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AttractRepel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #181 | 4.105 | 4.105 |
Overall | #1168 | 3.360 | 3.360 |
Presentation | #1754 | 3.132 | 3.132 |
Fun | #2029 | 2.842 | 2.842 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Magnets joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game is great! It's funny we almost have the same names and concepts :D. I really, really like how you did the repulsion and attraction. It feels very smooth and crisp. The controls were a bit hard for me and I couldn't really get past the first part but good job and good entry!
Thank you! That's sad to hear, but understandable. I wasn't able to playtest the game, so it is quite hard. Though, if there's any part you have a question on, feel free to ask.
[Spoiler for the first room] For the first part of the first room, you'll want to take it slow and have them to stick together and climb together without letting S repel them both off. The second part, you'll need to use S to guide to them both to the next platform.
Cool! Thanks too :D Yeah playtesting was definitely an issue for my game too XD I just have a question with the repulsion and attraction. I really like how you did it, it feels very responsive when you launch the magnets! Did you use Gravitational fields for them or something else? For my game it feels a bit floaty and I followed a tutorial of Brackeys simulating gravitational pulls using Gm1m2 / r^2 and then for the repulsion just made that outcome negative.
I'll try to get past the level now :D Thanks for the info!
Update: I got to the end! After a bit more playing I got more used to the controls :D
Great work! I know exactly what video you are talking about, haha. I don't use any special formula, just the built-in Unity stuff. I pretty much just number/code tweak until I find something that feels good. In this case, I started with just a fixed number I set, the direction between two magnets, and the distance between two magnets. It felt decent, but I figured adding something more when they are very close would feel better, so if two magnets are very close they pull together stronger past a certain distance. If you are new to Unity physics, I would recommend just messing around inside of Unity with different built-in functions, objects, and values, then look into the theory. Theory is good, but won't make much sense until you have some practice in and often times takes the fun away from creating early on, in my opinion.
Oh wow, thank you for your tips, I really appreciate it! I was kind of afraid of making stuff on my own at first, but I realize that it could be super useful to get to familiarize myself with Unity physics :D Thank you once again and best of luck for the jam!
Thank you! for listening as well, haha. And good luck to you too.
I like the game so much but it was hard to under stand and first
That's a great idea.
It gets some time to get the controls, but I had fun messing around =)
Thank you! This game is very cool and fun to just mess around in like cleaning the system, multiple levels would be cool but also just a big area with a lot to play around with would've been even cooler.
Wow, an incredibly fun and original concept that led me to want to keep exploring the things I was capable of doing. While some communication of what I could and couldn't touch would have been nice, the core concept of this game is incredibly fun and I think wide enough to be explored for a feature length game. Great job!
Really great concept and well executed! Some sort of checkpoint system would be nice because if you get your magnets separated there is nothing you can do except just fully restarting level..
The controls and physics could be quite frustrating to get a hang of but I do really like the concept and feel like there's a lot that could be done with it. Nice job!
Nice game.
1, The game is very very hard. And I mean hard.
Besides that, nice game.
I would be very happy if you would play my game.
Cool idea but its hard to get into it first
Interesting mechanic, but super hard to get into at first. The music is pretty nice :)
Really interesting mechanic, took me a while to get the hang of how to control the boxes to actually get anywhere. But once I got going and figured out the mechanic for getting up the first ledge, it was a lot of fun!
I liked the interpretation of the theme. Had to take a second look on your (great) presentation page for the controls toll I figured out how to handle everything. Great work!
A good and yet so simple physics based platformer. The style gets emphasized by the chosen soundrack.
Love the concept, but the execution was a bit underwhelming. Once you stick the two magnets together you cannot divide them, and climbing becomes impossible.
Thank you! You can divide them if one is stuck to a wall/ground magnet and then you press space. This isn't introduced until the second room since in the first room you want them to stick together. For the first room, you want to climb together, you'll have to take it slowly and make sure one of the magnets doesn't repel them both off.