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A jam submission

Gravity ScrambleView game page

A first person game where you bounce off everything and score as many points as you can as you fall through space.
Submitted by VeryThiefLike (@VeryThiefLike) — 37 minutes, 52 seconds before the deadline
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Play Gravity Scramble

Gravity Scramble's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2834.1094.109
Overall#4723.6523.652
Fun#8423.3263.326
Originality#8793.6093.609

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are falling though a space filled with obstacles. Once you start moving, it can be difficult to stop.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Pretty design that feels fun right off. I got 29,500! Good Work!

Submitted:

https://itch.io/jam/gmtk-2020/rate/699531

Submitted

nice fun game , good graphics, i enjoyed playing it

Submitted(+1)

I really like how polished this is. I think that it would be nice it the coins got knocked out of the orbit of their object when they hit a wall. But an overall great game!

Developer

Thanks, glad you enjoyed it!

I actually had it that way originally, but the physics system went a little crazy. And trying to hit a small moving objects was incredibly tedious, but... it does give me an idea for a "Golden Snitch". : )

Thanks for the feedback!

Submitted(+1)

Fun idea, nice graphics and sfx.
At the beginning all the things in the screen at once makes it a little overwhelming, there’s no clear indication that you have to go through the glowing rings, and there too many sfx at the same time.

Developer

I agree, there are definitely way to many sounds at the same time, which I'm looking to optimize post jam. The visual clutter does need a little more control especially with the randomized movements at the start. I wanted to encourage curiosity, not overwhelm you! xD

But I'm glad you enjoyed it despite those issues, and thanks for the feedback! : )

Submitted(+1)

Fun concept. Fits the theme. Well presented.

Could use a little juice when collecting coins. As it was I didn't think I had any at all and was about to complain that it wasn't being generous enough, when I spotted my score in the corner and discovered I had collected some 26 coins!

Couldn't really tell how the sounds matched the things I was seeing on screen.

First game I've seen to provide a control-invert option! Congrats and thanks for that, I've been missing that option in so many mouse-look games.

Developer

The coins do need a lot more juice, and the sounds also need some work to make it a lot more clear about what's going on. I'm hoping to fix that post jam.

And haha, thanks. I wanted to save myself some obvious feedback with the Look controls, so I'm glad you found it useful.

Thanks for the feedback, and I'm glad you enjoyed it! : )

Submitted(+1)

simple ,fun, well polished and a cool idea

very good game!

Developer(+1)

Thanks for playing!

Submitted(+1)

The game play is super simple, but really fun to play! Mastering those movement controls was satisfying, and all the polish was awesome. I loved the weird, "computer beep boop" aesthetic of it (I have no idea how to describe it)


Great game! Might keep this one around to kill time with if I need it.

Developer

I'm glad you enjoyed it! And I honestly don't know how to describe the audio either. xD 

I'm working on a few ideas to update it with after the jam, so you can expect a bit more next time you want to kill time. : )

And thanks for playing!

Submitted(+1)

Simple gameplay but the polish is incredible for 48 hours.

Developer

Thanks! Glad you enjoyed it! : )

Submitted(+1)

Really fun and so well polished, has some great game feel!

Could be a fully published game for all I could tell

Developer

Wow, thanks! Glad you enjoyed it! : )

Submitted(+1)

Really cool idea I love the atmosphere. This has me wanting more, wish it had a little more depth to it.

Developer(+1)

Thanks for playing, and glad you enjoyed it!

It definitely needs more depth. I actually had to start again on the second day so I didn't get to add as much I'd have liked to, but I'll be adding more post jam.

Thanks for the feedback! : )

Submitted(+2)

I really liked the game!! I'm just wish that the coins hitbox was bigger XD

Developer

Thanks, glad you liked it!

One strategy I found for collecting coins more effectively is to bounce off the object, but even with that it's still a pain. I'll definitely be fixing that post jam.

Thanks for the feedback. : )

Submitted(+1)

=)
If you have time to try my game, will be awesome
https://itch.io/jam/gmtk-2020/rate/697916

Submitted(+1)

This is a neat game- definitely took some getting used to, timing your boosts while moving is tricky. Really great presentation, loved the sound design.

Developer

Thanks, glad you enjoyed it! : )

Submitted(+1)

Really fun! The controls are tough but fair which makes you want to keep playing to get better! (also i'd love to see this control scheme modded into outer wilds as a challenge mode :p )

Developer

Thanks, glad you enjoyed it. : )

(People have mentioned Outer Wilds so much during this jam, I'm going to have to play it now xD.)

Submitted(+1)

Cool game! One input controls are very cool. 

Developer(+1)

Thanks! : )

Submitted(+1)

A very nice, surreal game. It has a nice atmosphere and it is really difficult to master. Good work!

Developer

Thanks for playing. : )

Submitted

I love the "living pinball" vibe I got from the game. Would've loved to have bounced off of more things and for more oomph but it felt nice overall!

Developer

Thanks for playing and giving feedback! 

It was more like a pinball game originally until I ran into some physics issues with bouncing (which led me to the actual game xD). I'm considering adding more bouncy things through a difficulty setting after GMTK Jam is done, so I'm way ahead of you on that one ; )

But what exactly do you mean by oomph? Audio or visual?

Submitted(+1)

Yup Unitys physics are something else aha.

I was referring more so to the force applied when you held the mouse click. After holding the mouse for so long, I wanted to go faster than I could comprehend :P

Adding destructible objects and causing mayhem would definitely be my style of choice for this game.

Also I definitely found myself trying to jump through the glowing triangles in the hopes of obtaining a score modifier or something. Still enjoyed trying though!

Developer

Now, those are some cool ideas. : D

Consider them being mulled over. Thank you! xD

Submitted(+1)

Quite neat! It took a little while to adjust to the controls, but frantic bouncing is fun, and the sounds! Oh lawrd xD

Developer

Thanks. Glad you liked it!

Disclaimer, I'm not an audio engineer but if there was a gap where you could exist between space time, I figured it might sound like that. xD

Submitted(+1)

I love the charging border. Such a cool UI element :D gj ^^

Developer

Thanks! It was going to be something else originally, but changed the game halfway through. xD