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A jam submission

Shattered Skies (Remake)View game page

Explore a non-linear world of floating islands.
Submitted by RedVoxel — 23 hours, 44 minutes before the deadline
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Shattered Skies (Remake)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.4593.600
Gameplay/Playability#23.5233.667
How much has the game improved?#23.5233.667
Story/Narrative#33.0423.167
Music/Sound#43.6833.833
Graphics/Artwork#53.5233.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

Love this game! A very chilled out adventure. The relaxing atmosphere made me want to explore and enjoy the experience. Graphics are superb and a vast improvement over the original. The tweaks made to the level layout and gameplay are also heaps better. A solid and engrossing adventure. Looking forward to further updates!

Submitted(+1)

Been eager to play this one. i remember the first game fondly and was excited to know you were working on this again, and it doesn't disappoint. This current version from it previous outing is a massive improvement. The inventory works great and the level area is much more filled in with content than before. it's exploration is still engrossing and to see enemy's in a more balanced fashion is great, better than that annoying bird, and with a working inventory makes it much more reliable. Starting the game from 'camp' than the ship was a good move. i loved the first game, and i absolutely love this newer, fresher game. i still haven't got round to exploring all that is on other as its quite a huge map, but i will certainly look forward to playing this long after the jam has finished.

Couple of points i would like to mention:

1) Screen size. Full size is a welcomed, and the ability to adjust to what screen size you like is great, but there is an issue, where by selecting full screen has a massive impact on the game speed. it becomes laggy and slow. now it most likely doesn't help that my RAM and graphics may not be up to the job, but it's significant to mention it anyway. When on the big openworld its bad, but step into the door, and the game becomes so fast and responsive and this is no doubt how the game should feel all the way through. Still, making the screen small in size rectifies this issue, but i would say the screen is to small, and you don't get the immersion as a bigger screen would, and you don't get to see the the lovely art assets and animations of our character. :)

2) Getting in and out of the airship. i kept jumping on and falling through, and when exiting with 'F' key i kept falling through the floor! lol, ideally i should position the ship better and use the entry as told, but i just couldn't help it, it was impulsive. my suggestion is to let the player at least jump on the boat platform and enter there aswell.

not massive points, and they are not a negative as such only mentions to consider. I really do love this game RedVoxel and i really do hope that you will continue to develop it further. :)

Submitted (1 edit) (+1)

Wow, this is really well done! It's polished, and works really well. I didn't complete the game, so I'm not sure how much content is really in the demo, but I've tried to write some useful feedback below.

The jump feels a little floaty, but it fits the game well. Tweaking the handling of both character and vehicles might add a to the "feel", if that makes sense. I guess I'm picturing the momentum-based old mario games - there's lots of platforming going on so it seems like a natural fit. Anyways, this isn't meant to be a criticism, I just think a little juice there would go a really long ways to maneuvering around the world.

I ended up walking off the cliff a few times until I figured out that I could summon an airship. It might be nice to have a more forgiving setting where, instead of dying on a fall, I lose a chunk of health points and get to try again. That being said, once I had it figured out, I was soon sailing around the skies.

How much content is in the game right now? Are there dungeons? Airborne enemies? A cannon on my airship would be lots of fun (nasty slimes)! I would love to play more and hope I'll have some time later to dig a little deeper.

Edit: I need to read the game pages first.

Developer

Thank you for playing! I'll take what you said about the movement into consideration. :)
Also, I'm confused, what version of the game is this refering to? You don't lose a chunk of your health in the remake, and also there's a tooltip that says how you summon your airship.

Submitted

I think I played the most recent version. I was just being dense and it took me a little while to figure things out. Like I said though, once I had i, it was lots of fun sailing around discovering different islands!

(+1)

wow!  So glad you revisited this concept, I love it!

Looks really good too!

Deleted post
Developer(+1)

Thank you very much :)

Developer(+1)

Old project: https://red-voxel.itch.io/shattered-skies