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with the love studios

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A member registered Apr 18, 2014 · View creator page →

Creator of

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aah, thanks for the GIF.   I've definitely seen this issue before.  It seems to be a bug in the API I used for handing window stuff (SDL 1.0).  Hoping to fix it by switching to a newer version (a friend tells me the are on SDL 3 already!) someday.  For now, if you haven't already figured it out, the workaround is to click off the window, then click back on the window's title bar.  Not sure why, but that usually gets it responding again.   I'm guessing the other issue you saw is probably just another variation of the same bug.

ps

have the feature working, busy with some IRL stuff this week, hope to package up a new build sometime next week.  


Just wanted to let you know that I put a little time into this today and it looks like this should be fairly easy to implement.   I already have it working in basic form, just need a little time to put a proper UI on it.   Will keep you posted on how it goes.   Thanks again for taking the time to write me with your feedback.  To be honest, I can tell already that this is a feature I am personally going to like and use a lot!    I'm already kicking myself for not thinking of it sooner.   It really does help make the palettes easier to view and work with.   :)


> if you resize the screen with the cursor and then use the maximize screen button (the button in the upper right corner), the work area is bounded to the window without maximizing


Are you able to re-produce this problem?   I tried a few times and couldn't get anything to trigger, but I do know the interaction between the app and Windows sometimes goes a bit wonky.

I see what you mean.   Perhaps simply being able to adjust the number of display rows for the palette would be enough.   If there was some kind of interface to set the number of rows and columns in the palette display.  In the case of your example, the palette is displayed on a 14x4 grid.    I could see this actually be a very useful feature when working with larger palettes.    I'll need to think about how to present it in the UI, but I think this can be done.    Thanks very much for the suggestion and I'll keep you posted on my progress with it!

Hi!   Thanks for the kind words.  Great to hear the program has proved useful for you.  :)

> Would it be possible to add a feature that allows images to be loaded directly as a color source?

The 'Load Palette' feature should already allow you to load any PNG image as palette source.   The tool will just extract all the different colors from the image and use that as the palette.  Is that what you are asking for?  Or are you thinking something different?   Like instead of showing the actual colors for a palette, the tool would show icons or images of some sort?


> it would be very useful to be able to create subpalettes mixing the real colors that I have selected, to generate fictitious colors based on “Dithering Bayer” type patterns.


This is a very interesting idea.  It might be out of scope for this tool since dithering and color reduction are huge and complex tasks in their own right.    Still, I will give it some thought.  I could see this being a useful feature if I can puzzle out a way to add support for it without overly complicating the tool's UI.


Oh dear, I only see a Mac app in the zip file.  Is there a Windows version of this game?

Fun arcade-y type game.   I liked the jet pack controls.  They were maybe a hair too slippery, but generally had a good 'just barely in control' feel to them.   Graphics were an interesting mix of pixel art and high res stuff.   Music was good.

Great writing and great presentation!   The attack effects for the combat were especially nice.

Very good start!   The UI, controls, etc. were all very smooth and easy to figure out.   Glad I read the hint about searching the skeleton! :)

Fun!  Besides the obvious stuff (animate player, monsters, etc.), consider having the treasures move towards the player to get picked up instead of just being instantly collected when player gets in range.
Also, the Flaming Aura spell was definitely over powered for me.  Maybe a bug but it came on and stayed on.  After upgrading it and magnet range a few times, I could just sit in place and let the monsters kill themselves on the aura and collect their treasure without moving. 

Does this game use any art from OpenGameArt.org? 

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org.  


See the jam rules for complete details.

Does this game use any art from OpenGameArt.org? 

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org.  

 See the jam rules for complete details.

Does this game use any art from OpenGameArt.org? 

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org.  

 See the jam rules for complete details.

I have extended the Jam for one more day.   The new deadline for submissions is Midnight CST on August 1, 2023.   You should be able to post the WebGL version now.

I have extended the Jam for one more day.   The new deadline for submissions is Midnight CST on August 1, 2023.


Because some have requested a little more time to finish their projects, I have extended the Jam for one more day.   The new deadline for submissions is Midnight CST on August 1, 2023.

Good point!   OpenGameArt’s collection system is an excellent tool for keeping track of what assets you are using and generating a credits list for them.   I’ll add a blurb about it to the description for the next Jam.

Thanks!

Sounds and Music should be credited the same way as graphics: name, author, link, license 

It’s all art to OpenGameArt.  :)

Does this game use any art from OpenGameArt.org? 

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org.  

The jam rules also require entries to be playable on a Windows 10 computer, either via a native executable (EXE file) or a web browser (HTML5, Unity Web plugin, etc). 

 See the jam rules for complete details.

Thanks for doing this!

Does this game use any art from OpenGameArt.org? 

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org.  

The jam rules also require entries to be playable on a Windows 10 computer, either via a native executable (EXE file) or a web browser (HTML5, Unity Web plugin, etc). 

 See the jam rules for complete details.

thanks for taking the time to do this!

Hi!  Can you add a list of credits to the itch.io page for this game?   

The rules of the Jam ask submissions to have BOTH an in-game credits scene and a list of credit on its itch.io page.

Does this game use any art from OpenGameArt.org? 

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org.  

The jam rules also require entries to be playable on a Windows 10 computer, either via a native executable (EXE file) or a web browser (HTML5, Unity Web plugin, etc). 

 See the jam rules for complete details.

No worries, thanks for taking the time to do this!

Hi!  Can you add a list of credits to the itch.io page for this game?   

The rules of the Jam ask submissions to have BOTH an in-game credits scene and a list of credit on its itch.io page.

Hi!  Can you add a list of credits to the itch.io page for this game?   

I see that the game has a credits page available from the main menu which is great, but the rules of the Jam ask submissions to have BOTH an in-game credits scene and a list of credit on its itch.io page.

FYI: There should be an option for the banner image somewhere in the 'Edit game' tab on itch.io.

Can you do one more thing? 
Can you add a banner image for the game?

Just a screen grab of the title screen would work.

Currently the game shows up with a sad 'no image' message in the Submissions list. 

Does this game use any art from OpenGameArt.org? 

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org.  

The jam rules also require entries to be playable on a Windows 10 computer, either via a native executable (EXE file) or a web browser (HTML5, Unity Web plugin, etc). 

 See the jam rules for complete details.

Does this game use any art from OpenGameArt.org?

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org. 

The jam rules also require entries to be playable on a Windows 10 computer, either via a native executable (EXE file) or a web browser (HTML5, Unity Web plugin, etc).

 See the jam rules for complete details.

Does this game use any art from OpenGameArt.org?

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org.  

The jam rules also require entries to be playable on a Windows 10 computer, either via a native executable (EXE file) or a web browser (HTML5, Unity Web plugin, etc).

 See the jam rules for complete details.

awesome!   Thanks for taking time to do this!

Does this game use any art from OpenGameArt.org?

The rules of OpenGameArt.org's Summer Game Jam 2023 require entries to use and fully credit at least 6 artworks from OpenGameArt.org.  

 See the jam rules for complete details.