Play game
Things Get Dicey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2436 | 2.692 | 2.692 |
Presentation | #2669 | 2.846 | 2.846 |
Overall | #2680 | 2.795 | 2.795 |
Creativity | #2815 | 2.846 | 2.846 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is an RNG based Platformer that changes Player Physics and Materials periodically. This keeps the Player guessing and brings in insurmountable replability
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool Little game !! :D loved the art and gameplay , easy to understand and play , Super polished game too , Good stuff overall :D
I liked this game! I think it would be nice if the cube changed the number or something when you get different effects so that you see the values at the player... Good Job!
I like this, a very frantic platformer, quite fun but quite frustrating too. This is a good foundation to expanded upon, even though the levels of frustration may not be for everyone hahaa, but I dont know how you can make this more forgiving without compromising some of the randomness. But, a fine job indeed!
Thank you so much. And yes it's very subjective and situational to want to play this game. But your compliments mean a lot
Very impressive game! Liked it a lot. Felt satisfying once every level is completed. The only issue I have with this game is the music which gets annoying after some time. Keep working hard though
Quite a unique concept! I especially liked the inverse gravity and how you've designed levels to be played in both ways - that truly amazed me the first time it happened to me.
My only gripes with this game is that the exit isn't clearly indicated and took me quite alot of time to find, but also the camera: it frustrated me to no end to constantly fall into pits of death because i couldn't even see where i was going!
Very unique concept with a lot of potential! I like the variety in possible combinations of elements and the possibilities that could have. In practice, I did find it to be quite frustrating, though. A combination of the camera and level design made it very hard to tell if where I jump will have spikes on the floor, and having the changes be on a timer means you have to wait for the right combination before you can progress which could feel like a time waster. Would be nice if the shifts in gravity/speed/wall cling could be somehow more in the player's control. Good work overall!
Glad to hear that. Yes, it needed a lot more play testing and tweaking in probabilities to make it less frustrating (or giving the player more control as you say). Will surely work on it :)