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Oliver Philbrick

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A member registered Jul 25, 2019 · View creator page →

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hey, tool seems great, but I can't seem to resize the window at all. it just sits in full screen. I can't find anything in the settings. Any suggestions?

Edit: the second I posted this I was able to grab the edge of the window via my second monitor. Maybe it's just because I've still got a stone age 1920x1080 monitor, but none of the edges of the window are visible when its launched, including the top bar. Maybe you could reduce the launch resolution? Thanks!

Cool project!

Great silly gimmick that quickly reveals itself to be an excellent puzzle. Got stumped on level 10 for a while, but got it eventually. Nice work!

Cool! took me a while to figure it out, but very neat once it clicks!

We were finding that to be the case as we got later in development, I think it's easy enough to spot added beats, but it's really difficult to see when you have stuff turned on that doesn't need to me. Click and drag came up as an option on our last day, but we were scared to break critical systems so close to deadline haha

This was literally exactly how we described it during brainstorming lol!

This game rules. Strategy is simple enough to understand, but deep enough to want to think hard about. Great job.

Very cool project! camera controls felt very smooth which was really nice! I like balancing your population with your resources. Clever design

3740 was my best score! Cool project! Nice work

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Figured it out! When you export, go the "Area" setting and it's preset with a few areas! Thanks for this template

Once I generate the tileset, what's the best way to export it?

Color pallet is cool but frankly brutal on my eyes. I think you should use the blues as highlights rather than the full page

I did it!  I beat Balck! Even with simple graphics you fit a nice amount of personality in here. I like how the eyes point where you're moving

I did it!  I beat Balck! Even with simple graphics you fit a nice amount of personality in here. I like how the eyes point where you're moving

Cool aesthetic with simple but engaging game play loop. I think you chose an interesting interpretation of scale

Fun! I like the push-your-luck style of play.  I also like the cute "partners in life" personification of the game components. Well done

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I'm glad you liked it! One of our programmers George was determined to get the block breaking effect working and I had my doubts, but now it's one of my favorite mechanics

Very cool. Fascinating level design. Must've been very meticulous to develop. Nice work

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7925 was my high score! Very nicely done. I wish I had a little more room to breath, but style is great, and gameplay is addicting and super cool

Wanted to add too that I got jump scared HARD by the first enemy. Like full on yelped. I love how the tight window forces you to make the game really tense

Very cool aesthetic. Solid foundation. I like the character designs, and I like the scaling mechanic for dodging bullets

Very cool aesthetic. Solid foundation. I like the character designs, and I like the scaling mechanic for dodging bullets

Very cool aesthetic. Solid foundation

Love this idea. When it clicked for me it was such a beautiful aha moment. So cool. I'll echo that the movement feels kind of strange, and I did run into the bug you described

Very neat, and networking is super impressive on such a small timeframe. I'm definitely checking out that github framework

Very neat, and networking is super impressive on such a small timeframe. I'm definitely checking out that github framework

Hell yea. The core mechanic is both very novel and is expertly built upon by the following mechanics (the bullets bouncing and the enemies are awesome). I did find that it controlled kind of clumsy. I feel like being able to control the window with my keyboard might've been nice.  Wonderful work, and cool aesthetic too

Love the visuals and theme. So much fun

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123 was the best I could do! You were right it's pretty hard. Impressive first project. Nice clean presentation

Hell yea, very cool concept. I love the mixed gameplay

Couldn't get past the class selection screen for some reason. Liked the are and colors.

Neat! The characters were fun

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I think this mechanic is actually really engaging. Make the goal a bit more explicit (i.e. win/loss conditions) and I think this could be a really thinky puzzle

Neat! now I just have to find someone to play with

Strikingly strong presentation and execution. I did find the mechanics a little too punishing, and I would've loved to see the ability to Fast forward moves because after I died twice I just did not have the patience to wait through the whole first level again. Which is a shame, because I really liked the power-ups and I could see myself having fun as the game went on. Anyway, good work man!

Environemnt and UI is super nice. Well done

Pretty enjoyable prototype! I feel like this with some extra movement abilities could be really fun!

Simply epic

How do I run .pac files?

The shooting feels sharp and responsive. That's pretty sick!