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Thank you for your kind words! I agree with your critique, and if I ever make an update I will take your feedback into consideration :). (Side note: I was WAYY to ambitious while making Shattered Skies,) I had plans for research maps which could unlock new crafting recipes, I had an idea for ancient turrets that would appear after you've completed a temple, to make the game more and more difficult. The temples were also supposed to be a lot bigger with different paths you could take kind of like a metroidvania game. I also wanted to NPCs which you could trade items with and so forth. Also, the growth temple is supposed to be the second temple you find, but I kind of messed up the placements of the torn maps.
This game is so much fun. The art-style is perfect and I love the cutesy but dark atmosphere. One thing that I especially liked was the enemies. They were all unique and they all had beautiful designs. I do have some complaints though.
The shooting/charge idea is very clever, however it has a long cooldown and the charge takes too long to fully charge. There is one corridor with one of those smiling minions that runs toward you where it's impossible to not take any damage. There's no room for me to jump over him and I still take damage if I do the dash/dodge attack.
The camera is small, and makes the artwork look blurry and it loses some polish. Also it's very easy to dash into enemies that are out of the camera's view.
There are no checkpoints which is frustrating since you have to watch the entire beginning cutscene again and again.
Hello and thank you for playing Shattered Skies!
- First off, you use the left mouse button to mine, and the right mouse button to use your sword. Also, you can't mine while in steering mode.
- The birds are there to keep things interesting while exploring, and they are quite hard to fight off with your sword and I recommend to use the ships cannon since it has longer range and therefore it can keep some distance between you and the bird.
- There is no minimap, which is a concious design desicion that I made. The game's focus is on exploring, and if you don't have the patience to explore for a while you probably won't enjoy the game. If you press M you can open a blank map of the entire game world, if you need more help with the controls I suggest you open the help tab in the top left corner. The map is blank so that you have to explore the world yourself without just going from point A to point B. You can however place out waypoints which can help you mark out places where you've been. The three temples are quite hard to find, but you can find different clues scattered around the world which might give you a sense of direction.
The graphics are awesome! Though for an action platformer the movements of the player are kinda stiff. It take a long time to accelerate and it doesn't feel that smooth. Also, I love the style of the game!
You should've played the entire game. There are credits at the end. I can make the job a little easier for you here:
- Sky Background: Pauilina Riva https://opengameart.org/content/sky-background
- 8Bit Title Screen: Joth https://opengameart.org/content/8bit-title-screen
- Happy Tune: Syncopika https://opengameart.org/content/happy-tune
- Boss Battle #3 [8bit]: nene https://opengameart.org/content/boss-battle-3-8bit
- Sunday at the disco: Snabisch https://opengameart.org/content/sunday-at-the-disco-nes-version
-The Essential Retro Video Game Sound Effect Collection: SubspaceAudio https://opengameart.org/content/512-sound-effects-8-bit-style
-Victory: celestialghost8 https://opengameart.org/content/victory
Probably one of the best games in this jam! Very fun, though the images were a bit too complicated and the time to look at the image was very small. I would also recommend a help page because it took me a while to figure out the controls.