Really Really nice job here! It felt like you took the proper steps to polish the core mechanic early and were able to build off of that. This would go great as an Ultimate Chicken Horse type party game!
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Cappy & Tappy: Temple of Peril's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 4.533 | 4.533 |
Style | #9 | 4.750 | 4.750 |
Enjoyment | #23 | 4.350 | 4.350 |
Creativity | #30 | 4.500 | 4.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One player builds the level, as the other player "scales" it.
Development Time
(Optional) Please credit all assets you've used
SFX: The Ultimate 2017 8 bit pack by Swiss Arcade Game Entertainment
All other assets made by us
Comments
I really love the art style here, even completed with a charming cinematic color palette! Feels very Indiana Jones-ish. The mechanic of building and scaling with differing character can be build into a very interesting couch co-op game, for real! Great job on this game. :)
Wow, it's very fun and challenging, and the block destruction mechanic is very cool too! And it's really nice to be able to unlock all levels too.
Even though you pitch this as a multiplayer game, playing this solo had that tingling feeling of both sides of your brain firing at once! I never knew how much I wanted to play Tetris and a 2D platformer at the same time until now! It felt great to have the tension of the water rising close to you and having to solve block/platforming puzzles on the fly, and then being rewarded for a well-placed grab jump with a bit of breathing room (much like clearing lines in some upside-down version of Tetris).
Really the only things I would want to change is for the platforming character to have a little slower side to side acceleration (the movement is so snappy with kbm that I felt like I was constantly on the edge of running off blocks, possibly not an issue for controller), and maybe for the bespoke levels to have a set order of blocks (feels like sometimes you can have a good or a bad run of blocks).
Yeah okay stop the presses, I think we have a winner because HOW DO YOU DO THIS IN FOUR DAYS
Awesome concept! The save mechanic being tied to the water level and the position of the block was really cool, and had my head spinning
I felt like I was making my own level while I was playing. This is great! Really like the music too. Kind of forces you to think outside the box.
WOW. This is incredible!
The art style is very pretty! The music fits very well with the gameplay. The gameplay is very fluid and polished. The game is hard (In a good way!) and has a high skill celling! I only have one thing to say: I think there should be a dedicated grab button, because sometimes, it feels like the grab mechanic is fighting against you.
Good job team!!!!
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