Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Really like the theming and presentation of this, and there are some interesting decisions to make with the resource management when you're forced to use your bad items if you want to make room for more that you need to survive. I feel like the dice element is a little out of place since it seems like you can consistently time your rolls to get the result you want, so the rolling aspect didn't feel like it needed to be there. Otherwise, cool project!

(1 edit)

There is no timing of the rolls, it's always random.

(+1)

Oh wow I got ABSURDLY lucky in that case lol