Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Kreativ

81
Posts
3
Followers
A member registered Aug 14, 2019 · View creator page →

Creator of

Recent community posts

Cool concept, and well executed. The art is nice, and overall looks polished for a game jam game. I enjoyed the puzzles, although it got a little repetitive after a little while it's a good amount of content for a 48h game. Great job!

Thank you very much for playing and for your feedback!

You do in fact get the first circuit producer for free, which I tried to communicate in the in-game prompts, but as this has been a recurring feedback I haven't made it clear enough.

Really good looking game, great job getting it to look this polished in such a short amount of time! It was really hard though, and hard to keep track of time. Good job overall!

Fun and simple game, although sometimes I got caught without quite understanding why. The art is great and thoroughly executed and the dice stacking has a great feel to it. Great job!

Clever concept and great art. Really hard and almost frustrating in the beginning, but once you get the hang of it it gets a lot better.

I really enjoy this type of games where the game plays for you, and this was an interesting concept. I would love to be able to see the map and plan a bit better, as it felt like pretty much just guesses on which rolls to use. Still addictive, but only got to complete it in 8 runs at best.

Great game, good job!

Cool game, really nice with a bit of variety in the mini games. Simple and clean graphics, great job!

Clever use of an actual dice as the character where it actually impacts the game. A bit hard to get the hang of in the beginning, but after playing for a bit and getting used to how the numbers on a dice correlate it gets a lot better. Great job!

Cool puzzle concept! I enjoyed it a lot, while the rolling of the die is a bit unnecessary since it's always the same numbers, it's still a quite satisfying part of the game. Good job!

Cool idea, I enjoyed the mechanic and it is really polished and plays nicely. Great job!

Thanks a lot for playing!

Yea, in the end I didn't get as far on the modules randomly breaking by dice rolls as I hoped, so in the end it only loosely fits the theme by the thoughts and concepts being there.

Thanks a lot for playing!

Yea, I originally intended to make the whole failure states of modules a core part of the game, but in the end it is only sort of half implemented and not yet a core part of the gameplay, so in the end it unfortunately only loosely fits the theme indeed.

Thanks a lot for playing and leaving feedback!

You get the first circuit producer for free, I tried to communicate it through the prompt when you unlock it, but communicated it well enough.

You don't seem to have a game linked to your comment, if you have a game you'd like me to play and rate, let me know!

I enjoyed the game, really cute and simple rabbit graphics. It was a little hard to get a grasp of the controls, but once you figure out the wall hopping it gets a lot better. Great job!

Thanks a lot for playing and for your feedback! Yea, you can build your first circuit producer for free, I tried to communicate it in the prompt when you unlock it, but as it is a common feedback it might be a bit unclear.

Thanks! Damn, I should've though to add that!

Great art, and I enjoyed the simple and polished gameplay. With some more times and intricacies added it could be a great mobile game to pass the time!

(1 edit)

Edit: I finally figured out that the Roll title in the top of the page is actually what you are supposed to click. Took me a while clicking the black squares and the smaller squares that looked like dice above them before figuring out how to get started.

Once I got to playing the game it was quite fun, nice art and the gameplay is interesting, good job!

(2 edits)

Really fun game! The art is great, and the gameplay is super smooth, absolutely amazing job on both. Really cool inclusion with the leaderboard as well.


A few small bugs where the animations don't quite line up with what is happening, but on the whole, amazing job!

Very clever concept, but very hard. The graphics were great and the gameplay was smooth!

It's quite hard the first few times, but once you get the hang of dashing and actually get a few upgrades it's rather fun. The art is super nice. Great job!

Well polished and simple game, I just really wanted a big bazooka to blast the crowd that forms after a while.

I really enjoyed your game, well polished, simple concept and fun!

Interesting take on an old classic, great job!

My main feedback is that it could definitely benefit from a little more explanation of how to play. It took a while to understand how to actually play, I spent a long time figuring out that I could have more than 1 ball. And even now I'm not exactly sure when I get to rotate the little red guy, as initially the right click does not work.

Really cool way to manipulate the world, creative take on the theme.

I really enjoyed the puzzles, but found that when there were a lot of blocks it was a bit hard keep track of which 4 belonged together, there could perhaps be borders around each 4 numbers in the raw world as well to make it easier to distinguish.

Cute game with a nice play on the theme, with some interesting mechanics. My main annoyance were that the controls were a bit unresponsive, and the hitboxes on enemies seemed to be larger than the graphics. There is definitely a lot of potential in the puzzles though, and with more refinement on controls and game feel, this could be a very interesting game. Well done!

Thank you for playing! The game is definitely a little on the hard side, mostly I feel because coordinating two hands takes a while to get used to. You can actually freeze both slimes, it's left and right shift freezes green and red slime respectively. I'll make sure to check out your game! :)

(1 edit)

It took me a while to figure out that I had to flip the "wires" 180 degrees, and that they didn't just have to fit together. There's also no way to know which wires are clickable, and which are not. I got stuck on level 2, having seemingly clicked all the clickable items to make them glow, but the lightbulb did still not glow. Tried clicking every piece of wire on the screen, but no luck. (Edit: I had to go back to the first level and rotate one of the ones connecting to the second level lines, then it worked!)

The concept is really cool, the graphics are nice and clean. With a bit of cleanup and some puzzle elements to it, it could be a really interesting puzzle game. Nice job for 48 hours tho! :)

Original take on this kind of puzzle game with the knives! It gets really hard really quick. Second level I was a bit confused until I realized that you could only move when up against the white blocks on the edge as well. Really fun puzzle, well done!

Haha, nice! You're the first one except me who I've heard about completing the final level. Thanks for playing! :D

Really cool game, love the soundtrack and style. The game felt rewarding, but progression was a little slow. I got to level 20 before I got to an enemy that I seemingly couldn't kill, is it a bug, or am I just not smart enough? :D

Played really well, smooth animations and responsive controls. Well done!


(1 edit)

The concept is cool, but the game as it is seems way to easy, but I guess one only has time for so much in a short game jam. I got to 300 seconds doing the exact same thing with no variation before exiting, unsure if the difficulty would scale as I continued? Catchy music and trippy art! :)

With some more scaling  difficulty and more variation it could become a great game. Well done!

Really clever and satisfying puzzle game. Simple but really polished and with satisfying effects when you perform actions, feels good to play.

I do wish there was an R to restart, rather than having to spam click all the nodes when you see you're going to lose.

Really fun! I love games where you buff characters that automatically fight for you for whatever reason. Nice beat as well. Well done!

Really enjoyed this! While it is a bit easy, I really wanted to just keep expanding, and kept playing until I owned almost everything on the map. Fun, decent graphics and a really nice soundtrack. Well done!

Perhaps I'm not smart enough, but I didn't quite understand the mechanic. Every time I picked up something, it said "Whoa! I can't move!" And popped out again in a matter of seconds, regardless of whether I moved or not.

The game looks and sounds nice though! Some more text in the description on how to play would be appreciated. Do I just need to be super fast and grab them while they are close?

I absolutely loved the way the game looks, really cool way of presenting it. The art and sounds were great too. I was unable to get a hang of the gameplay, so I died pretty quickly every time, but it looks absolutely amazing.

Clever concept, the character is really cool! Very original out of the games I've tried so far, I really enjoyed trying to figure out the puzzles.

I was a bit confused the first time I got to the "Exit" tile and spent some time trying to get to the next level, but then I tried restarting it and I was seemingly lacking some required items to proceed. Some visual indicator of tools you lack would be great, as I didn't know it was supposed to turn green if you had all your items.

Great game! I enjoyed flying around using the boot module. The variation in modules was pretty fun, some more visual feedback on actions would be great. The art is cool, and with more polish it could be really awesome!

Fun game, gave me a bit of a portal vibe while playing. Nice graphics and sounds, really well done!