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Fishy Business's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Innovation | #39 | 3.333 | 3.333 |
Scope | #44 | 3.000 | 3.000 |
Aesthetics | #60 | 3.333 | 3.333 |
Traditional Roguelikeness | #168 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Rogue-lite cooking game? Let's go! The game is engaging and fairly on-point for scope, neither bigger nor smaller than expected. the aesthetics are good and charming, though it would be nice if there were some keyboard shortcuts for using the different weapons to "attack" the fish. Resource and risk management are key roguelike aesthetics and the game is strong with proc-gen. A few of the calculations seem not to work as one would expect from the rules given (in particular, cooking away armor doesn't seem to work as expected.) The game's fun/engagement factor is very high, though. There are some flaws but it is definitely worth a play!
- That was certainly something different! I was not expecting a game about being a sushi chef! It doesn't feel like a roguelike but I guess it has enough roguelike elements to qualify as a roguelite, at least. I like how you added some sound effects; that's not too common with these 7DRLs. The graphics are really nice but some UI elements (especially text) do not contrast well with the background. And I love the humorous "knives" that are available. I'm just picturing myself serving a customer a fish that I whacked with a mallet and then a chainsaw! 😆
- Completeness: It's fully complete, and I found no bugs. Aesthetics: Really good! Very clean and bright graphics, and the sound is a nice bonus. Fun: It's has a pretty good gameplay loop and I'd say it's worth a playthrough. Innovation: I enjoyed the "hot/cold" nature of the gameplay, where either not enough or too much slicing would cause you to lose quality. Scope: It's of a reasonable size and mechanics set. Traditional Roguelikeness: I wouldn't call this either a Roguelike or a Roguelite. The largest similarity seems to be that it's run-based, and you can lose the run, but it doesn't sport other major Traditional Roguelike traits.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
roguelite
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Comments
It’s been 2 years, but I think I found a bug: When you cook a fish with the deep-fryer, the armor goes to 0 - and the next turn, the armor is back on full (but it still displays 0 armor)…
The video just went up! Thanks much for making Fishy Business, I enjoyed it a lot, even if I was very bad at it hahah.
There's a link in the description if you don't want to go hunting for your game in the video
Would it be alright if I featured this game in a video covering some of 7RDL? I can post the link here once done!
Sure, go ahead!
That would be great! And we'd love to see your video once its uploaded