Simple and cute, a bit relaxing with enough challenge to keep you engaged.
It's also cool to see that the music beat is in time with the meeple jumps.
Hopefully the meeple arrives home safe. Good job !
Play game
Meeple Jump - No Time to Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #547 | 3.753 | 3.753 |
Enjoyment | #593 | 3.519 | 3.519 |
Overall | #636 | 3.619 | 3.619 |
Presentation | #1111 | 3.584 | 3.584 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The whole game mechanics are built around turning Dice :)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice one! :) The arrow blocks keep tripping me up, haha. On repeated tries I really started to notice the rather slow starting phase though. Great fun nonetheless! Minimal and effective.
Very nicely polished game, the jumping animation in particular is a nice touch. The pace starts off very slow and unfortunately is a little boring at first, but when it starts speeding up you sort of get drawn into the game and just want to keep going and keep beating your score. The rush to get all the spikes out the way later into the game actually gets very exciting!
It would be nice if there was longer background music because it gets very repetitive. Some more variation in the level would also be an improvement, but it’s quite impressive for coming out of a jam.
Very nice! Concept is simple but effective, controls were intuitive, the scoring system was a very nice layer of strategy, and almost all the information the player needed to know was immediately visible. Only thing I was slightly confused by was the arrow dice - I wasn't sure if an arrow pointing [left relative to the player, upwards relative to the camera] was going to move me onto the upper track or fling me into the void, but after a few of them it made sense.
This was a lot of fun! I'd love to see some controls on the screen at the beginning as I was a little confused at first. Once I did get the hang of it, I managed to get close to 150!
This is a fantastic little endless runner. My strategy was to just make sure I didn't hit any spikes however that was my downfall because I hit a dice that made me go backwards.
This is a simple yet interesting and fun game concept! While it may seem easy at first, the speeding up definitely helps add the necessary difficulty to it. Art and aesthetics was great too!
Would love if you can check out my game too. Thanks!
Challenging yet fun game !! Love the atmosphere and aesthetic , and nice animations ,Good stuff overall :D
Wow, this was really fun! I loved the mechanic, and the way it sped up. It felt so intense and skilfulto be playing at such a high speed. Great job.
Very addictive I kept wanting to beat my previous score :D The arrow dice were the once which confused me the most, my brain just doesn't work well with them :D But is a great idea overall!
Beautiful presentation, and very clever idea. Congrats I think you made a nice game - consider making a full release I think the way the dice contribute to the score is something fun and unique!
I had to click on something that used Meeple in the title. And while I would consider the player in your game more of a pawn than a meeple, I still appreciate your game. Congrats on finishing and submitting in 48 hours!
It took me a few plays to really "get" what you were asking in the game. My first run, I didn't have to do anything except just watch the player jump for a long time, which felt weird. Then I tried going for points in a second run and found that experience a bit more frustrating because it's impossible to see spikes on back sides of the dice, making for some game overs that felt a little unfair. I don't know if there's a better way to teach the player how to play or indicate what's on the back sides.
Once I got the hang of it, I did enjoy my time with it though. Go meeple!
Keep making games!
The game feels really polished for a 2 day game. Fun gameplay, and I like the detail of the little bird flying around. Great job
Love the animations, very fluid, the difficulty curve is also quite balanced. Nice job.
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