make it more user-friendly.
In summary, this game features a unique world and an engaging storyline. There is room for improvement, such as incorporating music and permitting players to skip interactions after death. Overall, it shows promise, and there is potential for further development. Keep up the good work!
We really liked your preciuous feedback. With the sound design spot on I think the horror element would pop out but we'll add it. As far as skippable cutscenes and music we had no time to fix that because we runned late on time and had a big crunch time the last day (we made 4 levels in couples hours lol). Thanks again and we will polish it in the next week, drop a follow to be up to date :)
I liked the concept and style of the game. I'm not sure why but this game opens up steam VR and plays the audio through my Index.
I really love the lighting and style! The enemies were difficult, but not TOO difficult, just took some practice getting around. Great stuff!
Interesting concept and design. Like the joke on the options page :)
I like it and wouldn't mind seeing it done to completion but great game overall
It was fun to play, it was hard but I managed to get to the end :)
I don't know if it's a bug or something with my PC, but the red message "Lighting need to be rebuild" was constantly displayed in the upper left corner.
I really enjoy the game: the art style and how light arrange is quite attractive!
Hey! I played for a while but in the second level the music stopped and the difficulty escalation was too abrupt as the enemies are not easy to get around, it was not clear to me what was the function of the green drones flying around. Also being that I died several times I would have really appreciated to have a button to skip the dialogues that I have already read. On the complete opposite spectrum I really liked the story that was being let out and would have liked to know how it continued.
Thanks a lot for the feedback! we runned out of time sadly, be worked on the game only for 2 and an half days. The green drone recharges your battery, Thanks again for the feedbacks! Sorry for the Dialogues, we didn't thought of skipping dialogues, but i understand that they were really time consuming. After all I hope you liked the game <3
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