working on creating game assets that replicate the limitations of the NES and Gameboy systems. Here's my latest assets.thought I would share the work with the community. Hope some of you find it useful.:)
Recent community posts
first time i've seen that phoenix in action. makes me think about the banner ads we used to get in browsers, or do we still have them? cant say ive seen one for a while, anyways, thanks for using the asset! :)
i liked the concept, i knew what to do just wasn't sure i was doing it right. You need a sound in there to congratulate the player for getting a row, or something that lets them know you doing it right, otherwise the screen just changes and you think "what happened there?". cool though. :)
wow, smashed it. i few close calls, and man did i feel bad when i sailed away in my boat and that lonely roman was there screaming for me to safe them. still i just looked in my bag of coins and the feeling went away. :)
wish I'd of wrote them down for ya, er, one I think was after I was selecting through the fonts, the game wouldn't start a new game, keep flicking, and then got, obj.fall error. And the other one was obj.talking but I can't remember how that one occurred.sorry, not very helpful.
your right, I can see the Image file in the zip, which is why I'm baffled by why my computer says that the file is missing, I've turned my anti virus off, re downloaded, unzipped, it just won't ave any of it.
i'm unable to run this game, missing a file apparently, SDL2.dll, tried downloading a few times but still no joy. im unable to rate this game until i can play it. if anyone else has had this issue or has someway of solving then please let me know. :)
err........how do you actually smash a pumpkin? what are the controls? A = left, D = right, space jump, whats the rest? i pressed every button on the key board and no joy im afraid, please advise. :)
It does feel slow. needed something else to add to it. a level objective would be good, and i would suggest maybe giving the player a button to use for attack otherwise it feels too automated so i didn't really feel involved enough in its game play, but it's a good base to start from if you plan on continuing with this. :)
i don't get happen this end, only it stays in a run animation if i keep 0 held down, but doesn't go anywhere, oh well never mind, the jams over now and was rushing the whole thing anyway, perhaps there are just to many bugs to render it playable. il pick it up some over time, im to busy with other stuff right now to worry about it. i apreciate the feedback though. thanks. :)
ok, il just remove the pause altogether, that eliminates that problem, :). Was never really should of been there, put that in at the very beginning and forgot about it. I had no big issues with the controls, they seem to work fine, but il check em again. Thanks.
is there an inventory? i cant seem to get out of the 'coat' room, i have tried what i can, or is it a bug? i don't want you to tell me how to, i just need to know that it is actually doable and is there a function im not seeing? thanks.
unable to play, starts off fine, but once you take control of the player your stuck on the screen with no where to go. i figured w = up d= right a= left s= down, but how do you interact? open doors? investigate? confirm?. could you get back to me on the button configs please or i cannot rate your game. :(
Yes they are up on my website, aswell as the others that participated, but my website won't be live again till the new year :( still working on it you see, there shared on my Twitter page aswell. Glad you enjoyed the jam, there is another OGA jam that starts in 10 days being hosted by withthelove studios, if your interested check out the opengameart website or here on the jam pages. Again thanks for taking part.:)