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A jam submission

Lock 'n LoadView game page

Submitted by Pascal Fitzner, Tankred Ott — 2 hours, 40 minutes before the deadline
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Lock 'n Load's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#8573.6433.643
Presentation#18663.0713.071
Overall#18673.0713.071
Fun#28022.5002.500

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Keys connect to locks

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Hard butr fun

Quite hard, but very original and good presentation wise. I especially liked the piano bits for when something went wrong or right. 

Great work - the design of having multiple keys in one keyring fits well with the theme and the movement is satisfying. For me a lot of the difficulty comes from the keyring rotating continuously; perhaps the player would feel more in control if they were able to rotate the keys themselves. Overall nicely done!

Submitted

Very creative idea, but very tricky as others have mentioned!

Submitted

The idea is really cool, but it's very hard and a bit too fast for my taste :D I guess I need to practice a bit more

Submitted

Hi I just played your game and had lots of fun. Once I got the hang of it, it was quite fun (though challenging!) It's also nice that successful lock matches revive your other colour keys. 

I would say it took me a while to understand what was happening - maybe adding more to the project description would help? Your game is worth sticking around for and understanding so I'd hate to have people miss it for that reason!

Submitted

Great little game! Although it is hard to pickup, the overall gameplay is pretty fun. Good job

Submitted

Nice and clean art and very nice sound design, but the difficult is on the hard side of the spectrum, and maybe the payer has too little control over the rotation, which often results in bad feel moments.

in my opininion the general idea of the game is good but in order to be a good "timewaster" it is a little too fast and stressful