Awesome! Thanks for using them please leave a link to your game if you can, il have a go, and I’m sure others would like to see the assets in use. All the best :)
Recent community posts
OK, unfortunately i have lost the original files (Harddrive failure long time ago) so i can't upload those, however i have created another tileset which is very similar to the original. Sorry about that. i hope this will be OK for you. The download file has been updated. thank you. :)
OK, this is what the sheet looks like:
this is what it looks like with an 8x8 grid placed using an editor:
Hope this is more helpful to you and others :)
Thanks for using the assets and your feedback. :)
Great narrative, and music was great! Only you could take a flying pig with boomerangs and make it work! Visually, a great improvement from the first game, you know how i love pixel art. Characters and animations are much better and the level backgrounds are good, some things are a little difficult to see, but again much better. Player movement is less erratic, although i would of like the response from a 'hold' position to be quicker, it was better. Still some frustrations with the pig always floating upwards when i was level with the mouse, and occasional i would die for what appeared to be no apparent reason, im sure there was, but i just couldn't see the enemy fall out of a broken block? Even so, it was a pleasant play and i enjoyed it. Well done. :)
Been eager to play this one. i remember the first game fondly and was excited to know you were working on this again, and it doesn't disappoint. This current version from it previous outing is a massive improvement. The inventory works great and the level area is much more filled in with content than before. it's exploration is still engrossing and to see enemy's in a more balanced fashion is great, better than that annoying bird, and with a working inventory makes it much more reliable. Starting the game from 'camp' than the ship was a good move. i loved the first game, and i absolutely love this newer, fresher game. i still haven't got round to exploring all that is on other as its quite a huge map, but i will certainly look forward to playing this long after the jam has finished.
Couple of points i would like to mention:
1) Screen size. Full size is a welcomed, and the ability to adjust to what screen size you like is great, but there is an issue, where by selecting full screen has a massive impact on the game speed. it becomes laggy and slow. now it most likely doesn't help that my RAM and graphics may not be up to the job, but it's significant to mention it anyway. When on the big openworld its bad, but step into the door, and the game becomes so fast and responsive and this is no doubt how the game should feel all the way through. Still, making the screen small in size rectifies this issue, but i would say the screen is to small, and you don't get the immersion as a bigger screen would, and you don't get to see the the lovely art assets and animations of our character. :)
2) Getting in and out of the airship. i kept jumping on and falling through, and when exiting with 'F' key i kept falling through the floor! lol, ideally i should position the ship better and use the entry as told, but i just couldn't help it, it was impulsive. my suggestion is to let the player at least jump on the boat platform and enter there aswell.
not massive points, and they are not a negative as such only mentions to consider. I really do love this game RedVoxel and i really do hope that you will continue to develop it further. :)
Nice job. Menus, levels, music all very well polished. loved the colours and i see some among us and zyan cat characters in the background. nice touch there. Only had difficulty with the forest level, its very busy and difficult to see oncoming obstacles, but other than, well worked game. well done. :)
This is not a bad runner really, it very hard(like i can talk) so its hard to progress. i would expect when holding the spacebar i would be protected from oncoming projectiles at least until i landed, but i just couldn't make the landing on the first jump on every attempt as i would die instantly, either from the blue orb object or the arrows being fired. i liked it, i wish i could of progress though. :)
yeah, difficulty is a bit of a bummer. lol. Definitely going to work on those elements in a future build, but so glad you loved it anyway, and the art comments are great. You can't beat that Master system feel. :) Thanks for your feedback and giving it a go! :)
Great feedback, thank you and thanks for playing.:) I would of liked to of had a tutorial part, like shooting bottles at a cavern/wildlife to get familiar and practice the shooting and reloading. The levels I would of started steady and got harder, instead because of time you were very much thrown in the deep end, lol. Sheriffs were supposed to come in when you shoot civilians but I had to change it all to have something playable, so yes, they do shoot you. Cash and goodies is nice idea, maybe I could add something like that. Not sure about the screen shaking though, targeting can be tricky and may be a little to much disorientation, but it could be worth a try. Thanks for you comments. :)
Your just terrible at shooters! lol, no your quite right, it is very hard, too hard infact, i just never really got the chance to tweak and balance things out as i should of, it can be done, as i have tested it many times, which was most likely the problem, because i know what to do do, lol. :) the other problem i had was when i was playing it,it was at a reasonable speed but the exported one(here on itch) played so fast!, but there was sod all i could do about it. Thanks for playing, your feedback is great. your tunes rock! perfect for this title. :) I'l look forward to coming back to this another time. Thanks again
Hi there! Thanks for getting in touch. Discord is just another platform on which to download my assets from. As a Discord user it is more convenient this way than going to Patreon and searching through all the posts. The assets on discord are uploaded separately and are not all in one file, so you can grab what you need at your lesuire on the Discord servers. The discord servers for premium assets are locked, free assets are not locked and can be accessed by anyone. As a patreon supporter those locked servers are unlocked depending on which ‘tier’ or ‘pledge’ you decide is best for your needs.:)
You don’t have to be a patreon to be on m discord server, as I have mentioned the free assets are there for anyone, and I’m always on discord so you can chat to me there or ask questions if you wanted to.
my own experience is not necessary about what game idea, its more about what functions id like to learn, or genre to have a go at, or just anything that i would like to experiment with. The game idea usually depends on that and i would generally just go with whatever flows out at the time, it kinda comes together somehow, not always successfully. but what's important to me is what i learned during the process, not about producing a great game demo. Sometimes breaking old habits and trying something new can trigger lots of different ideas, that you can either go with and start something new, or apply it to something you have always done or more comfortable with. Try looking at other old game jam themes, they could inspire, magazines, why not have a look at the OGA Game ideas thread? How about makiing a tool instead of a game?, visual novel? Trading card game, Flofflewoffle top trumps using all your furry characters. :)
Another cute, polished and well executed game. Loved the little chicks. It's great how you get educational elements in your games and make them a fundamental part of the gameplay. Nice work. :)
Thanks for playing. Had some cool ideas for this, il definitely come back to this. Il try and write a bit more about it soon, most likely on my discord. Once I get caught up on other things.been a crazy month.:)
Yeah movement is a little slow. This was a little deliberate to allow the text to be absorbed and to still look around without missing to much of the scene. Movement would of sped as you progressed, especially once you actually took control of the soldiers, double click would of made you run to a position as an example but time was against me in the end. I had lots of ideas on how to drive this so I will come back to this at a later date as I think Its promising too. :) thanks for playing.
Hi Paul. Thanks for giving it a go. Cannon Fodder was the direction i was going in and i too wish i had more time to get more done with it. That siad, it will go on the back burner for now and i will look forward to making it a full fledge game at a later date. :)