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Slime Boys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1802 | 3.108 | 3.108 |
Overall | #1948 | 3.036 | 3.036 |
Originality | #1996 | 3.162 | 3.162 |
Fun | #2039 | 2.838 | 2.838 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are playing two characters at the same time, who are joined together through a slimy bond.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool game.
1, There should be a screen transition effect.
2, The game is too hard.
3, I don't like It that only the green slime can freeze.
Besides these, cool game.
I would be very happy if you would play my game.
Thank you for playing! The game is definitely a little on the hard side, mostly I feel because coordinating two hands takes a while to get used to. You can actually freeze both slimes, it's left and right shift freezes green and red slime respectively. I'll make sure to check out your game! :)
It's a cool concept and the music/sound effects are good ~ Do check mine and give your valueable feedback:D
I managed to chesse the final level by going under everything, feeling good.
Haha, nice! You're the first one except me who I've heard about completing the final level. Thanks for playing! :D
Really cool take on the theme! My only complaint would be that there should be a indicator on how charged is the jump, other than that, solid job
The concept is so cool!!
It's a cool concept and the music/sound effects are good! But the controls are a bit weird, I couldn't get passed the first level. It might be easier if the blob controlled by the arrow keys (on the right side of the keyboard) was the character that starts on the right side?
Thanks for playing! Yea, I've seen a few people try it for the first time and I see that it could've benefited from a more detailed tutorial in the start. The idea of the first level is to teach players to leapfrog one character over the other to get extra height.
It was a bit weird to control, but i like the idea. Love the music and art :)
Maybe for the next time you can implement a trigger to prevent an endless fall.
Nice Work ^^
Thanks for playing, and for your feedback!
Hehe, yea, the controls are a bit wonky, especially when trying to coordinate both hands by yourself. Should indeed have had a limit for fall distance when falling outside of the platforms, good point.
I had fun, the only problem I see are the controls, since it is quite difficult to control. Necertheless, I had fun and the music is really good, it goes really well with the game! Good job.
Thanks a lot!
Cool idea! Playing with a friend makes it much easier, though (in a good way). And the gameplay is quite smooth! Congrats! :)
cool game and nicely fits the theme! it is a bit difficult to steer but rather fun. as a suggestion, maybe you should prevent endless fall and restart automatically after some moment?
Thank you for playing and for your feedback!
Yea, it's quite challenging to coordinate both hands controlling different characters. Definitely should restart automatically, true.
Great fun! The idea is very close to ours! Great minds think alike ;))
Judging by the snapshots it really looks very polished and thought out :)
I couldn't get to grok how to progress through the first level, however :(
Soundtrack is cool and it feels very relaxing.
Thanks for playing, and for your feedback!
Hm, yea, I should perhaps have had a more detailed explanation. The goal of the first level was to teach the player to use one character to leapfrog over the other, using the "bond" to do a sort of pole vault above the other.
Fun and cute, though I just couldn't get my brain to accept that my left hand was controlling the right slime and my right hand was controlling the left slime, so I didn't get very far I'm afraid!! XD I wish that were customizable.
Oh - to mention, the "master volume" slider wouldn't move although the music one would - so I couldn't really finagle the music vs sound volume the way I ordinarily would.
Music was nice too. I thought slime games would be slimy, but this one was just bouncy and cute. Thanks for the experience. Cheers.
Thanks a lot for playing and for the detailed comment!
Ah, yea, when I think about it I should probably have started with them at the opposite side. Much of the gameplay revolves around leapfrogging each character over the other, so the order will change often so I didn't consider it.
Yea, the volume sliders are a bit bugged and unfortunately only respond when clicking near the top of the knobs.
What a great game, boi!
Super difficult, but that's what I like :D 10/10
Thanks! :)
Great mechanic and execution! The sound track was great to listen to as well. Great stuff!
The "idle animation" is cute
Didn't know if anyone was gonna get to see that one, haha! Thanks for trying my game! :)
Oh here's some more feedback that I forgot to say: when I first played I got stuck on the first level, and it turns out it was just because I wasn't charging my jump long enough. Some sort of indicator for that would be nice :)
Ah, yea, that would make it quite impossible to beat it. Thanks again for your feedback, I definitely should've added that.
controls feel a little wonky, hard to get a handle on. We're confident that it becomes more accessible with two players. we've got two such players in our employ and will revisit this game on stream tomorrow. might return with better feedback. any cool gameplay strats would be appreciated.
Thanks for trying my game! I'll check out your stream if you're live in my timezone.
Yea, it takes some time getting used to controlling characters with both hands. Much of the game revolves around leapfrogging over the other character, or balancing one character above the other.
It's slippery but fun.