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WarlockApe

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A member registered May 25, 2024 · View creator page →

Creator of

Recent community posts

A simple and slick game. The epitome of short and sweet is basically this game :]! As someone who left a softlock in my own game, gamejam deadlines do cause that so it's fine. As a guy with a trackpad, this is certainly a bit harder but I still found myself enjoying the movement and attacks! :D

You did a really good job of adding juice into this game and making things very slick, if this game doesn't count as slick, I don't know what does xD!

Awesome stuff bud!

As a guy on a laptop with a trackpad, this game is definitely not made for me xD, BUT I still found myself enjoying it a good bunch! The super is quite overpowered, and is basically what carried me as far as it did, really polished game with cool mechanics imo! :] Ya did a great job on this! <3

I completely forgot "Slick" can also mean this sorta thing :D! Really kewl approach to this jam amigo! I'd provide feedback but it seems everyone's covered all my points so all I wana say is I love the art and direction you've taken this and the game lives up to it's slick standard. 

isSlick = true; all the way! XD

Awesome job!

Neat little game ya got there! :D I suck at timing but I did manage to get "Amazing", the stickers were a neat touch for a skating platformer x], you've also got appropriately kewl sfx and music so great job buddo! ( ̄︶ ̄)↗ 

As someone who also did something akin to sliding puzzles, I enjoyed this a ton! x] Neat work on the sound effects and the music! The mechanic of going into a cave gave me a "Doctor Who Tardis" moment xD. Very charming game!

I will say, I was honestly wondering if you'd make a puzzle about intentionally going into a walrus projectile and spent a bunch of time looking at every stage if it would happen xD.

Noice work with the game! I really enjoyed the "flinging myself at everything" xD, the sparkly sound effect is a neat touch x], and ofcourse the adorable rollin animation :]!
I did unfortunately stop a bit early because the gameplay was becoming time-consuming rather than fun over time, I think having the speed go down less so you can destroy more obstacles in one go could be interesting or increasing the bounciness. Maybe even making it so that you can shoot while you're still moving? 

All in all, ya created a kewl cute game x]! Great work bud!

Really cool stuff! Never got higher than a C but boi did I have fun zipping around town, I hadn't read the controls at the bottom so I didn't even know you could jump over stuff! It's quite difficult but the music and the clipboard counting sound were done wonderfully making it feel more chill of a game than expected :]!

Awesome work bud!

🥺 I'm really glad ta hear it! I did want to make the experience of playing it as intuitive as possible :] , thank you for taking the time to play my game amigo! <3 Frogs have a special place in my heart too x]!

Thank you so much for the kind word and for playing bud! X]

Thank you for playing! :D 
Did have more puzzle ideas but didn't have the time to fit them in :'] 
Glad ya enjoyed it! xD

Awesome game bud!  Did take a second to really "get" the controls and start getting to places, but the tutorial helped a ton x]!

Neat choice of music too btw*, overall I had a great time just trying out a new control scheme :D! Great job! <3

Thank you for such kind words x] ! Happy to hear you liked it amigo! 

Thank you for playing too! <3

That's awesome! 🥳🎊

Happy to know it was understandable! Honestly, I'm really surprised that things were readable and understandable to the point people recognised they were softlocked and it wasn't intentional xD

Glad you enjoyed it bud! Thank you for playing! <3

I've never played any of the Pokémon games so I have no idea what the reference I've just made 🥲, but it's awesome to see I managed to create something that's been used before! Sorry about the softlock 😅, thank you so much for playing though! 

And I'm super happy to hear you enjoyed it that much x]!

🥺🥹....damn that means a lot! Thank you so much for playing! x]

Thank you soo much bud! I'm really happy to hear the effort shows x]! Thank you for playing and I'm really happy that you enjoyed yourself xD, will say there were a few puzzles at the start of the game that stumped a good few people, so I'm probably still going to tweak it* but I'm glad it was just right for ya!

Funny thing uhm....later you get the power to go back to previous checkpoints 😅 xD! But honestly, it's placed much too far into the future for it to be useful, a few softlocks and bugs still exist so definitely looking to patch them out :]! Thank you for the feedback amigo!

Really awesome that you were able to enjoy my game! Thank you for playing x]!

I haven't played VVVVVV but I've seen its gameplay loop, can agree I see the resemblance* XD

Glad you liked it so much you commented twice xD!

Thank you so much! x]

I may have thought for a second your comment was wayy longer and there was a "read more" button I missed xD

Your ellipsis scared me 😂
Thank  you for the kind words bud! And Thank you so much for playing, happy to hear you had fun x]!

I'm super glad that got through! xD 
Thank you for playing my game amigo! 💙

😊 Thanks a bunch amigo! Glad ya enjoyed it xD!  

Thank you again for playing! <3

Happy ta hear it! x]   Will certainly patch things up! <3

For sure! For sure! 😂

Thank you amigo! X3 I've put a bit on how to avoid the softlock if needed in the comments*, really appreciate the kind words x]! 

Nuuuuuuuuuuuuuuuuuuuuuuu, well I'm glad you were still able to enjoy yourself! :]
I sure hope the judges think the same xD don't wanna be disqualified for my game not being slick lol
Appreciate the kind words!

Thank you for playing and taking the time to experience it x]! 

Eyyyy! Nice ta have ya here! ( •̀ ω •́ )✧
Thank you so much for joining in! Also thank you so much for the kind words amigo! x] <3

o(*^▽^*)┛ Your words mean a ton! Glad to hear you enjoyed the experience x]!  

Thanks a hugeeee amount for taking the time to play it to the end! <3 

Awesome that ya enjoyed it! Thank you for the wonderful words! x]

Yeeeeep, I was 5 minutes away from fixing it xD, all I can do now is help people avoid it so I've put a comment for it* :D

And that means a lot! Will be sure to put up a patch to fix up all the little bugs atleast ( •̀ ω •́ )✧!

AND YES!! You've got a great eye! It is infact quintet, I used it for the title and main cover :], it's an awesome pixelart font!

Thank you! ヾ(≧▽≦*)o
Ah I seee, I do make you backtrack in the game after every area, so makes sense. I was indeed going for a metroidvania  with the level design so yeeep, appreciate ya taking the time to play it though! <3 

It means a lot x]!

Yeah, I'm so bummed I didn't catch that bug before the deadline x'].......I've put in a comment for how to avoid it for now, will patch it after the jam ends!

Thanks for playing! Glad ya enjoyed it x]!  <3

I've managed to figure out what causes the softlock and I've put a comment in place to help avoid it now :]! Really sad I couldn't get that bug ironed out before the deadline tho :'] (did solve it though, but gamejam rules so cant upload patch).

Glad to hear you really enjoyed the visuals and level design x] it means a lot to me!

Ah yes, the tongue mechanic does have it 's janks as ya mentioned correctly,  I probably should've made places you couldn't reach more obvious now that you mention it <(_ _)> .  Thank you so much for the feedback, it means a lot! x]

And also thank you so much for playing! XD

Thank you sooo much for the kind words! 
Your point it completely valid, some areas could definitely have done with more checkpoints* :']

Glad you enjoyed the game tho bud! And thank you for playing! x]

Thank you so much! x]

It means a lot! <3

Also just realized the mobile compatible features weren't fully implemented, sorry, playing it on desktop would make things a lot easier! x] 

Thank you for taking the time to play my game tho amigo! <3

(~ ̄▽ ̄)~ I am supremely honoured! Glad ta hear you really enjoyed yourself and thank you so much for giving the game a play! x]

OOOooo, I haven't played any of the pokemon games but I'm glad that the mechanics or something similar to it has been implemented with success! :D

Thank you for playing! Glad to hear you enjoyed it! <3 x]

I see, the solution was to go left and straight up from the position you are in , in the picture* :]
Hope that helps! <3

(4 edits)

Avoid softlock advice:


In the light green area top left, please do not go to the left of the room with flies unless you are going to the exit, as this causes you to be softlocked.

Bugs: if you die at the last second in this room before getting the powerup, you can get softlocked by the water remaining there.

Also, you need the water area's powerup to access the conveyor area powerups* 

Sorry buds! Happy Playing though!