I quite enjoyed this infinite runner. Distinguishing the different types of moving platforms made it easy to quickly understand how I needed to navigate the next section of the level. The dinosaur obstacles were a nice inclusion to the overall difficulty, but sometimes I feel like I didn't have enough time to anticipate where they would be. The meat powerup was a nice second chance if I got it. What if some platforms needed to be moved into starting position first so that Hugo could walk onto them at all?
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Hugo Burro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4396 | 2.362 | 3.571 |
Enjoyment | #4682 | 2.079 | 3.143 |
Overall | #5213 | 2.047 | 3.095 |
Creativity | #6148 | 1.701 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer but you don't controle the protagonist, you control the platforms
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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