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Robo-octo

44
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10
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A member registered Mar 10, 2020 · View creator page →

Creator of

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Thank you we appreciate that and we are very happy with our position!

I did think the rail switching controls were a bit difficult but we wanted to have zoom as well and yes we do have a game breaking bug that allows you to remove trees 😅

Sandbox was something we are considered for a slightly expanded post-jam version so keep an eye on Spicy Chicken’s page

We are considering making a post jam release as not all levels were added and we planned for some “filler” levels which just let you better adjust to some concepts without anything new. 

That’s good I’m glad it felt as intended!

Were the puzzles a bit too complicated for an otherwise cosy game?

glad you did figure out in the end despite our lack of hints 😅

Thank you very much! Early on in developing mechanics we had to make the decision to make the dice simply increase by 1 when it rolls rather than change in a realistic way and we weren't sure about it at first but I'm very happy it worked out well and you appreciated it

Thank you very much! I'm sure pixeloverload (visual artist) and spicy chicken (the programmer who also made the music) are very pleased to read your comment but I can tell you it really makes my day to hear you think my puzzle was the most original one you've played so far. I'm glad you enjoyed!

Thank you! My job was to create the puzzles and mechanics and I'm glad you get that it is not easy in a jam haha

I'll be playing this game for a while I can tell

That's unfortunate man, hope you still got something out of making it. You can also upload a post jam release so people can still play.

These levels were very well made, I know its hard to make even just 10 good puzzles in 2 days because that was my job for my team's submission which is quite similar https://itch.io/jam/gmtk-jam-2022/rate/1616842

Thanks a bunch! We definitely did struggle to teach the very specific rules but glad you still enjoyed

I'm glad you thought the puzzle stood out

Thank you very much

Thank you, also nice profile picture that's from cultist simulator right?

Thanks! And yes we probably didn't make it clear that when rolling into special tiles you wouldn't increase, our bad.

Thank you I'm glad you enjoyed the mechanics as that was mainly my part

Yes! The click moment is what its all about!

Level 11 did unfortunately have some bugs which I only discovered after the jam, however it turned out to still be beatable. Glad you still liked our game!

I'm very glad you like the puzzles! That was my job so I'm happy to hear that and sorry if level 7 was a bit too hard

Pixeloverload the people love your thumbnail, He wasn't sure it would work well but turns out it has :)

The art style was a perfect choice for how the game works, it looks nice!

fax

The game feels nice and controls well for almost all the movement, well done!

Mmmmmm borger

Thank you very much for your compliments and feedback! We planned to have different types of enemies such as an enemy with a hard hat who couldn’t be stunned, big enemies who couldn’t be knocked back, and were considering a boss. Sadly with 3 days we were not able to implement them but perhaps we may try and add some more soon? We’ll see

That would be great! And we'd love to see your video once its uploaded

Making a factory is simple but its very very fun to try and make something very efficient money wise and space wise, great job!

Thanks :)  if we make a fighting game again we'll try to include a parry

We thought we got rid of the hiding in the corner bug but sadly we didn't, but I'm glad you still had fun.

Thanks a lot! We intended to make some enemies drop down from the vent above throughout combat to keep combat lasting longer and less slow door opening moment but we didn't get to that in the jam unfortunately.

Thanks a bunch, glad it was fun

Thanks!

Thanks for the advice, the extra cube was a mistake on my part but on our post-jam version we will have improved puzzles and new ones so watch out for that

Thank you all very much, there is so many kind comments its hard to individually thank you all but spicy chicken, pixel overload, and I appreciate them a lot, thank you!

Thank you! This game is very cool and fun to just mess around in like cleaning the system, multiple levels would be cool but also just a big area with a lot to play around with would've been even cooler. 

Thanks for the advice, next grid based game we'll try and change things up with the movement

I'm very glad you think so, thank you!