You can use the “global pen” in the pixel editor of NESmaker to change colours to RGB that NESmaker can read, then assign your palettes.:)
Recent community posts
I’m so pleased to see your game is being continued to be worked on since the OGA jam. The update notes is looking really good from what I see so far. I shall look forward to the next update! :)
Easy and short but this was so much fun!, I 've never seen an episode of M.A.S.H and from what i have read it sounds hilarious. Because of the description it really gave your game some humour to which i thought was absolutely brilliant and i was in stitches. your game is certainly one of my favourites of the Jam so far.Well done. :)
not a bad rendition of a spongebob game, or indeed the episode your portraying :) but like @niadocraz has mentioned, i too kept losing mouse control upon death forcing a task manager end game and restart. This completely killed the game play for me,and i fear this bug may sadly let your game down. :(
working on creating game assets that replicate the limitations of the NES and Gameboy systems. Here's my latest assets.thought I would share the work with the community. Hope some of you find it useful.:)
first time i've seen that phoenix in action. makes me think about the banner ads we used to get in browsers, or do we still have them? cant say ive seen one for a while, anyways, thanks for using the asset! :)
i liked the concept, i knew what to do just wasn't sure i was doing it right. You need a sound in there to congratulate the player for getting a row, or something that lets them know you doing it right, otherwise the screen just changes and you think "what happened there?". cool though. :)
wow, smashed it. i few close calls, and man did i feel bad when i sailed away in my boat and that lonely roman was there screaming for me to safe them. still i just looked in my bag of coins and the feeling went away. :)
wish I'd of wrote them down for ya, er, one I think was after I was selecting through the fonts, the game wouldn't start a new game, keep flicking, and then got, obj.fall error. And the other one was obj.talking but I can't remember how that one occurred.sorry, not very helpful.
your right, I can see the Image file in the zip, which is why I'm baffled by why my computer says that the file is missing, I've turned my anti virus off, re downloaded, unzipped, it just won't ave any of it.
i'm unable to run this game, missing a file apparently, SDL2.dll, tried downloading a few times but still no joy. im unable to rate this game until i can play it. if anyone else has had this issue or has someway of solving then please let me know. :)
err........how do you actually smash a pumpkin? what are the controls? A = left, D = right, space jump, whats the rest? i pressed every button on the key board and no joy im afraid, please advise. :)
It does feel slow. needed something else to add to it. a level objective would be good, and i would suggest maybe giving the player a button to use for attack otherwise it feels too automated so i didn't really feel involved enough in its game play, but it's a good base to start from if you plan on continuing with this. :)
i don't get happen this end, only it stays in a run animation if i keep 0 held down, but doesn't go anywhere, oh well never mind, the jams over now and was rushing the whole thing anyway, perhaps there are just to many bugs to render it playable. il pick it up some over time, im to busy with other stuff right now to worry about it. i apreciate the feedback though. thanks. :)
ok, il just remove the pause altogether, that eliminates that problem, :). Was never really should of been there, put that in at the very beginning and forgot about it. I had no big issues with the controls, they seem to work fine, but il check em again. Thanks.