Cool mechanic! It fit the theme very well and was fun to play. I especially liked the block breaking level. There was a bug with the jump not registering sometimes, but overall it played well. Nice job.
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Heart-Strings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1291 | 3.173 | 3.173 |
Overall | #1918 | 3.049 | 3.049 |
Presentation | #1991 | 3.000 | 3.000 |
Originality | #2445 | 2.973 | 2.973 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two Hearts are joined together by a rope. And that rope has multiple purposes. So the players have to think wisely to complete levels.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cute game with a nice play on the theme, with some interesting mechanics. My main annoyance were that the controls were a bit unresponsive, and the hitboxes on enemies seemed to be larger than the graphics. There is definitely a lot of potential in the puzzles though, and with more refinement on controls and game feel, this could be a very interesting game. Well done!
Super cute game with a very nice music :)
The platforming was a bit too tight for my taste, I wished that the game was a bit easier with the controls, other than that it's a very nice concept well executed.
Congrats to the team :)
Such a cute game, the concept is cool.
I had a hard time controlling both hearts, it would probably be easier with a controller (one heart on each stick and triggers for powerups), it's easy to set this up with Unity 😉
Nice game, I like the music and how cute the characters are. The jump sometimes doesn't register (I think it is due to the little gap between clouds), I think having gaps between cloud didn't really make sense. Also it could be hard to control both characters (especially for non-qwerty users but that's another srory :D).
Cool ideas though and you managed to implement quite a lot of interesting mechanics even though the powerups aren't always necessary (the block breaker and the scissor level can be easily done without them).
Great job!
Nice! I really like how the visuals feel like bomberman game, character are super cute and there are new challenges every level.
My brain wasnt made for these controls lol. My favorite level was the beak braker one.
Very cute and easy to grasp idea. I do wish the jump was a little more responsive and there were times where if the two hearts are too close to each other it was difficult to jump. At others the jump height changed randomly without a clear tell as to why.
Summary: the jumping needs tweaking as it does not feel good all the time.
Also, seeing that they are tide to a rope, I was expecting to be able to have the heart at the bottom just being held by the heart on the top while going over gaps. I get that the power up enables this but it just felt like something that should come as a given rather than a power up. I understand "it is a magical rope" and "game mechanics" I completely understand...but the presentation made it feel like I should be able to but I was not. Hope that makes sense :D
Ingenious mechanic with a lot of puzzle possibilities. Could see myself getting hooked on this for sure. Solid difficulty progression. Hits the “easy to understand, hard to master” sweet spot. Cute presentation as well. Well done :)
I really like the concept, though the controls felt a little off, like sometimes it was hard to get a character to jump. I like the level design, the block breaker level was a cute concept. The visuals are adorable. Good job!
A very cute game! I like the graphics, especially the character sprites, a lot. I sometimes got stuck, because of the movement, but I really liked playing the game.
Pretty cute and fun game, it can sometimes be pretty rage inducing because the jump height barely clears the enemies - but that might be intentional. For me the ball didn't spawn correctly and was just statically in the corner. Other than that it's a pretty fun puzzle-platformer kind of game!
I like the idea of powerups and all the different level types you can create with it, but a few things:
1. I wish there was a way to see how long a powerup will last.
2. I like the font, but it is sometimes too big and you don´t need to say what to do everytime, players can remember how to restart, and they can figure out stuff themselfs.
I hope the feedback helped you, would be nice if you could check out my submission too. :)
A very cute game, I liked it! The mechanic felt nice and the levels are all designed around it, good job! There were some bugs that were kind of frustrating, like sometimes I press the jump button but the character wouldn't jump, and sometimes the balls get stuck in the corners. Also, idk if the balls is the best idea for this game. There is a lot of randomness to it and sometimes the player dies immediately, and sometimes you just have to wait a while for the ball to hit their targets. Good submission though, I really like the character animations and the art for this game! The music and SFX are also all really good :D
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