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BlackjackMusic

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A member registered Jun 13, 2021 · View creator page →

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Very cool little strategy game! Having all your actions use the same pool of resources is very elegant and leads to interesting choices, and I think getting to choose the order in which you use your six dice rolls is a very healthy amount of randomness that makes the player still feel like they're in control. My only real critiques are polish things that I'm sure would have been addressed given more time, like having more UI elements to make the game more clear, and I agree with the other commenter that having the die roll automatically would have been convenient. I think it could also be interesting if the enemy actions were dependent on dice rolls. Nice work!

Oh wow I got ABSURDLY lucky in that case lol

Really like the theming and presentation of this, and there are some interesting decisions to make with the resource management when you're forced to use your bad items if you want to make room for more that you need to survive. I feel like the dice element is a little out of place since it seems like you can consistently time your rolls to get the result you want, so the rolling aspect didn't feel like it needed to be there. Otherwise, cool project!

Really fun and creative idea, and the momentum based movement is exciting and feels good to control. Would've like to have a more interesting map to play in, but still enjoyable nonetheless!

This is excellent! There's such a high depth and skill ceiling here with choosing what numbers to collect and when, and how to maneuver your dice around to get the numbers you want without collecting the ones you don't. The presentation is very clear and sleek as well. I'll definitely be coming back to this to try and get a high score. I'd love to see this in a multiplayer free-for-all environment, it would be so much fun competing to get desirable numbers the fastest and witnessing the chaotic joy of seeing the rolls at the end of each round. Amazing job!

Very unique concept with a lot of potential! I like the variety in possible combinations of elements and the possibilities that could have. In practice, I did find it to be quite frustrating, though. A combination of the camera and level design made it very hard to tell if where I jump will have spikes on the floor, and having the changes be on a timer means you have to wait for the right combination before you can progress which could feel like a time waster. Would be nice if the shifts in gravity/speed/wall cling could be somehow more in the player's control. Good work overall!

Musician here; good catch! The electronic instruments and percussion fade in when enemies get close by and fade out once they’ve been defeated.

Glad to hear you enjoyed the game!

Very creative idea, but very tricky as others have mentioned!

The controls and physics could be quite frustrating to get a hang of but I do really like the concept and feel like there's a lot that could be done with it. Nice job!

Like others have said, the screenshake is a bit excessive, the boss enemy seems to be a bit buggy (can't see his bullets and he was getting trapped in the corner without moving so I couldn't approach him safely), and the one hit to kill is probably too unforgiving. But the execution and presentation are otherwise very solid!

This is fantastic. I like the expansion of "hookshot" like mechanics into the main idea of a game. I especially love all the different environment types that come into play like the ice and conveyor belts. If this concept was expanded upon, I'd love to see the two characters have different properties so there's an aspect of wanting to choose which one you launch to specific platforms depending on the circumstance. And this is more of a personal preference, but I'd prefer being able to aim where I'm launching and have more of the challenge come from timing things based on moving elements in the environment and puzzle solving where I should launch to and how/when. There's a lot of potential here, excellent work!

This was so charming! I love the concept, how you smoothly and gradually it teaches all of them, and then how they're added together to make more and more complex puzzles which both test my problem solving and execution. The art is super cute and easy to read, and the music is so creative and excellent and had me grooving and humming and smiling to myself the whole time. Well done!

Love the artstyle! The Kirby-esque mechanic is a very cool interpreation of the "joined together" theme. I really like how the grapple can be used to latch onto walls as well, and I think emergent movement options like that would make for a great basis for a full title.