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Very unique concept with a lot of potential! I like the variety in possible combinations of elements and the possibilities that could have. In practice, I did find it to be quite frustrating, though. A combination of the camera and level design made it very hard to tell if where I jump will have spikes on the floor, and having the changes be on a timer means you have to wait for the right combination before you can progress which could feel like a time waster. Would be nice if the shifts in gravity/speed/wall cling could be somehow more in the player's control. Good work overall!

Glad to hear that. Yes, it needed a lot more play testing and tweaking in probabilities to make it less frustrating (or giving the player more control as you say). Will surely work on it :)